r5sdk/r5dev/public/networkstringtabledefs.h
Kawe Mazidjatari f18a4c17a4 Engine: rebuild CClientState::ProcessCreateStringTable()
Rebuild CClientState::ProcessCreateStringTable() and add notes for multiple 'potential' exploit vectors that are currently in place. Also add wrappers for compressing/decompressing net packets.
2024-04-05 17:59:53 +02:00

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2.8 KiB
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//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef NETWORKSTRINGTABLEDEFS_H
#define NETWORKSTRINGTABLEDEFS_H
typedef int TABLEID;
#define INVALID_STRING_TABLE -1
const unsigned short INVALID_STRING_INDEX = ( unsigned short )-1;
// table index is sent in log2( MAX_TABLES ) bits
#define MAX_TABLES 32 // Table id is 4 bits
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class INetworkStringTable;
typedef void ( *pfnStringChanged )( void* object, INetworkStringTable* stringTable, int stringNumber, char const* newString, void const* newData );
//-----------------------------------------------------------------------------
// Purpose: Game .dll shared string table interfaces
//-----------------------------------------------------------------------------
class INetworkStringTable
{
public:
virtual ~INetworkStringTable( void ) {};
// Table Info
virtual const char *GetTableName( void ) const = 0;
virtual TABLEID GetTableId( void ) const = 0;
virtual int GetNumStrings( void ) const = 0;
virtual int GetMaxStrings( void ) const = 0;
virtual int GetEntryBits( void ) const = 0;
// Networking
virtual void SetTick( int tick ) = 0;
virtual bool ChangedSinceTick( int tick ) const = 0;
// Accessors (length -1 means don't change user data if string already exits)
virtual int AddString( bool bIsServer, const char *value, int length = -1, const void *userdata = 0 ) = 0;
virtual int AddString( const char* value ) = 0;
virtual const char* GetString( int stringNumber ) = 0;
virtual int Unused0( void ) = 0; // returns -1
virtual int Unused1( void ) const = 0; // returns -1
virtual int Unused2( void ) const = 0; // returns 0
virtual void SetStringUserData( int stringNumber, int length, const void *userdata ) = 0;
virtual const void* GetStringUserData( int stringNumber, int* length ) = 0;
};
class INetworkStringTableContainer
{
public:
virtual ~INetworkStringTableContainer( void ) {};
// table creation/destruction
virtual INetworkStringTable *CreateStringTable( bool createTableMemory, const char *tableName, int maxentries, int userdatafixedsize = 0, int userdatanetworkbits = 0, int dictFlags = 0 ) = 0;
virtual void RemoveAllTables( void ) = 0;
// table infos
virtual INetworkStringTable *FindTable( const char *tableName ) const = 0;
virtual INetworkStringTable *GetTable( TABLEID stringTable ) const = 0;
virtual int GetNumTables( void ) const = 0;
virtual void SetAllowClientSideAddString( INetworkStringTable *table, bool bAllowClientSideAddString ) = 0;
};
#endif // NETWORKSTRINGTABLEDEFS_H