mirror of
https://github.com/Mauler125/r5sdk.git
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82 lines
2.5 KiB
C++
82 lines
2.5 KiB
C++
//=============================================================================//
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//
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// Purpose: IApplication methods
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "tier0/cvar.h"
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#include "launcher/IApplication.h"
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#include "ebisusdk/EbisuSDK.h"
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#include "engine/sys_engine.h"
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#include "engine/sys_dll2.h"
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#include "engine/sv_main.h"
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#include "engine/host_cmd.h"
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#include "server/IVEngineServer.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int HModAppSystemGroup_Main(CModAppSystemGroup* modAppSystemGroup)
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{
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int nRunResult = RUN_OK;
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HEbisuSDK_Init(); // Not here in retail. We init EbisuSDK here though.
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if (modAppSystemGroup->m_bIsServerOnly()) // This will never be true anyway but we implement it for the sake of it.
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{
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if (g_pEngine->Load(true, g_pEngineParms->baseDirectory))
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{
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// Below is vfunc call that is supposed to be used for real dedicated servers. The class instance is sadly stripped to some degree.
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//(*(void(__fastcall**)(__int64))(*(_QWORD*)qword_14C119C10 + 72i64))(qword_14C119C10);// dedicated->RunServer()
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SV_ShutdownGameDLL();
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}
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}
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else
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{
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g_pEngine->SetQuitting(EngineDllQuitting_t::QUIT_NOTQUITTING);
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if (g_pEngine->Load(false, g_pEngineParms->baseDirectory))
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{
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if (CEngineAPI_MainLoop())
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{
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nRunResult = RUN_RESTART;
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}
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g_pEngine->Unload();
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SV_ShutdownGameDLL();
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}
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}
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return nRunResult;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Instantiate all main libraries
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//-----------------------------------------------------------------------------
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bool HModAppSystemGroup_Create(CModAppSystemGroup* modAppSystemGroup)
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{
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#ifdef DEDICATED
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* g_bDedicated = true;
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#endif // DEDICATED
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g_pConCommand->Init();
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for (auto& map : g_pCVar->DumpToMap())
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{
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g_vsvAllConVars.push_back(map.first.c_str());
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}
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g_bAppSystemInit = true;
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return CModAppSystemGroup_Create(modAppSystemGroup);
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}
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///////////////////////////////////////////////////////////////////////////////
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void IApplication_Attach()
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{
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DetourAttach((LPVOID*)&CModAppSystemGroup_Main, &HModAppSystemGroup_Main);
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DetourAttach((LPVOID*)&CModAppSystemGroup_Create, &HModAppSystemGroup_Create);
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}
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void IApplication_Detach()
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{
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DetourDetach((LPVOID*)&CModAppSystemGroup_Main, &HModAppSystemGroup_Main);
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DetourDetach((LPVOID*)&CModAppSystemGroup_Create, &HModAppSystemGroup_Create);
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}
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