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42 lines
900 B
C++
42 lines
900 B
C++
//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TRACE_H
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#define TRACE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "cmodel.h"
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//=============================================================================
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// Base Trace Structure
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// - shared between engine/game dlls and tools (vrad)
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//=============================================================================
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class CBaseTrace
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{
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public:
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Vector3D startpos;
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float unk1;
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Vector3D endpos;
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float unk2;
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cplanetrace_t plane;
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float fraction;
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int contents;
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bool allsolid;
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bool startsolid;
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};
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#endif // TRACE_H
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