mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
110 lines
6.5 KiB
C++
110 lines
6.5 KiB
C++
//=============================================================================//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
#pragma once
|
|
#include "game/server/ai_network.h"
|
|
#include "game/server/detour_impl.h"
|
|
|
|
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
|
|
const int AINETWORK_OFFSET = 2808;
|
|
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
|
|
const int AINETWORK_OFFSET = 2840;
|
|
#endif
|
|
|
|
/* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */
|
|
inline CMemory p_CAI_NetworkManager__ShouldRebuild = nullptr;
|
|
inline void*(*CAI_NetworkManager__ShouldRebuild)(void* thisptr, CAI_Network* pNetwork, void* a3, int a4);
|
|
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
|
|
inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
|
|
inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName, int a4);
|
|
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
|
|
inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
|
|
inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName);
|
|
#endif
|
|
/* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */
|
|
inline CMemory p_CAI_NetworkBuilder__Build;
|
|
inline void*(*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetwork, void* a3, int a4);
|
|
|
|
inline int * g_nAiNodeClusters = nullptr;
|
|
inline AINodeClusters *** g_pppAiNodeClusters = nullptr;
|
|
inline int * g_nAiNodeClusterLinks = nullptr;
|
|
inline AINodeClusterLinks*** g_pppAiNodeClusterLinks = nullptr;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CAI_NetworkBuilder
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
class CAI_NetworkBuilder
|
|
{
|
|
public:
|
|
static void Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4);
|
|
static void SaveNetworkGraph(CAI_Network* pNetwork);
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// CAI_NetworkManager
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
class CAI_NetworkManager
|
|
{
|
|
public:
|
|
static void LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile);
|
|
static void LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile);
|
|
};
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
class VAI_NetworkManager : public IDetour
|
|
{
|
|
virtual void GetAdr(void) const
|
|
{
|
|
LogFunAdr("CAI_NetworkManager::LoadNetworkGraph", p_CAI_NetworkManager__LoadNetworkGraph.GetPtr());
|
|
LogFunAdr("CAI_NetworkManager::ShouldRebuild", p_CAI_NetworkManager__ShouldRebuild.GetPtr());
|
|
LogFunAdr("CAI_NetworkBuilder::Build", p_CAI_NetworkBuilder__Build.GetPtr());
|
|
LogVarAdr("g_nAiNodeClusters", reinterpret_cast<uintptr_t>(g_nAiNodeClusters));
|
|
LogVarAdr("g_pAiNodeClusters", reinterpret_cast<uintptr_t>(g_pppAiNodeClusters));
|
|
LogVarAdr("g_nAiNodeClusterLinks", reinterpret_cast<uintptr_t>(g_nAiNodeClusterLinks));
|
|
LogVarAdr("g_pAiNodeClusterLinks", reinterpret_cast<uintptr_t>(g_pppAiNodeClusterLinks));
|
|
}
|
|
virtual void GetFun(void) const
|
|
{
|
|
p_CAI_NetworkManager__ShouldRebuild = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C");
|
|
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
|
|
p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56");
|
|
CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*, int)>(); /*4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56*/
|
|
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
|
|
p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA");
|
|
CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*)>(); /*4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA*/
|
|
#endif
|
|
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
|
|
p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 4C 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 30 48 63 BA ?? ?? ?? ??");
|
|
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
|
|
p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??");
|
|
#endif
|
|
CAI_NetworkManager__ShouldRebuild = p_CAI_NetworkManager__ShouldRebuild.RCast<void* (*)(void*, CAI_Network*, void*, int)>(); /*40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C*/
|
|
CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast<void* (*)(void*, CAI_Network*, void*, int)>(); /*48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??*/
|
|
}
|
|
virtual void GetVar(void) const
|
|
{
|
|
g_nAiNodeClusters = g_GameDll.FindPatternSIMD("4C 0F BF 12")
|
|
.FindPatternSelf("83 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x2, 0x7).RCast<int*>();
|
|
g_pppAiNodeClusters = g_GameDll.FindPatternSIMD("F3 0F 10 52 ?? 4C 8B CA")
|
|
.FindPatternSelf("48 8B 35", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<AINodeClusters***>();
|
|
g_nAiNodeClusterLinks = g_GameDll.FindPatternSIMD("49 FF C0 48 83 C2 04 4D 3B C2 7C D4")
|
|
.FindPatternSelf("8B 3D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
|
|
g_pppAiNodeClusterLinks = g_GameDll.FindPatternSIMD("F3 0F 10 52 ?? 4C 8B CA")
|
|
.FindPatternSelf("4C 8B 1D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<AINodeClusterLinks***>();
|
|
}
|
|
virtual void GetCon(void) const { }
|
|
virtual void Attach(void) const;
|
|
virtual void Detach(void) const;
|
|
};
|
|
///////////////////////////////////////////////////////////////////////////////
|