mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Game will check scripts/levels/mapname.json and load all rpaks in the rpak field. Game now also unloads pak files loaded by the SDK preventing crashes and unnecessary memory usage. VPK's and STBSP's are planned to be added as well.
254 lines
9.2 KiB
C++
254 lines
9.2 KiB
C++
//=============================================================================//
|
|
//
|
|
// Purpose: Main systems initialization file
|
|
//
|
|
//=============================================================================//
|
|
|
|
#include "core/stdafx.h"
|
|
#include "core/init.h"
|
|
#include "tier0/commandline.h"
|
|
#include "tier0/completion.h"
|
|
#include "tier0/cmd.h"
|
|
#include "tier0/cvar.h"
|
|
#include "tier0/IConVar.h"
|
|
#include "vpc/IAppSystem.h"
|
|
#include "vpc/keyvalues.h"
|
|
#include "vpc/basefilesystem.h"
|
|
#include "vpc/interfaces.h"
|
|
#include "common/opcodes.h"
|
|
#include "common/netmessages.h"
|
|
#include "launcher/IApplication.h"
|
|
#include "launcher/prx.h"
|
|
#include "ebisusdk/EbisuSDK.h"
|
|
#ifndef DEDICATED
|
|
#include "milessdk/win64_rrthreads.h"
|
|
#endif // !DEDICATED
|
|
#include "vphysics/QHull.h"
|
|
#include "bsplib/bsplib.h"
|
|
#ifndef DEDICATED
|
|
#include "materialsystem/materialsystem.h"
|
|
#include "vgui/vgui_baseui_interface.h"
|
|
#include "vgui/vgui_debugpanel.h"
|
|
#include "vgui/vgui_fpspanel.h"
|
|
#include "vguimatsurface/MatSystemSurface.h"
|
|
#include "client/cdll_engine_int.h"
|
|
#endif // !DEDICATED
|
|
#include "client/client.h"
|
|
#include "client/IVEngineClient.h"
|
|
#include "server/server.h"
|
|
#include "server/IVEngineServer.h"
|
|
#include "squirrel/sqinit.h"
|
|
#include "squirrel/sqapi.h"
|
|
#include "squirrel/sqvm.h"
|
|
#include "studiorender/studiorendercontext.h"
|
|
#include "rtech/rtech_game.h"
|
|
#include "rtech/stryder.h"
|
|
#include "engine/baseclient.h"
|
|
#include "engine/common.h"
|
|
#include "engine/cmodel_bsp.h"
|
|
#include "engine/host_cmd.h"
|
|
#include "engine/host_state.h"
|
|
#include "engine/modelloader.h"
|
|
#include "engine/net.h"
|
|
#include "engine/net_chan.h"
|
|
#include "engine/cl_main.h"
|
|
#include "engine/sv_main.h"
|
|
#include "engine/sys_dll.h"
|
|
#include "engine/sys_dll2.h"
|
|
#include "engine/sys_engine.h"
|
|
#include "engine/sys_utils.h"
|
|
#include "engine/sys_getmodes.h"
|
|
#ifndef DEDICATED
|
|
#include "engine/gl_screen.h"
|
|
#include "engine/debugoverlay.h"
|
|
#endif // !DEDICATED
|
|
#include "game/server/ai_node.h"
|
|
#include "game/server/ai_network.h"
|
|
#include "game/server/ai_networkmanager.h"
|
|
#include "game/server/fairfight_impl.h"
|
|
#include "game/server/gameinterface.h"
|
|
#include "public/include/edict.h"
|
|
#ifndef DEDICATED
|
|
#include "inputsystem/inputsystem.h"
|
|
#include "windows/id3dx.h"
|
|
#endif // !DEDICATED
|
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ██╗███╗ ██╗██╗████████╗██╗ █████╗ ██╗ ██╗███████╗ █████╗ ████████╗██╗ ██████╗ ███╗ ██╗
|
|
// ██║████╗ ██║██║╚══██╔══╝██║██╔══██╗██║ ██║╚══███╔╝██╔══██╗╚══██╔══╝██║██╔═══██╗████╗ ██║
|
|
// ██║██╔██╗ ██║██║ ██║ ██║███████║██║ ██║ ███╔╝ ███████║ ██║ ██║██║ ██║██╔██╗ ██║
|
|
// ██║██║╚██╗██║██║ ██║ ██║██╔══██║██║ ██║ ███╔╝ ██╔══██║ ██║ ██║██║ ██║██║╚██╗██║
|
|
// ██║██║ ╚████║██║ ██║ ██║██║ ██║███████╗██║███████╗██║ ██║ ██║ ██║╚██████╔╝██║ ╚████║
|
|
// ╚═╝╚═╝ ╚═══╝╚═╝ ╚═╝ ╚═╝╚═╝ ╚═╝╚══════╝╚═╝╚══════╝╚═╝ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═══╝
|
|
//
|
|
/////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Init()
|
|
{
|
|
// Initialize winsock system
|
|
WSAData wsaData{};
|
|
int nError = ::WSAStartup(MAKEWORD(2, 2), &wsaData);
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to start Winsock via WSAStartup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
|
|
}
|
|
|
|
// Begin the detour transaction to hook the the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Hook functions
|
|
IApplication_Attach();
|
|
#ifdef DEDICATED
|
|
//PRX_Attach();
|
|
#endif // DEDICATED
|
|
CBaseClient_Attach();
|
|
CBaseFileSystem_Attach();
|
|
|
|
QHull_Attach();
|
|
//BspLib_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Attach();
|
|
CFPSPanel_Attach();
|
|
CHLClient_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
#ifdef GAMEDLL_S3
|
|
CServer_Attach(); // S1 and S2 CServer functions require work.
|
|
#endif // GAMEDLL_S3
|
|
|
|
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
|
|
#if defined (DEDICATED) || defined (GAMEDLL_S3)
|
|
CHostState_Attach();
|
|
#endif // DEDICATED || GAMEDLL_S3
|
|
//CModelLoader_Attach();
|
|
|
|
CNetChan_Attach();
|
|
ConCommand_Attach();
|
|
IConVar_Attach();
|
|
CKeyValueSystem_Attach();
|
|
IVEngineServer_Attach();
|
|
SQAPI_Attach();
|
|
SQVM_Attach();
|
|
|
|
RTech_Game_Attach();
|
|
|
|
SysDll_Attach();
|
|
SysUtils_Attach();
|
|
|
|
#ifndef DEDICATED
|
|
HCVideoMode_Common_Attach();
|
|
#endif // !DEDICATED
|
|
|
|
// Patch instructions
|
|
RuntimePtc_Init();
|
|
|
|
// Commit the transaction
|
|
if (DetourTransactionCommit() != NO_ERROR)
|
|
{
|
|
// Failed to hook into the process, terminate
|
|
TerminateProcess(GetCurrentProcess(), 0xBAD0C0DE);
|
|
}
|
|
|
|
g_pConVar->Init();
|
|
|
|
#ifdef DEDICATED
|
|
Dedicated_Init();
|
|
#endif // DEDICATED
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// ███████╗██╗ ██╗██╗ ██╗████████╗██████╗ ██████╗ ██╗ ██╗███╗ ██╗
|
|
// ██╔════╝██║ ██║██║ ██║╚══██╔══╝██╔══██╗██╔═══██╗██║ ██║████╗ ██║
|
|
// ███████╗███████║██║ ██║ ██║ ██║ ██║██║ ██║██║ █╗ ██║██╔██╗ ██║
|
|
// ╚════██║██╔══██║██║ ██║ ██║ ██║ ██║██║ ██║██║███╗██║██║╚██╗██║
|
|
// ███████║██║ ██║╚██████╔╝ ██║ ██████╔╝╚██████╔╝╚███╔███╔╝██║ ╚████║
|
|
// ╚══════╝╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚══╝╚══╝ ╚═╝ ╚═══╝
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////
|
|
|
|
void Systems_Shutdown()
|
|
{
|
|
// Shutdown winsock system
|
|
int nError = ::WSACleanup();
|
|
if (nError != 0)
|
|
{
|
|
std::cerr << "Failed to stop winsock via WSACleanup: (" << NET_ErrorString(WSAGetLastError()) << ")" << std::endl;
|
|
}
|
|
|
|
// Begin the detour transaction to unhook the the process
|
|
DetourTransactionBegin();
|
|
DetourUpdateThread(GetCurrentThread());
|
|
|
|
// Unhook functions
|
|
IApplication_Detach();
|
|
#ifdef DEDICATED
|
|
//PRX_Detach();
|
|
#endif // DEDICATED
|
|
CBaseClient_Detach();
|
|
CBaseFileSystem_Detach();
|
|
|
|
QHull_Detach();
|
|
//BspLib_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
CEngineVGui_Detach();
|
|
CFPSPanel_Detach();
|
|
CHLClient_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
#ifdef GAMEDLL_S3
|
|
CServer_Detach(); // S1 and S2 CServer functions require work.
|
|
#endif // GAMEDLL_S3
|
|
|
|
// !TEMP UNTIL CHOSTSTATE IS BUILD AGNOSTIC! //
|
|
#if defined (DEDICATED) || defined (GAMEDLL_S3)
|
|
CHostState_Detach(); // Dedicated only for now until backwards compatible with S1.
|
|
#endif // DEDICATED || GAMEDLL_S3
|
|
//CModelLoader_Detach();
|
|
|
|
CNetChan_Detach();
|
|
ConCommand_Detach();
|
|
IConVar_Detach();
|
|
CKeyValueSystem_Detach();
|
|
IVEngineServer_Detach();
|
|
SQAPI_Detach();
|
|
SQVM_Detach();
|
|
|
|
RTech_Game_Detach();
|
|
|
|
SysDll_Detach();
|
|
SysUtils_Detach();
|
|
|
|
#ifndef DEDICATED
|
|
HCVideoMode_Common_Detach();
|
|
#endif // !DEDICATED
|
|
|
|
// Commit the transaction
|
|
DetourTransactionCommit();
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////
|
|
//
|
|
// ██████╗ ███████╗███████╗██╗ ██╗██╗ ████████╗███████╗
|
|
// ██╔══██╗██╔════╝██╔════╝██║ ██║██║ ╚══██╔══╝██╔════╝
|
|
// ██████╔╝█████╗ ███████╗██║ ██║██║ ██║ ███████╗
|
|
// ██╔══██╗██╔══╝ ╚════██║██║ ██║██║ ██║ ╚════██║
|
|
// ██║ ██║███████╗███████║╚██████╔╝███████╗██║ ███████║
|
|
// ╚═╝ ╚═╝╚══════╝╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚══════╝
|
|
//
|
|
//////////////////////////////////////////////////////////
|
|
|
|
void PrintHAddress() // Test the sigscan results
|
|
{
|
|
std::cout << "+----------------------------------------------------------------+" << std::endl;
|
|
for (IDetour* pdetour : vdetour)
|
|
{
|
|
pdetour->debugp();
|
|
}
|
|
}
|