r5sdk/r5dev/sdklauncher/sdklauncher.h
2023-03-20 11:16:29 +01:00

60 lines
1.8 KiB
C++

#pragma once
#include "basepanel.h"
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
class CLauncher
{
public:
CLauncher(const char* pszLoggerName)
{
m_pSurface = nullptr;
m_pLogger = spdlog::stdout_color_mt(pszLoggerName);
m_svCurrentDir = fs::current_path().u8string();
}
~CLauncher()
{
if (m_pSurface)
{
delete m_pSurface;
}
}
template <typename T, typename ...P>
void AddLog(spdlog::level::level_enum nLevel, T&& svFormat, P &&... vParams)
{
String svBuffer = fmt::format(std::forward<T>(svFormat), std::forward<P>(vParams)...).c_str();
m_pLogger->log(nLevel, svBuffer.ToCString());
m_pLogger->flush();
if (m_pSurface)
{
m_pSurface->m_LogList.push_back(LogList_t(nLevel, svBuffer));
m_pSurface->m_ConsoleListView->SetVirtualListSize(static_cast<int32_t>(m_pSurface->m_LogList.size()));
m_pSurface->m_ConsoleListView->Refresh();
}
}
void RunSurface();
void InitConsole();
void InitLogger();
int HandleCommandLine(int argc, char* argv[]);
int HandleInput();
bool CreateLaunchContext(eLaunchMode lMode, const char* szCommandLine = nullptr, const char* szConfig = nullptr);
void SetupLaunchContext(const char* szConfig, const char* szWorkerDll, const char* szGameDll, const char* szCommandLine);
bool LaunchProcess() const;
CSurface* GetMainSurface() const { return m_pSurface; }
private:
CSurface* m_pSurface;
std::shared_ptr<spdlog::logger> m_pLogger;
string m_svWorkerDll;
string m_svGameExe;
string m_svCmdLine;
string m_svCurrentDir;
};
extern CLauncher* g_pLauncher;