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74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
#pragma once
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#include "game/server/ai_node.h"
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//-----------------------------------------------------------------------------
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// CAI_Network
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//
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// Purpose: Stores a node graph through which an AI may pathfind
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//-----------------------------------------------------------------------------
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class CAI_Network
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{
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public:
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static void DebugConnectMsg(int node1, int node2, const char* pszFormat, ...);
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void* GetVTable(void) const;
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int GetNumLinks(void) const;
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int GetNumZones(void) const;
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int GetNumHints(void) const;
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int GetNumScriptNodes(void) const;
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int64_t GetNumPathNodes(void) const;
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short GetHint(int nIndex) const;
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CAI_ScriptNode* GetScriptNodes(void) const;
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CAI_Node** GetPathNodes(void) const;
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public:
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void* m_pVTable; // <-- 'this'.
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int m_iNumLinks; // +0x0008
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char unk1[0x7C]; // +0x000C
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int m_iNumZones; // +0x0088
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char unk2[0x10]; // +0x008C
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// unk8 on disk
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int unk5; // +0x009C
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char unk6[0x4]; // +0x00A0
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int m_iNumHints; // +0x00A4
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short m_Hints[0x7D0]; // +0x00A8 <-- '2000' hints.
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CAI_ScriptNode* m_ScriptNode; // +0x1048 <-- '[r5apex_ds.exe + 0xc6fd39]'.
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int m_iNumScriptNodes; // +0x1050
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char pad0[0x14]; // +0x1054 <-- !TODO
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int64_t m_iNumNodes; // +0x1070
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CAI_Node** m_pAInode; // +0x1078
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};
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void CAI_Network_Attach();
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void CAI_Network_Detach();
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inline CMemory p_CAI_Network__DebugConnectMsg;
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inline auto v_CAI_Network__DebugConnectMsg = p_CAI_Network__DebugConnectMsg.RCast<void (*)(int node1, int node2, const char* pszformat, ...)>();
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///////////////////////////////////////////////////////////////////////////////
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class VAI_Network : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CAI_Network::DebugConnectMsg : {:#18x} |\n", p_CAI_Network__DebugConnectMsg.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_CAI_Network__DebugConnectMsg = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x4C\x24\x00\x48\x83\xEC\x18"), "xxxx?xxxx");
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v_CAI_Network__DebugConnectMsg = p_CAI_Network__DebugConnectMsg.RCast<void (*)(int, int, const char*, ...)>(); /*4C 89 4C 24 ?? 48 83 EC 18*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VAI_Network);
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