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39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#ifndef APPSYSTEMGROUP_H
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#define APPSYSTEMGROUP_H
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class CAppSystemGroup
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{
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public:
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static void Destroy(CAppSystemGroup* pAppSystemGroup);
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protected:
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char pad[0xA8];
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};
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inline CMemory p_CAppSystemGroup_Destroy;
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inline auto CAppSystemGroup_Destroy = p_CAppSystemGroup_Destroy.RCast<void(*)(CAppSystemGroup* pAppSystemGroup)>();
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///////////////////////////////////////////////////////////////////////////////
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class VAppSystemGroup : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CAppSystemGroup::Destroy", p_CAppSystemGroup_Destroy.GetPtr());
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CAppSystemGroup_Destroy = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 20 8B 81 ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAppSystemGroup_Destroy = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 8B 81 ?? ?? ?? ?? 48 8B F9");
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#endif
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CAppSystemGroup_Destroy = p_CAppSystemGroup_Destroy.RCast<void(*)(CAppSystemGroup*)>();
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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#endif // APPSYSTEMGROUP_H
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