r5sdk/r5dev/client/vengineclient_impl.h
Kawe Mazidjatari 8bf6dac3d8 Code improvements
* Use GetVirtualMethodTable for VFTable pointers.
* Pack CClientState to 4 bytes (this aligns it properly in memory).
* Use CClientState members directly for setting m_bRestrictServerCommands/m_bRestrictClientCommands.
2022-08-15 22:29:16 +02:00

56 lines
2.6 KiB
C++

#pragma once
class CEngineClient
{
public:
void SetRestrictServerCommands(bool bRestrict);
bool GetRestrictServerCommands() const;
void SetRestrictClientCommands(bool bRestrict);
bool GetRestrictClientCommands() const;
int GetLocalPlayer(); // Local player index.
};
/* ==== CVENGINECLIENT ================================================================================================================================================== */
inline CMemory p_CEngineClient_CommandExecute;
inline auto CEngineClient_CommandExecute = p_CEngineClient_CommandExecute.RCast<void(*)(void* thisptr, const char* pCmd)>();
inline CMemory p_CEngineClient_GetLocalPlayer;
inline auto CEngineClient_GetLocalPlayer = p_CEngineClient_GetLocalPlayer.RCast<void*(*)()>();
///////////////////////////////////////////////////////////////////////////////
inline CMemory g_pEngineClientVFTable = nullptr;
inline CEngineClient* g_pEngineClient = nullptr;
///////////////////////////////////////////////////////////////////////////////
class HVEngineClient : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: IVEngineClient::CommandExecute : {:#18x} |\n", p_CEngineClient_CommandExecute.GetPtr());
spdlog::debug("| FUN: IVEngineClient::GetLocalPlayer : {:#18x} |\n", p_CEngineClient_GetLocalPlayer.GetPtr());
spdlog::debug("| CON: g_pEngineClientVFTable : {:#18x} |\n", g_pEngineClientVFTable.GetPtr());
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_CEngineClient_CommandExecute = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x08\x57\x48\x83\xEC\x20\x48\x8D\x0D\x27\x61\xa5\x1E\x41\x8B\xD8"), "xxxx?xxxxxxxx????xxx");
CEngineClient_CommandExecute = p_CEngineClient_CommandExecute.RCast<void(*)(void* thisptr, const char* pCmd)>(); /*48 89 5C 24 ?? 57 48 83 EC 20 48 8D 0D ?? ?? ?? ?? 41 8B D8*/
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CEngineClient_GetLocalPlayer = g_pEngineClient_VTable.WalkVTable(35).Deref().RCast<void*(*)()>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CEngineClient_GetLocalPlayer = g_pEngineClientVFTable.WalkVTable(36).Deref().RCast<void*(*)()>();
#endif
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const
{
g_pEngineClientVFTable = g_GameDll.GetVirtualMethodTable(".?AVCEngineClient@@");
g_pEngineClient = g_pEngineClientVFTable.RCast<CEngineClient*>();
}
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HVEngineClient);