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77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
#pragma once
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#include "tier1/IConVar.h"
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inline CMemory p_SetupGamemode;
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inline auto SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char* pszPlayList)>();
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/* ==== CONCOMMANDCALLBACK ============================================================================================================================================== */
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inline CMemory p_Host_Map_f;
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inline auto _Host_Map_f = p_Host_Map_f.RCast<void (*)(CCommand* pCommand, char a2)>();
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inline CMemory p_DownloadPlaylists_f;
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inline auto _DownloadPlaylists_f = p_DownloadPlaylists_f.RCast<void(*)(void)>();
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///////////////////////////////////////////////////////////////////////////////
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bool MP_GameMode_Changed_f(ConVar* pVTable);
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#ifndef DEDICATED
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void GameConsole_Invoke_f(const CCommand& args);
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void ServerBrowser_Invoke_f(const CCommand& args);
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#endif // !DEDICATED
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void Host_Kick_f(const CCommand& args);
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void Host_KickID_f(const CCommand& args);
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void Host_Ban_f(const CCommand& args);
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void Host_BanID_f(const CCommand& args);
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void Host_Unban_f(const CCommand& args);
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void Host_ReloadBanList_f(const CCommand& args);
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void Pak_ListPaks_f(const CCommand& args);
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void Pak_RequestUnload_f(const CCommand& args);
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void Pak_RequestLoad_f(const CCommand& args);
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void RTech_StringToGUID_f(const CCommand& args);
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void RTech_Decompress_f(const CCommand& args);
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void VPK_Unpack_f(const CCommand& args);
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void VPK_Mount_f(const CCommand& args);
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void NET_SetKey_f(const CCommand& args);
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void NET_GenerateKey_f(const CCommand& args);
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#ifndef DEDICATED
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void RCON_CmdQuery_f(const CCommand& args);
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void RCON_Disconnect_f(const CCommand& args);
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#endif // !DEDICATED
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void SQVM_ServerScript_f(const CCommand& args);
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#ifndef DEDICATED
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void SQVM_ClientScript_f(const CCommand& args);
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void SQVM_UIScript_f(const CCommand& args);
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void Mat_CrossHair_f(const CCommand& args);
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#endif // !DEDICATED
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///////////////////////////////////////////////////////////////////////////////
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class VCallback : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: SetupGamemode : {:#18x} |\n", p_SetupGamemode.GetPtr());
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spdlog::debug("| FUN: Host_Map_f : {:#18x} |\n", p_Host_Map_f.GetPtr());
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spdlog::debug("| FUN: DownloadPlaylist_f : {:#18x} |\n", p_DownloadPlaylists_f.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_SetupGamemode = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\xC7\xC0\x00\x00\x00\x00"), "xxxxxxxxxxxx????");
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#if defined (GAMEDLL_S1)
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p_Host_Map_f_CompletionFunc = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x18\x55\x41\x56\x41\x00\x00\x00\x00\x40\x02"), "xxxxxxxxx????xx");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_Host_Map_f = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x83\x3D"), "xxxxxxxxx????xx");
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#endif
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p_DownloadPlaylists_f = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x33\xC9\xC6\x05\x00\x00\x00\x00\x00\xE9\x00\x00\x00\x00"), "xxxx?????x????");
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SetupGamemode = p_SetupGamemode.RCast<bool(*)(const char*)>();
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_Host_Map_f = p_Host_Map_f.RCast<void (*)(CCommand* pCommand, char a2)>(); /*40 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 83 3D*/
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_DownloadPlaylists_f = p_DownloadPlaylists_f.RCast<void(*)(void)>(); /*33 C9 C6 05 ?? ?? ?? ?? ?? E9 ?? ?? ?? ??*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VCallback);
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