mirror of
https://github.com/Mauler125/r5sdk.git
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232 lines
8.4 KiB
C++
232 lines
8.4 KiB
C++
#pragma once
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#include "tier1/NetAdr2.h"
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#include "tier1/mempool.h"
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#include "common/protocol.h"
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#include "public/include/inetmsghandler.h"
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#include "engine/datablock.h"
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#include "engine/net_chan.h"
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#include "engine/debugoverlay.h"
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#include "engine/clockdriftmgr.h"
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#include "engine/framesnapshot.h"
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#include "engine/packed_entity.h"
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inline bool* cl_m_bPaused = nullptr;
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inline int* cl_host_tickcount = nullptr;
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struct __declspec(align(8)) CClientSnapshotManager
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{
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void* __vftable /*VFT*/;
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void* m_Frames;
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CUtlMemoryPool m_ClientFramePool;
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};
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struct IServerMessageHandler : INetMessageHandler
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{};
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struct CS_INetChannelHandler : INetChannelHandler
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{};
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///////////////////////////////////////////////////////////////////////////////
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class CBaseClientState : CS_INetChannelHandler, IConnectionlessPacketHandler, IServerMessageHandler, CClientSnapshotManager
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{
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public:
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bool IsPaused();
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float GetClientTime();
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int GetClientTickCount() const; // Get the client tick count.
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void SetClientTickCount(int tick); // Set the client tick count.
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int m_Socket;
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int _padding_maybe;
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CNetChan* m_NetChannel;
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double m_flConnectTime;
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_DWORD m_nRetryNumber;
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_DWORD m_nChallengeRetryLimit;
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_BYTE encrypted_connection_MAYBE;
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_BYTE gap79[3];
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v_netadr_t addr;
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bool m_bUnk_used_during_auth;
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char m_bSendChallengeRequest;
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_BYTE m_bDoNetParamsReconnect_MAYBE;
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_BYTE field_97;
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SIGNONSTATE m_nSignonState;
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_BYTE gap9C[4];
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double m_flNextCmdTime;
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int m_nServerCount;
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int field_AC;
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float m_flClockDriftUnknown_TIME;
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CClockDriftMgr m_ClockDriftMgr;
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_BYTE field_148;
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_BYTE field_149;
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int m_nDeltaTick;
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int m_nStringTableAckTick;
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int m_nProcesseedDeltaTick;
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int m_nProcessedStringTableAckTick;
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bool m_bPendingTicksAvailable;
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__declspec(align(4)) _BYTE m_bPaused;
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char field_161;
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char field_162;
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_DWORD dword164;
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int m_nViewEntity_MAYBE_ClientSlot_Plus_One;
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int m_nPlayerSlot;
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char m_szLevelFileName[64];
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char m_szLevelBaseName[64];
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char field_1F0[64];
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char field_230[64];
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_BYTE m_szServerAddresString[128];
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char buffer[16];
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int m_bInMpLobbyMenu;
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int m_nTeam;
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_DWORD m_nMaxClients;
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_BYTE m_bSignonChallengeReceived;
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_DWORD challenge;
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v_netadr_t challengeAddr;
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_BYTE byte33C;
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_QWORD m_pServerClasses;
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int m_nServerClasses;
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int m_nServerClassBits;
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__int64 m_StringTableContainer;
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char m_PersistenceData[98304];
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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char pads0[8];
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#endif
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_BYTE m_bPersistenceBaselineRecvd;
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__unaligned __declspec(align(4)) _QWORD m_nPersistenceBaselineEntries;
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char field_18364;
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char field_18365;
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char buffer_0x400[1024];
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NetDataBlockReceiver blockReceiver;
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char client_requested_disconnect;
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char error_message[512];
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_BYTE gap18CA1[3];
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_DWORD last_usercmd_time_from_server_maybe;
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CFrameSnapshot* prev_frame_maybe;
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_QWORD qword18CB0;
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CFrameSnapshot* current_frame_maybe;
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_BYTE gap18CC0[8];
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char IsClockCorrectionEnabled_MAYBE;
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char m_b_unknown;
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bool m_bLocalPredictionInitialized_MAYBE;
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int field_18CCC;
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int dword18CD0;
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int field_18CD4;
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float GetFrameTime;
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int outgoing_command;
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int current_movement_sequence_number;
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char gap18CE4[4];
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__int64 qword18CE8;
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int field_18CF0;
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int hit_prespawn;
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int field_18CF8;
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int dword18CFC;
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float m_flClockDriftUnknown_rounded;
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char something_with_prediction;
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char field_18D05;
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char gap18D06[2];
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int dword18D08;
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char gap18D0C[13];
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char do_local_prediction_update;
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char gap18D1A[2];
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int dword18D1C;
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__int64 qword18D20;
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int dword18D28;
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int dword18D2C;
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float field_18D30;
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float m_flUnk1;
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float m_flUnk2;
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int dword18D3C;
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int dword18D40;
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char gap18D44[4];
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__int64 qword18D48;
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__int64 qword18D50;
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__int64 qword18D58;
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int dword18D60;
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char gap18D64[4];
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__int64 qword18D68;
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char gap18D70[8];
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char buffer_47128[47128];
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char entitlements_bitfield[16];
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__int64 maybe_some_ll_stuff;
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__int64 qword245A8;
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__int64 qword245B0;
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__int64 qword245B8;
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__int64 qword245C0;
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__int64 qword245C8;
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__int64 qword245D0;
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__int64 qword245D8;
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__int64 qword245E0;
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__int64 qword245E8;
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__int64 qword245F0;
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int dword245F8;
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char gap245FC[1024];
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__unaligned __declspec(align(1)) __int64 qword249FC;
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char gap24A04[4];
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__int64 m_pModelPrecacheTable;
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__int64 qword24A10;
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__int64 m_pInstanceBaselineTable;
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__int64 m_pLightStyleTable;
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__int64 m_pUserInfoTable;
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__int64 m_pServerStartupTable;
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PackedEntity m_pEntityBaselines_maybe[4096];
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char byte34A38;
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char field_34A39[7];
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};
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extern CBaseClientState* g_pBaseClientState;
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/* ==== CCLIENTSTATE ==================================================================================================================================================== */
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x56\x57\x41\x57\x00\x81\xEC\x20\x04\x00\x00\x45\x0F\xB6\xF9\x00\x00\x00\x00\x8B\xF1\x48"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 56 57 41 57 ?? 81 EC 20 04 ?? 00 45 0F B6 F9 ?? ?? ?? ?? 8B F1 48*/
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//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
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#elif defined (GAMEDLL_S2)
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//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x0F\xB6"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 45 0F B6*/
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//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
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#elif defined (GAMEDLL_S3)
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//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x32"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 48 8B 32*/
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//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
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#endif
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///////////////////////////////////////////////////////////////////////////////
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class VBaseClientState : public IDetour
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{
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virtual void GetAdr(void) const
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{
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//spdlog::debug("| FUN: CClientState::CheckForResend : {:#18x} |\n", p_CClientState__CheckForResend.GetPtr());
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spdlog::debug("| VAR: cl_m_bPaused : {:#18x} |\n", reinterpret_cast<uintptr_t>(cl_m_bPaused));
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spdlog::debug("| VAR: cl_host_tickcount : {:#18x} |\n", reinterpret_cast<uintptr_t>(cl_host_tickcount));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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CMemory localRef = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????");
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cl_m_bPaused = localRef.Offset(0x90)
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.FindPatternSelf("80 3D ? ? ? 0B ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x2).RCast<bool*>();
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cl_host_tickcount = localRef.Offset(0xC0)
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.FindPatternSelf("66 0F 6E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast<int*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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CMemory localRef = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9"), "xxxxxxxxx????xxx");
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cl_m_bPaused = localRef.Offset(0x70)
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.FindPatternSelf("80 3D ? ? ? 01 ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
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cl_host_tickcount = localRef.Offset(0xC0)
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.FindPatternSelf("66 0F 6E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast<int*>();
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#endif
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}
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virtual void GetCon(void) const
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{
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#ifndef DEDICATED
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g_pBaseClientState = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x0F\x84\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x83\xC4\x28"), "xx????xxx????xxxx").FindPatternSelf("48 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CBaseClientState*>(); /*0F 84 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28*/
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#endif
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}
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VBaseClientState);
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