mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Game will check scripts/levels/mapname.json and load all rpaks in the rpak field. Game now also unloads pak files loaded by the SDK preventing crashes and unnecessary memory usage. VPK's and STBSP's are planned to be added as well.
553 lines
31 KiB
XML
553 lines
31 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\bsplib\bsplib.cpp" />
|
|
<ClCompile Include="..\client\cdll_engine_int.cpp" />
|
|
<ClCompile Include="..\client\client.cpp" />
|
|
<ClCompile Include="..\client\IVEngineClient.cpp" />
|
|
<ClCompile Include="..\common\opcodes.cpp" />
|
|
<ClCompile Include="..\core\dllmain.cpp" />
|
|
<ClCompile Include="..\core\init.cpp" />
|
|
<ClCompile Include="..\core\logdef.cpp" />
|
|
<ClCompile Include="..\core\stdafx.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\core\termutil.cpp" />
|
|
<ClCompile Include="..\ebisusdk\EbisuSDK.cpp" />
|
|
<ClCompile Include="..\engine\baseclient.cpp" />
|
|
<ClCompile Include="..\engine\baseclientstate.cpp" />
|
|
<ClCompile Include="..\engine\cl_rcon.cpp" />
|
|
<ClCompile Include="..\engine\cmodel_bsp.cpp" />
|
|
<ClCompile Include="..\engine\common.cpp" />
|
|
<ClCompile Include="..\engine\gl_screen.cpp" />
|
|
<ClCompile Include="..\engine\host_cmd.cpp" />
|
|
<ClCompile Include="..\engine\host_state.cpp" />
|
|
<ClCompile Include="..\engine\modelloader.cpp" />
|
|
<ClCompile Include="..\engine\net.cpp" />
|
|
<ClCompile Include="..\engine\net_chan.cpp" />
|
|
<ClCompile Include="..\engine\sv_main.cpp" />
|
|
<ClCompile Include="..\engine\sys_dll.cpp" />
|
|
<ClCompile Include="..\engine\sys_dll2.cpp" />
|
|
<ClCompile Include="..\engine\sys_engine.cpp" />
|
|
<ClCompile Include="..\engine\sys_getmodes.cpp" />
|
|
<ClCompile Include="..\engine\sys_utils.cpp" />
|
|
<ClCompile Include="..\gameui\IConsole.cpp" />
|
|
<ClCompile Include="..\gameui\IBrowser.cpp" />
|
|
<ClCompile Include="..\game\server\ai_networkmanager.cpp" />
|
|
<ClCompile Include="..\game\server\gameinterface.cpp" />
|
|
<ClCompile Include="..\inputsystem\inputsystem.cpp" />
|
|
<ClCompile Include="..\launcher\IApplication.cpp" />
|
|
<ClCompile Include="..\mathlib\adler32.cpp" />
|
|
<ClCompile Include="..\mathlib\bits.cpp" />
|
|
<ClCompile Include="..\mathlib\crc32.cpp" />
|
|
<ClCompile Include="..\mathlib\IceKey.cpp" />
|
|
<ClCompile Include="..\mathlib\sha256.cpp" />
|
|
<ClCompile Include="..\networksystem\pylon.cpp" />
|
|
<ClCompile Include="..\networksystem\r5net.cpp" />
|
|
<ClCompile Include="..\protoc\cl_rcon.pb.cc">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\protoc\sv_rcon.pb.cc">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\public\bansystem.cpp" />
|
|
<ClCompile Include="..\public\binstream.cpp" />
|
|
<ClCompile Include="..\public\utility.cpp" />
|
|
<ClCompile Include="..\rtech\rtech_utils.cpp" />
|
|
<ClCompile Include="..\rtech\rtech_game.cpp" />
|
|
<ClCompile Include="..\rtech\stryder.cpp" />
|
|
<ClCompile Include="..\server\IVEngineServer.cpp" />
|
|
<ClCompile Include="..\server\server.cpp" />
|
|
<ClCompile Include="..\squirrel\sqapi.cpp" />
|
|
<ClCompile Include="..\squirrel\sqinit.cpp" />
|
|
<ClCompile Include="..\squirrel\sqvm.cpp" />
|
|
<ClCompile Include="..\thirdparty\imgui\src\imgui_utility.cpp" />
|
|
<ClCompile Include="..\tier0\commandline.cpp" />
|
|
<ClCompile Include="..\tier0\cmd.cpp" />
|
|
<ClCompile Include="..\tier0\completion.cpp" />
|
|
<ClCompile Include="..\tier0\cvar.cpp" />
|
|
<ClCompile Include="..\tier0\IConVar.cpp" />
|
|
<ClCompile Include="..\tier1\NetAdr2.cpp" />
|
|
<ClCompile Include="..\tier2\socketcreator.cpp" />
|
|
<ClCompile Include="..\vguimatsurface\MatSystemSurface.cpp" />
|
|
<ClCompile Include="..\vgui\vgui_baseui_interface.cpp" />
|
|
<ClCompile Include="..\vgui\vgui_debugpanel.cpp" />
|
|
<ClCompile Include="..\vgui\vgui_fpspanel.cpp" />
|
|
<ClCompile Include="..\vpc\basefilesystem.cpp" />
|
|
<ClCompile Include="..\vpc\IAppSystem.cpp" />
|
|
<ClCompile Include="..\vpc\interfaces.cpp" />
|
|
<ClCompile Include="..\vpc\keyvalues.cpp" />
|
|
<ClCompile Include="..\vphysics\QHull.cpp" />
|
|
<ClCompile Include="..\vpklib\packedstore.cpp" />
|
|
<ClCompile Include="..\windows\console.cpp" />
|
|
<ClCompile Include="..\windows\id3dx.cpp" />
|
|
<ClCompile Include="..\windows\input.cpp" />
|
|
<ClCompile Include="..\windows\system.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\appframework\engine_launcher_api.h" />
|
|
<ClInclude Include="..\appframework\iappsystem.h" />
|
|
<ClInclude Include="..\bsplib\bsplib.h" />
|
|
<ClInclude Include="..\client\cdll_engine_int.h" />
|
|
<ClInclude Include="..\client\client.h" />
|
|
<ClInclude Include="..\client\IVEngineClient.h" />
|
|
<ClInclude Include="..\common\igameserverdata.h" />
|
|
<ClInclude Include="..\common\netmessages.h" />
|
|
<ClInclude Include="..\common\opcodes.h" />
|
|
<ClInclude Include="..\common\protocol.h" />
|
|
<ClInclude Include="..\common\pseudodefs.h" />
|
|
<ClInclude Include="..\core\assert.h" />
|
|
<ClInclude Include="..\core\init.h" />
|
|
<ClInclude Include="..\core\logdef.h" />
|
|
<ClInclude Include="..\core\r5dev.h" />
|
|
<ClInclude Include="..\core\stdafx.h" />
|
|
<ClInclude Include="..\core\termutil.h" />
|
|
<ClInclude Include="..\ebisusdk\EbisuSDK.h" />
|
|
<ClInclude Include="..\engine\baseclient.h" />
|
|
<ClInclude Include="..\engine\baseclientstate.h" />
|
|
<ClInclude Include="..\engine\cl_main.h" />
|
|
<ClInclude Include="..\engine\cl_rcon.h" />
|
|
<ClInclude Include="..\engine\cmodel_bsp.h" />
|
|
<ClInclude Include="..\engine\common.h" />
|
|
<ClInclude Include="..\engine\debugoverlay.h" />
|
|
<ClInclude Include="..\engine\gl_screen.h" />
|
|
<ClInclude Include="..\engine\host_cmd.h" />
|
|
<ClInclude Include="..\engine\host_state.h" />
|
|
<ClInclude Include="..\engine\modelloader.h" />
|
|
<ClInclude Include="..\engine\net.h" />
|
|
<ClInclude Include="..\engine\net_chan.h" />
|
|
<ClInclude Include="..\engine\sv_main.h" />
|
|
<ClInclude Include="..\engine\sys_dll.h" />
|
|
<ClInclude Include="..\engine\sys_dll2.h" />
|
|
<ClInclude Include="..\engine\sys_engine.h" />
|
|
<ClInclude Include="..\engine\sys_getmodes.h" />
|
|
<ClInclude Include="..\engine\sys_utils.h" />
|
|
<ClInclude Include="..\gameui\IConsole.h" />
|
|
<ClInclude Include="..\gameui\IBrowser.h" />
|
|
<ClInclude Include="..\game\server\ai_network.h" />
|
|
<ClInclude Include="..\game\server\ai_networkmanager.h" />
|
|
<ClInclude Include="..\game\server\ai_node.h" />
|
|
<ClInclude Include="..\game\server\fairfight_impl.h" />
|
|
<ClInclude Include="..\game\server\gameinterface.h" />
|
|
<ClInclude Include="..\inputsystem\ButtonCode.h" />
|
|
<ClInclude Include="..\inputsystem\inputsystem.h" />
|
|
<ClInclude Include="..\launcher\IApplication.h" />
|
|
<ClInclude Include="..\materialsystem\materialsystem.h" />
|
|
<ClInclude Include="..\mathlib\adler32.h" />
|
|
<ClInclude Include="..\mathlib\bits.h" />
|
|
<ClInclude Include="..\mathlib\color.h" />
|
|
<ClInclude Include="..\mathlib\crc32.h" />
|
|
<ClInclude Include="..\mathlib\IceKey.H" />
|
|
<ClInclude Include="..\mathlib\parallel_for.h" />
|
|
<ClInclude Include="..\mathlib\sha256.h" />
|
|
<ClInclude Include="..\mathlib\swap.h" />
|
|
<ClInclude Include="..\mathlib\vector.h" />
|
|
<ClInclude Include="..\milessdk\win64_rrthreads.h" />
|
|
<ClInclude Include="..\networksystem\pylon.h" />
|
|
<ClInclude Include="..\networksystem\r5net.h" />
|
|
<ClInclude Include="..\networksystem\serverlisting.h" />
|
|
<ClInclude Include="..\networksystem\sm_protocol.h" />
|
|
<ClInclude Include="..\protoc\cl_rcon.pb.h" />
|
|
<ClInclude Include="..\protoc\sv_rcon.pb.h" />
|
|
<ClInclude Include="..\public\include\edict.h" />
|
|
<ClInclude Include="..\public\include\globalvars_base.h" />
|
|
<ClInclude Include="..\public\include\memaddr.h" />
|
|
<ClInclude Include="..\public\include\bansystem.h" />
|
|
<ClInclude Include="..\public\include\binstream.h" />
|
|
<ClInclude Include="..\public\include\httplib.h" />
|
|
<ClInclude Include="..\public\include\json.hpp" />
|
|
<ClInclude Include="..\public\include\stb_image.h" />
|
|
<ClInclude Include="..\public\include\utility.h" />
|
|
<ClInclude Include="..\core\resource.h" />
|
|
<ClInclude Include="..\rtech\rtech_utils.h" />
|
|
<ClInclude Include="..\rtech\rtech_game.h" />
|
|
<ClInclude Include="..\rtech\stryder.h" />
|
|
<ClInclude Include="..\server\IVEngineServer.h" />
|
|
<ClInclude Include="..\server\server.h" />
|
|
<ClInclude Include="..\squirrel\sqapi.h" />
|
|
<ClInclude Include="..\squirrel\sqinit.h" />
|
|
<ClInclude Include="..\squirrel\sqvm.h" />
|
|
<ClInclude Include="..\studiorender\studiorendercontext.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\detours.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\detver.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\idetour.h" />
|
|
<ClInclude Include="..\thirdparty\detours\include\syelog.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imconfig.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imgui.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_dx11.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imgui_impl_win32.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imgui_internal.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imgui_stdlib.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imgui_utility.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imstb_rectpack.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imstb_textedit.h" />
|
|
<ClInclude Include="..\thirdparty\imgui\include\imstb_truetype.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_assert.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_checksum.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_config.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_core.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_helpers.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_huffman_codes.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_lzbase.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_match_accel.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_math.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_mem.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_null_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_platform.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_polar_codes.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_prefix_coding.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_pthreads_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_static_lib.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_symbol_codec.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_timer.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_traits.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_types.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_utils.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_vector.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\include\lzham_win32_threading.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_comp.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamcomp\lzham_lzcomp_internal.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_decomp.h" />
|
|
<ClInclude Include="..\thirdparty\lzham\lzhamdecomp\lzham_lzdecompbase.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\async.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\async_logger-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\async_logger.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\cfg\argv.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\cfg\env.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\cfg\helpers.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\common-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\common.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\backtracer.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\circular_q.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\console_globals.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\file_helper.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\fmt_helper.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\log_msg_buffer.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\mpmc_blocking_q.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\null_mutex.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\os-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\os.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\periodic_worker.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\registry-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\registry.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\synchronous_factory.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client-windows.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\tcp_client.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\thread_pool.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\details\windows_include.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bin_to_hex.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\args.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\chrono.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\color.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\compile.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\core.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\format.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\locale.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\os.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ostream.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\printf.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\ranges.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\bundled\xchar.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\chrono.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\fmt.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\ostr.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fmt\xchar.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\formatter.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\fwd.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\logger-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\logger.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\pattern_formatter.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\android_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ansicolor_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\base_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\basic_file_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\daily_file_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dist_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\dup_filter_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\hourly_file_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\mongo_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\msvc_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\null_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ostream_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\qt_sinks.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\ringbuffer_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\rotating_file_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_color_sinks.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\stdout_sinks.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\syslog_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\systemd_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\tcp_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\wincolor_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\sinks\win_eventlog_sink.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\spdlog-inl.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\spdlog.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\stopwatch.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\tweakme.h" />
|
|
<ClInclude Include="..\thirdparty\spdlog\include\version.h" />
|
|
<ClInclude Include="..\tier0\basetypes.h" />
|
|
<ClInclude Include="..\tier0\commandline.h" />
|
|
<ClInclude Include="..\tier0\cmd.h" />
|
|
<ClInclude Include="..\tier0\completion.h" />
|
|
<ClInclude Include="..\tier0\cvar.h" />
|
|
<ClInclude Include="..\tier0\IConVar.h" />
|
|
<ClInclude Include="..\tier0\interface.h" />
|
|
<ClInclude Include="..\tier1\NetAdr2.h" />
|
|
<ClInclude Include="..\tier2\socketcreator.h" />
|
|
<ClInclude Include="..\vguimatsurface\MatSystemSurface.h" />
|
|
<ClInclude Include="..\vgui\vgui_baseui_interface.h" />
|
|
<ClInclude Include="..\vgui\vgui_debugpanel.h" />
|
|
<ClInclude Include="..\vgui\vgui.h" />
|
|
<ClInclude Include="..\vgui\vgui_fpspanel.h" />
|
|
<ClInclude Include="..\vpc\basefilesystem.h" />
|
|
<ClInclude Include="..\vpc\IAppSystem.h" />
|
|
<ClInclude Include="..\vpc\interfaces.h" />
|
|
<ClInclude Include="..\vpc\keyvalues.h" />
|
|
<ClInclude Include="..\vphysics\QHull.h" />
|
|
<ClInclude Include="..\vpklib\packedstore.h" />
|
|
<ClInclude Include="..\windows\console.h" />
|
|
<ClInclude Include="..\windows\id3dx.h" />
|
|
<ClInclude Include="..\windows\input.h" />
|
|
<ClInclude Include="..\windows\system.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ResourceCompile Include="..\resource\r5dev.rc" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Image Include="..\shared\resource\lockedserver.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="..\GameSDK.def" />
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<VCProjectVersion>16.0</VCProjectVersion>
|
|
<Keyword>Win32Proj</Keyword>
|
|
<ProjectGuid>{28cc6b4f-7a95-4933-ada9-65e38d48516d}</ProjectGuid>
|
|
<RootNamespace>r5dev</RootNamespace>
|
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
<ProjectName>gamesdk</ProjectName>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>MultiByte</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="Shared">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\PropertySheet.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\r5dev.props" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<LinkIncremental>true</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<LinkIncremental>false</LinkIncremental>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<IncludePath>$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
|
|
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x64</LibraryPath>
|
|
<TargetName>r5apexsdkd64</TargetName>
|
|
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir>
|
|
<ReferencePath>$(VC_ReferencesPath_x64);</ReferencePath>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<LinkIncremental>false</LinkIncremental>
|
|
<IncludePath>$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
|
|
<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x64</LibraryPath>
|
|
<TargetName>r5apexsdkd64</TargetName>
|
|
<ReferencePath>$(VC_ReferencesPath_x64);</ReferencePath>
|
|
<OutDir>$(SolutionDir)bin\$(Configuration)\</OutDir>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\$(Configuration)\</IntDir>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>WIN32;_DEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>WIN32;NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
|
|
</Link>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>_DEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
|
|
<DisableSpecificWarnings>
|
|
</DisableSpecificWarnings>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<ModuleDefinitionFile>..\GameSDK.def</ModuleDefinitionFile>
|
|
<AdditionalDependencies>d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>
|
|
</Command>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>true</ConformanceMode>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>core\stdafx.h</PrecompiledHeaderFile>
|
|
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
|
<DisableSpecificWarnings>
|
|
</DisableSpecificWarnings>
|
|
<OmitFramePointers>true</OmitFramePointers>
|
|
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
|
|
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
|
<LanguageStandard_C>stdc17</LanguageStandard_C>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<StringPooling>true</StringPooling>
|
|
<CreateHotpatchableImage>
|
|
</CreateHotpatchableImage>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Windows</SubSystem>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<EnableUAC>false</EnableUAC>
|
|
<ModuleDefinitionFile>..\GameSDK.def</ModuleDefinitionFile>
|
|
<AdditionalDependencies>d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\$(ProjectName)" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\</Command>
|
|
</PostBuildEvent>
|
|
<PreBuildEvent>
|
|
<Command>
|
|
</Command>
|
|
</PreBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |