r5sdk/r5dev/filesystem/filesystem.h
Kawe Mazidjatari 6a46486e99 See description
* Added 2 new FileSystem pointers with new features in their classes.
* Register all factory instances created by the GameDLL in the SDK.
* Added new command 'fs_mount_vpk' to mount a specified VPK file.
* Renamed 'fs_decompress_pak' to 'fs_unpack_vpk'.
* Some renaming of Factory and VPK types.
* Some light optimizations/cleanup.
2022-04-09 00:59:42 +02:00

53 lines
2.2 KiB
C++

#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include "vpklib/packedstore.h"
typedef void* FileHandle_t;
enum class SearchPathAdd_t : int
{
PATH_ADD_TO_HEAD, // First path searched
PATH_ADD_TO_TAIL, // Last path searched
PATH_ADD_TO_TAIL_ATINDEX, // First path searched
};
enum class FileWarningLevel_t : int
{
FILESYSTEM_WARNING = -1, // A problem!
FILESYSTEM_WARNING_QUIET = 0, // Don't print anything
FILESYSTEM_WARNING_REPORTUNCLOSED, // On shutdown, report names of files left unclosed
FILESYSTEM_WARNING_REPORTUSAGE, // Report number of times a file was opened, closed
FILESYSTEM_WARNING_REPORTALLACCESSES, // Report all open/close events to console ( !slow! )
FILESYSTEM_WARNING_REPORTALLACCESSES_READ, // Report all open/close/read events to the console ( !slower! )
FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE, // Report all open/close/read/write events to the console ( !slower! )
FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC // Report all open/close/read/write events and all async I/O file events to the console ( !slower(est)! )
};
class CFileSystem_Stdio
{
public:
void AddSearchPath(const char* pPath, const char* pathID, SearchPathAdd_t addType);
bool ReadFromCache(const char* pPath, void* pResult);
VPKData_t* MountVPK(const char* vpkPath);
};
namespace
{
CFileSystem_Stdio* g_pFileSystem_Stdio = g_mGameDll.FindPatternSIMD((uint8_t*)"\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\xFF\x15\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00", "xxxxxxxxxxx????xxx????")
.FindPatternSelf("48 8D", ADDRESS::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CFileSystem_Stdio*>();
}
///////////////////////////////////////////////////////////////////////////////
class HFileSystem_Stdio : public IDetour
{
virtual void debugp()
{
std::cout << "| VAR: g_pFileSystem_Stdio : 0x" << std::hex << std::uppercase << g_pFileSystem_Stdio << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HFileSystem_Stdio);
#endif // !FILESYSTEM_H