r5sdk/r5dev/engine/sys_engine.h
2022-03-07 13:15:45 +01:00

80 lines
2.6 KiB
C++

#pragma once
#include <launcher/IApplication.h>
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CEngine;
///////////////////////////////////////////////////////////////////////////////
extern CEngine* g_pEngine;
enum class EngineState_t : int
{
DLL_INACTIVE = 0x0,
DLL_ACTIVE = 0x1,
DLL_CLOSE = 0x2,
DLL_RESTART = 0x3,
DLL_PAUSED = 0x4,
};
enum class EngineDllQuitting_t : int
{
QUIT_NOTQUITTING = 0x0,
QUIT_TODESKTOP = 0x1,
QUIT_RESTART = 0x2,
};
class CEngine
{
public:
bool Load(bool dedicated, const char* rootDir);
void Unload(void);
void SetNextState(EngineState_t iNextState);
EngineState_t GetState(void) const;
void Frame(void);
float GetFrameTime(void) const;
float GetPreviousTime(void);
__m128 GetCurTime(CEngine* thisPtr) const;
void SetQuitting(EngineDllQuitting_t quitDllState);
private:
void* vtable;
EngineState_t m_nDLLState;
EngineState_t m_nNextDLLState;
int64_t m_flCurrentTime;
int64_t m_flPreviousTime;
int m_flFrameTime;
int field_24;
int m_flFilteredTime;
uint8_t gap2C[4];
int64_t field_30;
char field_38;
char field_39;
};
namespace
{
/* ==== CENGINE ======================================================================================================================================================= */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
static ADDRESS g_pEngineBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("48 8D ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN, 300).ResolveRelativeAddressSelf(0x3, 0x7);
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
static ADDRESS g_pEngineBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("48 8B ?? ?? ?? ?? 01", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7);
#endif
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
class HEngine : public IDetour
{
virtual void debugp()
{
std::cout << "| VAR: g_pEngine : 0x" << std::hex << std::uppercase << g_pEngineBuffer.GetPtr() << std::setw(npad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HEngine);