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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#pragma once
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#include "public/gamebspfile.h"
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inline CMemory p_CStaticProp_Init;
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inline void*(*v_CStaticProp_Init)(int64_t thisptr, int64_t a2, unsigned int idx, unsigned int a4, StaticPropLump_t* lump, int64_t a6, int64_t a7);
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void* __fastcall CStaticProp_Init(int64_t thisptr, int64_t a2, unsigned int idx, unsigned int a4, StaticPropLump_t* lump, int64_t a6, int64_t a7);
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///////////////////////////////////////////////////////////////////////////////
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class VStaticPropMgr : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CStaticProp::Init", p_CStaticProp_Init.GetPtr());
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}
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virtual void GetFun(void) const
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{
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p_CStaticProp_Init = g_GameDll.FindPatternSIMD("48 8B C4 44 89 40 18 48 89 50 10 55"); /*48 8B C4 44 89 40 18 48 89 50 10 55*/
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v_CStaticProp_Init = p_CStaticProp_Init.RCast<void*(*)(int64_t, int64_t, unsigned int, unsigned int, StaticPropLump_t*, int64_t, int64_t)>();
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}
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virtual void GetVar(void) const
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{
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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