r5sdk/r5dev/engine/baseclientstate.h
Kawe Mazidjatari 092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00

56 lines
4.0 KiB
C++

#pragma once
#include "engine/debugoverlay.h"
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline bool* cl_m_bPaused = p_DrawAllOverlays.Offset(0x90).FindPatternSelf("80 3D ? ? ? 0B ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x2).RCast<bool*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline bool* cl_m_bPaused = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("80 3D ? ? ? 01 ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
#endif
inline int* cl_host_tickcount = p_DrawAllOverlays.Offset(0xC0).FindPatternSelf("66 0F 6E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast<int*>();
///////////////////////////////////////////////////////////////////////////////
class CBaseClientState
{
public:
bool* m_bPaused = cl_m_bPaused; // pauzes the client side simulation in apex.
int* host_tickcount = cl_host_tickcount; // client simulation tick count.
bool IsPaused();
float GetClientTime();
int GetClientTickCount() const; // Get the client tick count.
void SetClientTickCount(int tick); // Set the client tick count.
};
extern CBaseClientState* g_pBaseClientState;
/* ==== CCLIENTSTATE ==================================================================================================================================================== */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x56\x57\x41\x57\x00\x81\xEC\x20\x04\x00\x00\x45\x0F\xB6\xF9\x00\x00\x00\x00\x8B\xF1\x48"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 56 57 41 57 ?? 81 EC 20 04 ?? 00 45 0F B6 F9 ?? ?? ?? ?? 8B F1 48*/
//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
#elif defined (GAMEDLL_S2)
//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x0F\xB6"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 45 0F B6*/
//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
#elif defined (GAMEDLL_S3)
//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x32"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 48 8B 32*/
//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
#endif
///////////////////////////////////////////////////////////////////////////////
class HClientState : public IDetour
{
virtual void GetAdr(void) const
{
//std::cout << "| FUN: CClientState::CheckForResend : 0x" << std::hex << std::uppercase << p_CClientState__CheckForResend.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: cl_m_bPaused : 0x" << std::hex << std::uppercase << cl_m_bPaused << std::setw(0) << " |" << std::endl;
std::cout << "| FUN: cl_host_tickcount : 0x" << std::hex << std::uppercase << cl_host_tickcount << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HClientState);