r5sdk/r5dev/engine/server/sv_main.h
Kawe Mazidjatari 6b23570beb Ban system bug fix and improvements
* Format the ip as '[ip]:port' in all logging calls for consistency.
* Fixed a bug causing the IP to be send up as full instead of base only to master server (should always be base only).
* Temporarily uncommented the plugin callback logic.
2023-04-30 01:29:54 +02:00

84 lines
4.2 KiB
C++

#pragma once
#include "networksystem/pylon.h"
#include "networksystem/bansystem.h"
///////////////////////////////////////////////////////////////////////////////
class CClient;
class CClient;
/* ==== SV_MAIN ======================================================================================================================================================= */
inline CMemory p_SV_InitGameDLL;
inline auto v_SV_InitGameDLL = p_SV_InitGameDLL.RCast<void(*)(void)>();
inline CMemory p_SV_ShutdownGameDLL;
inline auto v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast<void(*)(void)>();
inline CMemory p_SV_ActivateServer;
inline auto v_SV_ActivateServer = p_SV_ActivateServer.RCast<bool(*)(void)>();
inline CMemory p_SV_CreateBaseline;
inline auto v_SV_CreateBaseline = p_SV_CreateBaseline.RCast<bool(*)(void)>();
inline CMemory p_CGameServer__SpawnServer;
inline auto CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast<bool(*)(void* thisptr, const char* pszMapName, const char* pszMapGroupName)>();
inline CMemory p_SV_BroadcastVoiceData;
inline auto v_SV_BroadcastVoiceData = p_SV_BroadcastVoiceData.RCast<void(__fastcall*)(CClient* cl, int nBytes, char* data)>();
inline bool* s_bIsDedicated = nullptr;
///////////////////////////////////////////////////////////////////////////////
void SV_InitGameDLL();
void SV_ShutdownGameDLL();
bool SV_ActivateServer();
void SV_IsClientBanned(CClient* pClient, const string& svIPAddr, const uint64_t nNucleusID, const string& svPersonaName, const int nPort);
void SV_CheckForBan(const BannedVec_t* pBannedVec = nullptr);
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class HSV_Main : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CGameServer::SpawnServer", p_CGameServer__SpawnServer.GetPtr());
LogFunAdr("SV_InitGameDLL", p_SV_InitGameDLL.GetPtr());
LogFunAdr("SV_ShutdownGameDLL", p_SV_ShutdownGameDLL.GetPtr());
LogFunAdr("SV_ActivateServer", p_SV_ActivateServer.GetPtr());
LogFunAdr("SV_CreateBaseline", p_SV_CreateBaseline.GetPtr());
LogFunAdr("SV_BroadcastVoiceData", p_SV_BroadcastVoiceData.GetPtr());
LogVarAdr("s_bIsDedicated", reinterpret_cast<uintptr_t>(s_bIsDedicated));
}
virtual void GetFun(void) const
{
p_SV_InitGameDLL = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ??");
p_SV_ShutdownGameDLL = g_GameDll.FindPatternSIMD("48 83 EC 28 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ?? 48");
p_SV_ActivateServer = g_GameDll.FindPatternSIMD("48 8B C4 56 48 81 EC ?? ?? ?? ?? 48 89 ?? ?? 48 8D");
p_SV_CreateBaseline = g_GameDll.FindPatternSIMD("48 83 EC 28 48 8B 0D ?? ?? ?? ?? 48 85 C9 75 07");
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 55 41 56 41 57 48 81 EC ?? ?? ?? ??");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CGameServer__SpawnServer = g_GameDll.FindPatternSIMD("48 8B C4 53 55 56 57 41 54 41 55 41 57");
#endif
p_SV_BroadcastVoiceData = g_GameDll.FindPatternSIMD("4C 8B DC 56 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??");
v_SV_InitGameDLL = p_SV_InitGameDLL.RCast<void(*)(void)>();
v_SV_ShutdownGameDLL = p_SV_ShutdownGameDLL.RCast<void(*)(void)>();
v_SV_ActivateServer = p_SV_ActivateServer.RCast<bool(*)(void)>();
v_SV_CreateBaseline = p_SV_CreateBaseline.RCast<bool(*)(void)>();
v_SV_BroadcastVoiceData = p_SV_BroadcastVoiceData.RCast<void(__fastcall*)(CClient* cl, int nBytes, char* data)>();
CGameServer__SpawnServer = p_CGameServer__SpawnServer.RCast<bool(*)(void*, const char*, const char*)>();
}
virtual void GetVar(void) const
{
s_bIsDedicated = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 53 57 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 48 8B D9 48 8D BC 24 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 89 7C 24 ?? 48 8D 54 24 ?? 33 FF")
.FindPatternSelf("40 38 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<bool*>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////