r5sdk/r5dev/public/engine/ICollideable.h
Kawe Mazidjatari 217bbc8ea1 Add new work-in-progress entity structures to SDK
Thanks to rexx for the structures.
2023-01-18 00:46:17 +01:00

29 lines
556 B
C++
Raw Blame History

//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef ENGINE_ICOLLIDEABLE_H
#define ENGINE_ICOLLIDEABLE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
class IHandleEntity;
abstract_class ICollideable
{
public:
// Gets at the entity handle associated with the collideable
virtual IHandleEntity* GetEntityHandle() {};// = 0;
// TODO!!!
};
#endif // ENGINE_ICOLLIDEABLE_H