r5sdk/r5dev/gameui/IConsole.h
Amos 2bb02acd60 Implement autocomplete logic for in-game console.
Autocompletes based on user input.
Also shows ConVar's current value.
2022-01-17 23:21:43 +01:00

80 lines
2.8 KiB
C++

#pragma once
#ifndef DEDICATED
class CConsole
{
private:
///////////////////////////////////////////////////////////////////////////
char m_szInputBuf[512] = { 0 };
char m_szInputBufOld[512] = { 0 };
const char* m_pszConsoleTitle = { 0 };
std::vector<std::string> m_vsvCommands;
std::vector<std::string> m_vsvHistory;
int m_nHistoryPos = -1;
ImGuiTextFilter m_itFilter;
bool m_bInitialized = false;
bool m_bReclaimFocus = false;
bool m_bAutoScroll = true;
bool m_bScrollToBottom = false;
bool m_bCopyToClipBoard = false;
std::vector<std::string> m_vsvSuggest;
bool m_bSuggestActive = false;
bool m_bSuggestMoved = false;
int m_nSuggestPos = -1;
ImVec2 m_vecSuggestWindowPos;
ImVec2 m_vecSuggestWindowSize;
ImGuiInputTextFlags input_text_flags =
ImGuiInputTextFlags_AutoCaretEnd |
ImGuiInputTextFlags_CallbackCompletion |
ImGuiInputTextFlags_CallbackHistory |
ImGuiInputTextFlags_CallbackEdit |
ImGuiInputTextFlags_EnterReturnsTrue;
ImGuiWindowFlags popup_window_flags =
ImGuiWindowFlags_HorizontalScrollbar |
ImGuiWindowFlags_NoMove |
/*ImGuiWindowFlags_NoResize |*/
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_NoBringToFrontOnFocus;
public:
bool m_bActivate = false;
ImVector<char*> m_ivConLog;
///////////////////////////////////////////////////////////////////////////
CConsole();
~CConsole();
void Draw(const char* pszTitle, bool* bDraw);
void Think(void);
void BasePanel(bool* bDraw);
void OptionsPanel(void);
void SuggestPanel(void);
bool CanAutoComplete(void);
void FindFromPartial(void);
void ProcessCommand(const char* pszCommand);
int TextEditCallback(ImGuiInputTextCallbackData* data);
static int TextEditCallbackStub(ImGuiInputTextCallbackData* data);
///////////////////////////////////////////////////////////////////////////
void AddLog(const char* fmt, ...) IM_FMTARGS(2);
void ClearLog(void);
void ColorLog(void);
///////////////////////////////////////////////////////////////////////////
void SetStyleVar(void);
};
///////////////////////////////////////////////////////////////////////////////
extern CConsole* g_pIConsole;
#endif // !DEDICATED