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https://github.com/Mauler125/r5sdk.git
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Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY). Also cleaned up some unused code/extraneous comments. Slightly increased performance by purging duplicate patterns. Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
43 lines
3.0 KiB
C++
43 lines
3.0 KiB
C++
#pragma once
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#include "client/cdll_engine_int.h"
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/* ==== CMATSYSTEMSURFACE =============================================================================================================================================== */
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inline CMemory p_CMatSystemSurface_DrawColoredText;
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inline auto CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void* thisptr, int font, int fontHeight, int offsetX, int offsetY, int red, int green, int blue, int alpha, const char* text, ...)>();
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inline CMemory g_pMatSystemSurface;
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///////////////////////////////////////////////////////////////////////////////
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class HMatSystemSurface : public IDetour
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{
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virtual void GetAdr(void) const
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{
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std::cout << "| FUN: CMatSystemSurface::DrawColoredText : 0x" << std::hex << std::uppercase << p_CMatSystemSurface_DrawColoredText.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "| VAR: g_pMatSystemSurface : 0x" << std::hex << std::uppercase << g_pMatSystemSurface.GetPtr() << std::setw(nPad) << " |" << std::endl;
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std::cout << "+----------------------------------------------------------------+" << std::endl;
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}
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virtual void GetFun(void) const
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{
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p_CMatSystemSurface_DrawColoredText = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x8B\xDC\x48\x83\xEC\x68\x49\x8D\x43\x58\x0F\x57\xC0"), "xxxxxxxxxxxxxx");
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CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void*, int, int, int, int, int, int, int, int, const char*, ...)>(); /*4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pMatSystemSurface = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"),
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"xxx?????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????").Offset(0x0).FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).GetPtr();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pMatSystemSurface = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x83\xEC\x28\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxx?????xxx????")
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.Offset(0x0).FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).GetPtr();
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#endif
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(HMatSystemSurface);
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