r5sdk/r5dev/vguimatsurface/MatSystemSurface.h
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

49 lines
2.9 KiB
C++

#pragma once
#include "client/cdll_engine_int.h"
/* ==== CMATSYSTEMSURFACE =============================================================================================================================================== */
inline CMemory p_CMatSystemSurface_DrawColoredText;
inline auto CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void* thisptr, short font, int fontHeight, int offsetX, int offsetY, int red, int green, int blue, int alpha, const char* text, ...)>();
class CMatSystemSurface
{
};
inline CMatSystemSurface* g_pMatSystemSurface;
inline CMatSystemSurface* g_pVGuiSurface;
///////////////////////////////////////////////////////////////////////////////
class VMatSystemSurface : public IDetour
{
virtual void GetAdr(void) const
{
spdlog::debug("| FUN: CMatSystemSurface::DrawColoredText : {:#18x} |\n", p_CMatSystemSurface_DrawColoredText.GetPtr());
spdlog::debug("| VAR: g_pMatSystemSurface : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMatSystemSurface));
spdlog::debug("| VAR: g_pVGuiSurface : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pVGuiSurface));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const
{
p_CMatSystemSurface_DrawColoredText = g_GameDll.FindPatternSIMD("4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0");
CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void*, short, int, int, int, int, int, int, int, const char*, ...)>(); /*4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0*/
}
virtual void GetVar(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
g_pMatSystemSurface = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??")
.ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
g_pMatSystemSurface = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??")
.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
#endif
g_pVGuiSurface = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 8B 81 ?? ?? ?? ??")
.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CMatSystemSurface*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VMatSystemSurface);