r5sdk/r5dev/tier1/cmd.cpp
2022-05-16 21:15:25 +02:00

428 lines
16 KiB
C++

//=============================================================================//
//
// Purpose: Console Commands
//
//=============================================================================//
#include "core/stdafx.h"
#include "tier0/tslist.h"
#include "tier1/cmd.h"
#include "tier1/cvar.h"
#include "vstdlib/callback.h"
#include "engine/sys_utils.h"
//-----------------------------------------------------------------------------
// Purpose: returns max command lenght
//-----------------------------------------------------------------------------
int CCommand::MaxCommandLength(void)
{
return COMMAND_MAX_LENGTH - 1;
}
//-----------------------------------------------------------------------------
// Purpose: returns argument count
//-----------------------------------------------------------------------------
std::int64_t CCommand::ArgC(void) const
{
return m_nArgc;
}
//-----------------------------------------------------------------------------
// Purpose: returns argument vector
//-----------------------------------------------------------------------------
const char** CCommand::ArgV(void) const
{
return m_nArgc ? (const char**)m_ppArgv : NULL;
}
//-----------------------------------------------------------------------------
// Purpose: returns all args that occur after the 0th arg, in string form
//-----------------------------------------------------------------------------
const char* CCommand::ArgS(void) const
{
return m_nArgv0Size ? &m_pArgSBuffer[m_nArgv0Size] : "";
}
//-----------------------------------------------------------------------------
// Purpose: returns the entire command in string form, including the 0th arg
//-----------------------------------------------------------------------------
const char* CCommand::GetCommandString(void) const
{
return m_nArgc ? m_pArgSBuffer : "";
}
//-----------------------------------------------------------------------------
// Purpose: returns argument from index as string
// Input : nIndex -
//-----------------------------------------------------------------------------
const char* CCommand::Arg(int nIndex) const
{
// FIXME: Many command handlers appear to not be particularly careful
// about checking for valid argc range. For now, we're going to
// do the extra check and return an empty string if it's out of range
if (nIndex < 0 || nIndex >= m_nArgc)
{
return "";
}
return m_ppArgv[nIndex];
}
//-----------------------------------------------------------------------------
// Purpose: gets at arguments
// Input : nInput -
//-----------------------------------------------------------------------------
const char* CCommand::operator[](int nIndex) const
{
return Arg(nIndex);
}
//-----------------------------------------------------------------------------
// Purpose: return boolean depending on if the string only has digits in it
// Input : svString -
//-----------------------------------------------------------------------------
bool CCommand::HasOnlyDigits(int nIndex) const
{
std::string svString = Arg(nIndex);
for (const char& character : svString)
{
if (std::isdigit(character) == 0)
{
return false;
}
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose: construct/allocate
//-----------------------------------------------------------------------------
ConCommand::ConCommand(const char* pszName, const char* pszHelpString, int nFlags, void* pCallback, void* pCommandCompletionCallback)
{
ConCommand* pCommand = reinterpret_cast<ConCommand*>(MemAlloc_Wrapper(sizeof(ConCommand))); // Allocate new memory with StdMemAlloc else we crash.
memset(pCommand, '\0', sizeof(ConCommand)); // Set all to null.
pCommand->m_pConCommandBaseVTable = g_pConCommandVtable.RCast<void*>();
pCommand->m_pszName = pszName;
pCommand->m_pszHelpString = pszHelpString;
pCommand->m_nFlags = nFlags;
pCommand->m_nNullCallBack = NullSub;
pCommand->m_pCommandCallback = pCallback;
pCommand->m_nCallbackFlags = 2;
if (pCommandCompletionCallback)
{
pCommand->m_pCompletionCallback = pCommandCompletionCallback;
}
else
{
pCommand->m_pCompletionCallback = CallbackStub;
}
ConCommand_RegisterConCommand(pCommand);
*this = *pCommand;
}
//-----------------------------------------------------------------------------
// Purpose: ConCommand registration
//-----------------------------------------------------------------------------
void ConCommand::Init(void)
{
//-------------------------------------------------------------------------
// SERVER DLL |
new ConCommand("script", "Run input code as SERVER script on the VM.", FCVAR_GAMEDLL | FCVAR_CHEAT, SQVM_ServerScript_f, nullptr);
new ConCommand("sv_kick", "Kick a client from the server by name. | Usage: kick \"<name>\".", FCVAR_RELEASE, Host_Kick_f, nullptr);
new ConCommand("sv_kickid", "Kick a client from the server by UserID or OriginID | Usage: kickid \"<UserID>\"/\"<OriginID>\".", FCVAR_RELEASE, Host_KickID_f, nullptr);
new ConCommand("sv_ban", "Bans a client from the server by name. | Usage: ban <name>.", FCVAR_RELEASE, Host_Ban_f, nullptr);
new ConCommand("sv_banid", "Bans a client from the server by UserID, OriginID or IPAddress | Usage: banid \"<UserID>\"/\"<OriginID>/<IPAddress>\".", FCVAR_RELEASE, Host_BanID_f, nullptr);
new ConCommand("sv_unban", "Unbans a client from the server by OriginID or IPAddress | Usage: unban \"<OriginID>\"/\"<IPAddress>\".", FCVAR_RELEASE, Host_Unban_f, nullptr);
new ConCommand("sv_reloadbanlist", "Reloads the ban list from the disk.", FCVAR_RELEASE, Host_ReloadBanList_f, nullptr);
#ifndef DEDICATED
//-------------------------------------------------------------------------
// CLIENT DLL |
new ConCommand("script_client", "Run input code as CLIENT script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, SQVM_ClientScript_f, nullptr);
new ConCommand("cl_showconsole", "Opens the game console.", FCVAR_CLIENTDLL | FCVAR_RELEASE, GameConsole_Invoke_f, nullptr);
new ConCommand("cl_showbrowser", "Opens the server browser.", FCVAR_CLIENTDLL | FCVAR_RELEASE, ServerBrowser_Invoke_f, nullptr);
new ConCommand("rcon", "Forward RCON query to remote server. | Usage: rcon \"<query>\".", FCVAR_CLIENTDLL | FCVAR_RELEASE, RCON_CmdQuery_f, nullptr);
new ConCommand("rcon_disconnect", "Disconnect from RCON server.", FCVAR_CLIENTDLL | FCVAR_RELEASE, RCON_Disconnect_f, nullptr);
//-------------------------------------------------------------------------
// UI DLL |
new ConCommand("script_ui", "Run input code as UI script on the VM.", FCVAR_CLIENTDLL | FCVAR_CHEAT, SQVM_UIScript_f, nullptr);
#endif // !DEDICATED
//-------------------------------------------------------------------------
// FILESYSTEM API |
new ConCommand("fs_unpack_vpk", "Unpacks all files from user specified VPK file.", FCVAR_DEVELOPMENTONLY, VPK_Unpack_f, nullptr);
new ConCommand("fs_mount_vpk", "Mounts user specified VPK file for FileSystem usage.", FCVAR_DEVELOPMENTONLY, VPK_Mount_f, nullptr);
//-------------------------------------------------------------------------
// RTECH API |
new ConCommand("rtech_strtoguid", "Calculates the GUID from input data.", FCVAR_DEVELOPMENTONLY, RTech_StringToGUID_f, nullptr);
new ConCommand("pak_requestload", "Requests asynchronous load for specified RPAK file.", FCVAR_DEVELOPMENTONLY, Pak_RequestLoad_f, nullptr);
new ConCommand("pak_requestunload", "Requests unload for specified RPAK by ID.", FCVAR_DEVELOPMENTONLY, Pak_RequestUnload_f, nullptr);
new ConCommand("pak_decompress", "Decompresses the specified RPAK file.", FCVAR_DEVELOPMENTONLY, RTech_Decompress_f, nullptr);
new ConCommand("pak_listpaks", "Display a list of the loaded Pak files.", FCVAR_DEVELOPMENTONLY, Pak_ListPaks_f, nullptr);
//-------------------------------------------------------------------------
// NETCHANNEL |
new ConCommand("net_setkey", "Sets user specified base64 net key.", FCVAR_RELEASE, NET_SetKey_f, nullptr);
new ConCommand("net_generatekey", "Generates and sets a random base64 net key.", FCVAR_RELEASE, NET_GenerateKey_f, nullptr);
}
//-----------------------------------------------------------------------------
// Purpose: shipped ConCommand initialization
//-----------------------------------------------------------------------------
void ConCommand::InitShipped(void)
{
#ifndef DEDICATED
//-------------------------------------------------------------------------
// MATERIAL SYSTEM
g_pCVar->FindCommand("mat_crosshair")->m_pCommandCallback = Mat_CrossHair_f; // Patch callback function to working callback.
#endif // !DEDICATED
}
//-----------------------------------------------------------------------------
// Purpose: unregister extraneous ConCommand's.
//-----------------------------------------------------------------------------
void ConCommand::PurgeShipped(void) const
{
#ifdef DEDICATED
const char* pszCommandToRemove[] =
{
"bind",
"bind_held",
"bind_list",
"bind_list_abilities",
"bind_US_standard",
"bind_held_US_standard",
"unbind",
"unbind_US_standard",
"unbindall",
"unbind_all_gamepad",
"unbindall_ignoreGamepad",
"unbind_batch",
"unbind_held",
"unbind_held_US_standard",
"uiscript_reset",
"getpos_bind",
"connect",
"silent_connect",
"ping",
"gameui_activate",
"gameui_hide",
"weaponSelectOrdnance",
"weaponSelectPrimary0",
"weaponSelectPrimary1",
"weaponSelectPrimary2",
"+scriptCommand1",
"-scriptCommand1",
"+scriptCommand2",
"-scriptCommand2",
"+scriptCommand3",
"-scriptCommand3",
"+scriptCommand4",
"-scriptCommand4",
"+scriptCommand5",
"-scriptCommand5",
"+scriptCommand6",
"-scriptCommand6",
"+scriptCommand7",
"-scriptCommand7",
"+scriptCommand8",
"-scriptCommand8",
"+scriptCommand9",
"-scriptCommand9",
};
for (int i = 0; i < (&pszCommandToRemove)[1] - pszCommandToRemove; i++)
{
ConCommandBase* pCommandBase = g_pCVar->FindCommandBase(pszCommandToRemove[i]);
if (pCommandBase)
{
g_pCVar->UnregisterConCommand(pCommandBase);
}
}
#endif // DEDICATED
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this is a command
// Output : bool
//-----------------------------------------------------------------------------
bool ConCommand::IsCommand(void) const
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Returns true if this is a command
// Output : bool
//-----------------------------------------------------------------------------
bool ConCommandBase::IsCommand(void) const
{
return m_pConCommandBaseVTable != g_pConVarVtable.RCast<void*>();
}
//-----------------------------------------------------------------------------
// Purpose: Has this cvar been registered
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsRegistered(void) const
{
return m_bRegistered;
}
//-----------------------------------------------------------------------------
// Purpose: Test each ConCommand query before execution.
// Input : *pCommandBase - nFlags
// Output : False if execution is permitted, true if not.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsFlagSet(ConCommandBase* pCommandBase, int nFlags)
{
if (cm_debug_cmdquery->GetBool())
{
printf("--------------------------------------------------\n");
printf(" Flaged: %08X\n", pCommandBase->m_nFlags);
}
// Mask off FCVAR_CHEATS and FCVAR_DEVELOPMENTONLY.
if (cm_unset_cheat_cmdquery->GetBool())
{
pCommandBase->RemoveFlags(FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT);
}
else if (cm_unset_dev_cmdquery->GetBool())// Mask off FCVAR_DEVELOPMENTONLY.
{
pCommandBase->RemoveFlags(FCVAR_DEVELOPMENTONLY);
}
if (cm_debug_cmdquery->GetBool())
{
printf(" Masked: %08X\n", pCommandBase->m_nFlags);
printf(" Verify: %08X\n", nFlags);
printf("--------------------------------------------------\n");
}
if (nFlags & FCVAR_RELEASE && !cm_unset_all_cmdquery->GetBool())
{
// Default retail behaviour.
return ConCommandBase_IsFlagSet(pCommandBase, nFlags);
}
if (cm_unset_all_cmdquery->GetBool())
{
// Returning false on all queries may cause problems.
return false;
}
// Default behavior.
return pCommandBase->HasFlags(nFlags) != 0;
}
//-----------------------------------------------------------------------------
// Purpose: Checks if ConCommand has requested flags.
// Input : nFlags -
// Output : True if ConCommand has nFlags.
//-----------------------------------------------------------------------------
bool ConCommandBase::HasFlags(int nFlags)
{
return m_nFlags & nFlags;
}
//-----------------------------------------------------------------------------
// Purpose: Add's flags to ConCommand.
// Input : nFlags -
//-----------------------------------------------------------------------------
void ConCommandBase::AddFlags(int nFlags)
{
m_nFlags |= nFlags;
}
//-----------------------------------------------------------------------------
// Purpose: Removes flags from ConCommand.
// Input : nFlags -
//-----------------------------------------------------------------------------
void ConCommandBase::RemoveFlags(int nFlags)
{
m_nFlags &= ~nFlags;
}
//-----------------------------------------------------------------------------
// Purpose: Returns current flags.
// Output : int
//-----------------------------------------------------------------------------
int ConCommandBase::GetFlags(void) const
{
return m_nFlags;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const ConCommandBase
//-----------------------------------------------------------------------------
ConCommandBase* ConCommandBase::GetNext(void) const
{
return m_pNext;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the ConCommandBase name.
// Output : const char*
//-----------------------------------------------------------------------------
const char* ConCommandBase::GetName(void) const
{
return m_pszName;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the ConCommandBase help text.
// Output : const char*
//-----------------------------------------------------------------------------
const char* ConCommandBase::GetHelpText(void) const
{
return m_pszHelpString;
}
//-----------------------------------------------------------------------------
// Purpose: Returns the ConCommandBase usage text.
// Output : const char*
//-----------------------------------------------------------------------------
const char* ConCommandBase::GetUsageText(void) const
{
return m_pszUsageString;
}
//-----------------------------------------------------------------------------
// Purpose: Copies string using local new/delete operators
// Input : *szFrom -
// Output : char
//-----------------------------------------------------------------------------
char* ConCommandBase::CopyString(const char* szFrom) const
{
size_t nLen;
char* szTo;
nLen = strlen(szFrom);
if (nLen <= 0)
{
szTo = new char[1];
szTo[0] = 0;
}
else
{
szTo = new char[nLen + 1];
memmove(szTo, szFrom, nLen + 1);
}
return szTo;
}
//-----------------------------------------------------------------------------
// Purpose: Returns current player calling this function
// Output : ECommandTarget_t -
//-----------------------------------------------------------------------------
ECommandTarget_t Cbuf_GetCurrentPlayer(void)
{
// Always returns 'CBUF_FIRST_PLAYER' in Respawn's code.
return ECommandTarget_t::CBUF_FIRST_PLAYER;
}
///////////////////////////////////////////////////////////////////////////////
void ConCommand_Attach()
{
DetourAttach((LPVOID*)&ConCommandBase_IsFlagSet, &ConCommandBase::IsFlagSet);
}
void ConCommand_Detach()
{
DetourDetach((LPVOID*)&ConCommandBase_IsFlagSet, &ConCommandBase::IsFlagSet);
}
ConCommand* g_pConCommand = new ConCommand();