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These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
49 lines
2.9 KiB
C++
49 lines
2.9 KiB
C++
#pragma once
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#include "client/cdll_engine_int.h"
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/* ==== CMATSYSTEMSURFACE =============================================================================================================================================== */
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inline CMemory p_CMatSystemSurface_DrawColoredText;
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inline auto CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void* thisptr, short font, int fontHeight, int offsetX, int offsetY, int red, int green, int blue, int alpha, const char* text, ...)>();
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class CMatSystemSurface
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{
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};
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inline CMatSystemSurface* g_pMatSystemSurface;
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inline CMatSystemSurface* g_pVGuiSurface;
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///////////////////////////////////////////////////////////////////////////////
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class VMatSystemSurface : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CMatSystemSurface::DrawColoredText : {:#18x} |\n", p_CMatSystemSurface_DrawColoredText.GetPtr());
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spdlog::debug("| VAR: g_pMatSystemSurface : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMatSystemSurface));
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spdlog::debug("| VAR: g_pVGuiSurface : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pVGuiSurface));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_CMatSystemSurface_DrawColoredText = g_GameDll.FindPatternSIMD("4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0");
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CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void*, short, int, int, int, int, int, int, int, const char*, ...)>(); /*4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pMatSystemSurface = g_GameDll.FindPatternSIMD("48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??")
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.ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pMatSystemSurface = g_GameDll.FindPatternSIMD("48 83 EC 28 48 83 3D ?? ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ??")
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.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
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#endif
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g_pVGuiSurface = g_GameDll.FindPatternSIMD("48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 8B 81 ?? ?? ?? ??")
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.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CMatSystemSurface*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VMatSystemSurface);
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