r5sdk/r5dev/engine/modelloader.h
Kawe Mazidjatari e1f5e7d46b Un-hardcode all CHostState dependencies
The SDK now works on executables with ASLR enabled.
!TODO: Dedicated.
2022-04-12 02:48:46 +02:00

71 lines
6.8 KiB
C++

#pragma once
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory p_CModelLoader__FindModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x41\x55\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxxxxxxxx????");
inline auto CModelLoader__FindModel = p_CModelLoader__FindModel.RCast<void* (*)(void* thisptr, const char* pszModelName)>(); /*40 55 41 55 41 56 48 8D AC 24 ? ? ? ?*/
inline CMemory p_CModelLoader__LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x57\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xFA"), "xxxxxxxx????xxx");
inline auto CModelLoader__LoadModel = p_CModelLoader__LoadModel.RCast<void(*)(void* thisptr, void* mod)>(); /*40 53 57 41 56 48 81 EC ? ? ? ? 48 8B FA*/
inline CMemory p_CModelLoader__UnloadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x48\x89\x58\x18\x55\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA"), "xxxxxxxxxxx????xxx");
inline auto CModelLoader__UnloadModel = p_CModelLoader__UnloadModel.RCast<uint64_t(*)(void* thisptr, void* pModel)>(); /*48 8B C4 48 89 58 18 55 48 81 EC ? ? ? ? 48 8B DA*/
inline CMemory p_CModelLoader__Studio_LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxx????");
inline auto CModelLoader__Studio_LoadModel = p_CModelLoader__Studio_LoadModel.RCast<void* (*)(void* thisptr)>(); /*48 89 5C 24 ? 55 56 57 41 54 41 56 48 8D AC 24 ? ? ? ?*/
inline CMemory p_CModelLoader__Map_LoadModelGuts = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x41\x54\x41\x55\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\xFF\x05\x00\x00\x00\x00"), "xxxx?xxxx?xxxxxxxxxx????xxx????xx????"); // BSP.
inline auto CModelLoader__Map_LoadModelGuts = p_CModelLoader__Map_LoadModelGuts.RCast<uint64_t(*)(void* thisptr, void* mod)>(); /*48 89 54 24 ? 48 89 4C 24 ? 55 53 41 54 41 55 48 8D AC 24 ? ? ? ? 48 81 EC ? ? ? ? FF 05 ? ? ? ? */
inline CMemory p_CModelLoader__Map_IsValid = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x53\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA"), "xxxxxxx????xxx");
inline auto CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*)(void* thisptr, const char* pszMapName)>(); /*48 8B C4 53 48 81 EC ? ? ? ? 48 8B DA*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory p_CModelLoader__FindModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x41\x57\x48\x83\xEC\x48\x80\x3A\x2A"), "xxxxxxxxxxx");
inline auto CModelLoader__FindModel = p_CModelLoader__FindModel.RCast<void* (*)(void* thisptr, const char* pszModelName)>(); /*40 55 41 57 48 83 EC 48 80 3A 2A*/
inline CMemory p_CModelLoader__LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x57\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxx????xxx????");
inline auto CModelLoader__LoadModel = p_CModelLoader__LoadModel.RCast<void(*)(void* thisptr, void* mod)>(); /*40 53 57 41 57 48 81 EC ? ? ? ? 48 8B 05 ? ? ? ?*/
inline CMemory p_CModelLoader__UnloadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED"), "xxxx?xxxx?xxxx????xxxxx");
inline auto CModelLoader__UnloadModel = p_CModelLoader__UnloadModel.RCast<uint64_t(*)(void* thisptr, void* pModel)>(); /*48 89 5C 24 ? 48 89 6C 24 ? 57 48 81 EC ? ? ? ? 48 8B F9 33 ED*/
inline CMemory p_CModelLoader__Studio_LoadModel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x57\x48\x81\xEC\x00\x00\x00\x00"), "xxxx?xxxxxxxxxx????");
inline auto CModelLoader__Studio_LoadModel = p_CModelLoader__Studio_LoadModel.RCast<void* (*)(void* thisptr)>(); /*48 89 5C 24 ? 55 56 57 41 54 41 57 48 81 EC ? ? ? ?*/
inline CMemory p_CModelLoader__Map_LoadModelGuts = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x54\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56\x57\x41\x54\x41\x55\x41\x57"), "xxxx?xxxx?xxxxxxxxxx"); // BSP.
inline auto CModelLoader__Map_LoadModelGuts = p_CModelLoader__Map_LoadModelGuts.RCast<uint64_t(*)(void* thisptr, void* mod)>(); /*48 89 54 24 ? 48 89 4C 24 ? 55 53 56 57 41 54 41 55 41 57*/
inline CMemory p_CModelLoader__Map_IsValid = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xDA\x48\x85\xD2\x0F\x84\x00\x00\x00\x00\x80\x3A\x00\x0F\x84\x00\x00\x00\x00\x4C\x8B\xCA"), "xxxxx????xxxxxxxx????xxxxx????xxx");
inline auto CModelLoader__Map_IsValid = p_CModelLoader__Map_IsValid.RCast<bool(*)(void* thisptr, const char* pszMapName)>(); /*40 53 48 81 EC ? ? ? ? 48 8B DA 48 85 D2 0F 84 ? ? ? ? 80 3A 00 0F 84 ? ? ? ? 4C 8B CA*/
#endif
inline void* g_pModelLoader = g_mGameDll.FindPatternSIMD(
reinterpret_cast<rsig_t>("\x48\x89\x4C\x24\x00\x53\x55\x56\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00"),
"xxxx?xxxxxxxxxxxxxx????").FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(3, 7);
void CModelLoader_Attach();
void CModelLoader_Detach();
///////////////////////////////////////////////////////////////////////////////
class HModelLoader : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CModelLoader::FindModel : 0x" << std::hex << std::uppercase << p_CModelLoader__FindModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CModelLoader::LoadModel : 0x" << std::hex << std::uppercase << p_CModelLoader__LoadModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CModelLoader::UnloadModel : 0x" << std::hex << std::uppercase << p_CModelLoader__UnloadModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CModelLoader::Map_LoadModelGuts : 0x" << std::hex << std::uppercase << p_CModelLoader__Map_LoadModelGuts.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CModelLoader::Map_IsValid : 0x" << std::hex << std::uppercase << p_CModelLoader__Map_IsValid.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CModelLoader::Studio_LoadModel : 0x" << std::hex << std::uppercase << p_CModelLoader__Studio_LoadModel.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: g_pModelLoader : 0x" << std::hex << std::uppercase << g_pModelLoader << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HModelLoader);