r5sdk/r5dev/common/callback.cpp
Kawe Mazidjatari 6e7bfab4bd RTech: major cleanup of pak globals and improvement
Add missing types to fully mapped out PakGlobals_s struct, which is a 13MiB+ structure! This covers the vast majority of the pakfile system which is why we had to change a bunch of stuff for this patch. This patch also comes with:

- Reversed 'JobFifoLock_s' structure
- Reversed 'PakTracker_s' structure
- Reversed 'PakAssetTracker_s' structure

Many globals have been dropped as they were covered by the large PakGlobals_s singleton.

The pak decoder logic has been changed up as well, we now use a decode mode enumerant which will make it easier to add in more decoders for the pak files in the future.
2024-04-05 18:13:31 +02:00

1470 lines
33 KiB
C++

//=============================================================================//
//
// Purpose: Callback functions for ConVar's.
//
//=============================================================================//
#include "core/stdafx.h"
#include "core/init.h"
#include "windows/id3dx.h"
#include "tier0/fasttimer.h"
#include "tier1/cvar.h"
#include "tier1/fmtstr.h"
#ifndef CLIENT_DLL
#include "engine/server/sv_rcon.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "engine/client/cl_rcon.h"
#include "engine/client/cdll_engine_int.h"
#include "engine/client/clientstate.h"
#endif // !DEDICATED
#include "engine/client/client.h"
#include "engine/net.h"
#include "engine/host_cmd.h"
#include "engine/host_state.h"
#include "engine/enginetrace.h"
#ifndef CLIENT_DLL
#include "engine/server/server.h"
#endif // !CLIENT_DLL
#include "rtech/pak/pakencode.h"
#include "rtech/pak/pakdecode.h"
#include "rtech/pak/pakparse.h"
#include "rtech/pak/pakstate.h"
#include "rtech/pak/paktools.h"
#include "rtech/playlists/playlists.h"
#include "filesystem/basefilesystem.h"
#include "filesystem/filesystem.h"
#include "vpklib/packedstore.h"
#include "vscript/vscript.h"
#include "localize/localize.h"
#include "ebisusdk/EbisuSDK.h"
#ifndef DEDICATED
#include "geforce/reflex.h"
#include "gameui/IBrowser.h"
#include "gameui/IConsole.h"
#endif // !DEDICATED
#ifndef CLIENT_DLL
#include "networksystem/bansystem.h"
#endif // !CLIENT_DLL
#include "public/edict.h"
#include "public/worldsize.h"
#include "mathlib/crc32.h"
#include "mathlib/mathlib.h"
#include "common/completion.h"
#include "common/callback.h"
#ifndef DEDICATED
#include "materialsystem/cmaterialglue.h"
#endif // !DEDICATED
#include "public/bspflags.h"
#include "public/cmodel.h"
#include "public/idebugoverlay.h"
#include "public/localize/ilocalize.h"
#ifndef CLIENT_DLL
#include "game/server/detour_impl.h"
#include "game/server/gameinterface.h"
#endif // !CLIENT_DLL
#ifndef DEDICATED
#include "game/client/cliententitylist.h"
#include "game/client/viewrender.h"
#endif // !DEDICATED
/*
=====================
MP_GameMode_Changed_f
=====================
*/
void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
v_SetupGamemode(mp_gamemode->GetString());
}
/*
=====================
MP_HostName_Changed_f
=====================
*/
void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
#ifndef DEDICATED
g_Browser.SetHostName(pylon_matchmaking_hostname->GetString());
#endif // !DEDICATED
}
#ifndef DEDICATED
/*
=====================
ToggleConsole_f
=====================
*/
void ToggleConsole_f(const CCommand& args)
{
g_Console.m_bActivate ^= true;
ResetInput(); // Disable input to game when console is drawn.
}
/*
=====================
ToggleBrowser_f
=====================
*/
void ToggleBrowser_f(const CCommand& args)
{
g_Browser.m_bActivate ^= true;
ResetInput(); // Disable input to game when browser is drawn.
}
#endif // !DEDICATED
#ifndef CLIENT_DLL
/*
=====================
Host_Kick_f
helper function for
bansystem
=====================
*/
void _Author_Client_f(const CCommand& args, EKickType type)
{
if (args.ArgC() < 2)
{
return;
}
const char* szReason = args.ArgC() > 2 ? args.Arg(2) : nullptr;
switch(type)
{
case KICK_NAME:
{
g_BanSystem.KickPlayerByName(args.Arg(1), szReason);
break;
}
case KICK_ID:
{
g_BanSystem.KickPlayerById(args.Arg(1), szReason);
break;
}
case BAN_NAME:
{
g_BanSystem.BanPlayerByName(args.Arg(1), szReason);
break;
}
case BAN_ID:
{
g_BanSystem.BanPlayerById(args.Arg(1), szReason);
break;
}
default:
{
// Code bug.
Assert(0);
}
}
}
/*
=====================
Host_Kick_f
=====================
*/
void Host_Kick_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::KICK_NAME);
}
/*
=====================
Host_KickID_f
=====================
*/
void Host_KickID_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::KICK_ID);
}
/*
=====================
Host_Ban_f
=====================
*/
void Host_Ban_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::BAN_NAME);
}
/*
=====================
Host_BanID_f
=====================
*/
void Host_BanID_f(const CCommand& args)
{
_Author_Client_f(args, EKickType::BAN_ID);
}
/*
=====================
Host_Unban_f
=====================
*/
void Host_Unban_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
g_BanSystem.UnbanPlayer(args.Arg(1));
}
/*
=====================
Host_ReloadBanList_f
=====================
*/
void Host_ReloadBanList_f(const CCommand& args)
{
g_BanSystem.LoadList(); // Reload banned list.
}
/*
=====================
Host_ReloadPlaylists_f
=====================
*/
void Host_ReloadPlaylists_f(const CCommand& args)
{
v__DownloadPlaylists_f();
Playlists_SDKInit(); // Re-Init playlist.
}
/*
=====================
Host_Changelevel_f
Goes to a new map,
taking all clients along
=====================
*/
void Host_Changelevel_f(const CCommand& args)
{
const int argCount = args.ArgC();
if (argCount >= 2
&& IsOriginInitialized()
&& g_pServer->IsActive())
{
const char* levelName = args[1];
const char* landMarkName = argCount > 2 ? args[2] : "";
v_SetLaunchOptions(args);
v_HostState_ChangeLevelMP(levelName, landMarkName);
}
}
/*
=====================
Detour_HotSwap_f
Hot swaps the NavMesh
while the game is running
=====================
*/
void Detour_HotSwap_f(const CCommand& args)
{
if (!g_pServer->IsActive())
return; // Only execute if server is initialized and active.
Msg(eDLL_T::SERVER, "Executing NavMesh hot swap for level '%s'\n",
g_ServerGlobalVariables->m_pszMapName);
CFastTimer timer;
timer.Start();
Detour_HotSwap();
timer.End();
Msg(eDLL_T::SERVER, "Hot swap took '%lf' seconds\n", timer.GetDuration().GetSeconds());
}
#endif // !CLIENT_DLL
/*
=====================
Pak_ListPaks_f
=====================
*/
void Pak_ListPaks_f(const CCommand& args)
{
Msg(eDLL_T::RTECH, "| id | name | status | asset count |\n");
Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
uint32_t nTotalLoaded = 0;
for (int16_t i = 0, n = g_pakGlobals->loadedPakCount; i < n; ++i)
{
const PakLoadedInfo_t& info = g_pakGlobals->loadedPaks[i];
if (info.status == EPakStatus::PAK_STATUS_FREED)
continue;
const char* szRpakStatus = Pak_StatusToString(info.status);
// todo: make status into a string from an array/vector
Msg(eDLL_T::RTECH, "| %04i | %-50s | %-36s | %11i |\n", info.handle, info.fileName, szRpakStatus, info.assetCount);
nTotalLoaded++;
}
Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
Msg(eDLL_T::RTECH, "| %18i loaded paks. |\n", nTotalLoaded);
Msg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
}
/*
=====================
Pak_ListTypes_f
=====================
*/
void Pak_ListTypes_f(const CCommand& args)
{
Msg(eDLL_T::RTECH, "| ext | description | version | header size | native size |\n");
Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
uint32_t nRegistered = 0;
for (int8_t i = 0; i < PAK_MAX_TYPES; ++i)
{
PakAssetBinding_t* type = &g_pakGlobals->assetBindings[i];
if (!type->description)
continue;
FourCCString_t assetExtension;
FourCCToString(assetExtension, type->extension);
Msg(eDLL_T::RTECH, "| %-4s | %-25s | %7i | %11i | %11i |\n", assetExtension, type->description, type->version, type->headerSize, type->nativeClassSize);
nRegistered++;
}
Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
Msg(eDLL_T::RTECH, "| %18i registered types. |\n", nRegistered);
Msg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
}
/*
=====================
Pak_RequestUnload_f
=====================
*/
void Pak_RequestUnload_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
if (args.HasOnlyDigits(1))
{
const PakHandle_t pakHandle = atoi(args.Arg(1));
const PakLoadedInfo_t* const pakInfo = Pak_GetPakInfo(pakHandle);
if (!pakInfo)
{
Warning(eDLL_T::RTECH, "Found no pak entry for specified handle.\n");
return;
}
Msg(eDLL_T::RTECH, "Requested pak unload for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadAsync(pakHandle);
}
else
{
const PakLoadedInfo_t* const pakInfo = Pak_GetPakInfo(args.Arg(1));
if (!pakInfo)
{
Warning(eDLL_T::RTECH, "Found no pak entry for specified name.\n");
return;
}
Msg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", args.Arg(1));
g_pakLoadApi->UnloadAsync(pakInfo->handle);
}
}
/*
=====================
Pak_RequestLoad_f
=====================
*/
void Pak_RequestLoad_f(const CCommand& args)
{
g_pakLoadApi->LoadAsync(args.Arg(1), AlignedMemAlloc(), NULL, 0);
}
/*
=====================
Pak_Swap_f
=====================
*/
void Pak_Swap_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
const char* pakName = nullptr;
PakHandle_t pakHandle = INVALID_PAK_HANDLE;
const PakLoadedInfo_t* pakInfo = nullptr;
if (args.HasOnlyDigits(1))
{
pakHandle = atoi(args.Arg(1));
pakInfo = Pak_GetPakInfo(pakHandle);
if (!pakInfo)
{
Warning(eDLL_T::RTECH, "Found no pak entry for specified handle.\n");
return;
}
pakName = pakInfo->fileName;
}
else
{
pakName = args.Arg(1);
pakInfo = Pak_GetPakInfo(pakName);
if (!pakInfo)
{
Warning(eDLL_T::RTECH, "Found no pak entry for specified name.\n");
return;
}
pakHandle = pakInfo->handle;
}
Msg(eDLL_T::RTECH, "Requested pak swap for handle '%d'\n", pakHandle);
g_pakLoadApi->UnloadAsync(pakHandle);
while (pakInfo->status != EPakStatus::PAK_STATUS_FREED) // Wait till this slot gets free'd.
std::this_thread::sleep_for(std::chrono::seconds(1));
g_pakLoadApi->LoadAsync(pakName, AlignedMemAlloc(), NULL, 0);
}
/*
=====================
RTech_StringToGUID_f
=====================
*/
void Pak_StringToGUID_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
unsigned long long guid = Pak_StringToGuid(args.Arg(1));
Msg(eDLL_T::RTECH, "______________________________________________________________\n");
Msg(eDLL_T::RTECH, "] RTECH_HASH ]------------------------------------------------\n");
Msg(eDLL_T::RTECH, "] GUID: '0x%llX'\n", guid);
}
/*
=====================
RTech_Decompress_f
Decompresses input RPak file and
dumps results to override path
=====================
*/
void Pak_Decompress_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
CFmtStr1024 inPakFile(PLATFORM_PAK_PATH "%s", args.Arg(1));
CFmtStr1024 outPakFile(PLATFORM_PAK_OVERRIDE_PATH "%s", args.Arg(1));
if (!Pak_DecodePakFile(inPakFile.String(), outPakFile.String()))
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - decompression failed for '%s'!\n",
__FUNCTION__, inPakFile.String());
}
}
/*
=====================
RTech_Compress_f
Compresses input RPak file and
dumps results to base path
=====================
*/
void Pak_Compress_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
CFmtStr1024 inPakFile(PLATFORM_PAK_OVERRIDE_PATH "%s", args.Arg(1));
CFmtStr1024 outPakFile(PLATFORM_PAK_PATH "%s", args.Arg(1));
// NULL means default compress level
const int compressLevel = args.ArgC() > 2 ? atoi(args.Arg(2)) : NULL;
if (!Pak_EncodePakFile(inPakFile.String(), outPakFile.String(), compressLevel))
{
Error(eDLL_T::RTECH, NO_ERROR, "%s - compression failed for '%s'!\n",
__FUNCTION__, inPakFile.String());
}
}
/*
=====================
VPK_Pack_f
Packs VPK files into
'PLATFORM' VPK directory.
=====================
*/
void VPK_Pack_f(const CCommand& args)
{
if (args.ArgC() < 4)
{
return;
}
const char* workspacePath = fs_packedstore_workspace->GetString();
if (!FileSystem()->IsDirectory(workspacePath, "PLATFORM"))
{
Error(eDLL_T::FS, NO_ERROR, "Workspace path \"%s\" doesn't exist!\n", workspacePath);
return;
}
VPKPair_t pair(args.Arg(1), args.Arg(2), args.Arg(3), NULL);
Msg(eDLL_T::FS, "*** Starting VPK build command for: '%s'\n", pair.m_DirName.String());
CFastTimer timer;
timer.Start();
CPackedStoreBuilder builder;
builder.InitLzEncoder(fs_packedstore_max_helper_threads->GetInt(), fs_packedstore_compression_level->GetString());
builder.PackStore(pair, workspacePath, "vpk/");
timer.End();
Msg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds());
Msg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Unpack_f
Unpacks VPK files into
workspace directory.
=====================
*/
void VPK_Unpack_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
CUtlString fileName = args.Arg(1);
VPKDir_t vpk(fileName, (args.ArgC() > 2));
if (vpk.Failed())
{
Error(eDLL_T::FS, NO_ERROR, "Failed to parse directory tree file \"%s\"!\n", fileName.String());
return;
}
Msg(eDLL_T::FS, "*** Starting VPK extraction command for: '%s'\n", fileName.String());
CFastTimer timer;
timer.Start();
CPackedStoreBuilder builder;
builder.InitLzDecoder();
builder.UnpackStore(vpk, fs_packedstore_workspace->GetString());
timer.End();
Msg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds());
Msg(eDLL_T::FS, "\n");
}
/*
=====================
VPK_Mount_f
Mounts input VPK file for
internal FileSystem usage
=====================
*/
void VPK_Mount_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
FileSystem()->MountVPKFile(args.Arg(1));
}
/*
=====================
VPK_Unmount_f
Unmounts input VPK file
and clears its cache
=====================
*/
void VPK_Unmount_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
FileSystem()->UnmountVPKFile(args.Arg(1));
}
/*
=====================
NET_SetKey_f
Sets the input netchannel encryption key
=====================
*/
void NET_SetKey_f(const CCommand& args)
{
if (args.ArgC() < 2)
{
return;
}
NET_SetKey(args.Arg(1));
}
/*
=====================
NET_GenerateKey_f
Sets a random netchannel encryption key
=====================
*/
void NET_GenerateKey_f(const CCommand& args)
{
NET_GenerateKey();
}
/*
=====================
NET_UseRandomKeyChanged_f
Use random AES encryption
key for game packets
=====================
*/
void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same value.
if (pConVarRef->GetBool())
NET_GenerateKey();
else
NET_SetKey(DEFAULT_NET_ENCRYPTION_KEY);
}
}
/*
=====================
NET_UseSocketsForLoopbackChanged_f
Use random AES encryption
key for game packets
=====================
*/
void NET_UseSocketsForLoopbackChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same value.
#ifndef CLIENT_DLL
// Reboot the RCON server to switch address type.
if (RCONServer()->IsInitialized())
{
Msg(eDLL_T::SERVER, "Rebooting RCON server...\n");
RCONServer()->Shutdown();
RCONServer()->Init();
}
#endif // !CLIENT_DLL
}
}
/*
=====================
SIG_GetAdr_f
Logs the sigscan
results to the console.
=====================
*/
void SIG_GetAdr_f(const CCommand& args)
{
if (!IsCert() && !IsRetail())
DetourAddress();
}
/*
=====================
CON_Help_f
Shows the colors and
description of each
context.
=====================
*/
void CON_Help_f(const CCommand& args)
{
Msg(eDLL_T::COMMON, "Contexts:\n");
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::SERVER), (SQChar*)(" = Server DLL (Script)\n"));
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::CLIENT), (SQChar*)(" = Client DLL (Script)\n"));
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::UI), (SQChar*)(" = UI DLL (Script)\n"));
Msg(eDLL_T::SERVER, " = Server DLL (Code)\n");
Msg(eDLL_T::CLIENT, " = Client DLL (Code)\n");
Msg(eDLL_T::UI, " = UI DLL (Code)\n");
Msg(eDLL_T::ENGINE, " = Engine DLL (Code)\n");
Msg(eDLL_T::FS, " = FileSystem (Code)\n");
Msg(eDLL_T::RTECH, " = PakLoad API (Code)\n");
Msg(eDLL_T::MS, " = MaterialSystem (Code)\n");
Msg(eDLL_T::AUDIO, " = Audio DLL (Code)\n");
Msg(eDLL_T::VIDEO, " = Video DLL (Code)\n");
Msg(eDLL_T::NETCON, " = NetConsole (Code)\n");
}
#ifndef DEDICATED
/*
=====================
CON_LogHistory_f
Shows the game console
submission history.
=====================
*/
void CON_LogHistory_f(const CCommand& args)
{
const vector<string> vHistory = g_Console.GetHistory();
for (size_t i = 0, nh = vHistory.size(); i < nh; i++)
{
Msg(eDLL_T::COMMON, "%3d: %s\n", i, vHistory[i].c_str());
}
}
/*
=====================
CON_RemoveLine_f
Removes a range of lines
from the console.
=====================
*/
void CON_RemoveLine_f(const CCommand& args)
{
if (args.ArgC() < 3)
{
Msg(eDLL_T::CLIENT, "Usage 'con_removeline': start(int) end(int)\n");
return;
}
int start = atoi(args[1]);
int end = atoi(args[2]);
g_Console.RemoveLog(start, end);
}
/*
=====================
CON_ClearLines_f
Clears all lines from
the developer console.
=====================
*/
void CON_ClearLines_f(const CCommand& args)
{
g_Console.ClearLog();
}
/*
=====================
CON_ClearHistory_f
Clears all submissions from the
developer console history.
=====================
*/
void CON_ClearHistory_f(const CCommand& args)
{
g_Console.ClearHistory();
}
/*
=====================
RCON_CmdQuery_f
Issues an RCON command to the
RCON server.
=====================
*/
void RCON_CmdQuery_f(const CCommand& args)
{
const int64_t argCount = args.ArgC();
if (argCount < 2)
{
const char* pszAddress = rcon_address->GetString();
if (RCONClient()->IsInitialized()
&& !RCONClient()->IsConnected()
&& pszAddress[0])
{
RCONClient()->Connect(pszAddress);
}
}
else
{
if (!RCONClient()->IsInitialized())
{
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "uninitialized");
return;
}
else if (RCONClient()->IsConnected())
{
vector<char> vecMsg;
bool bSuccess = false;
const SocketHandle_t hSocket = RCONClient()->GetSocket();
if (strcmp(args.Arg(1), "PASS") == 0) // Auth with RCON server using rcon_password ConVar value.
{
if (argCount > 2)
{
bSuccess = RCONClient()->Serialize(vecMsg, args.Arg(2), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
else // Use 'rcon_password' ConVar as password.
{
bSuccess = RCONClient()->Serialize(vecMsg, rcon_password->GetString(), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
}
if (bSuccess)
{
RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size()));
}
return;
}
else if (strcmp(args.Arg(1), "disconnect") == 0) // Disconnect from RCON server.
{
RCONClient()->Disconnect("issued by user");
return;
}
bSuccess = RCONClient()->Serialize(vecMsg, args.Arg(1), args.ArgS(), cl_rcon::request_t::SERVERDATA_REQUEST_EXECCOMMAND);
if (bSuccess)
{
RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size()));
}
return;
}
else
{
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "unconnected");
return;
}
}
}
/*
=====================
RCON_Disconnect_f
Disconnect from RCON server
=====================
*/
void RCON_Disconnect_f(const CCommand& args)
{
const bool bIsConnected = RCONClient()->IsConnected();
RCONClient()->Disconnect("issued by user");
if (bIsConnected) // Log if client was indeed connected.
{
Msg(eDLL_T::CLIENT, "User closed RCON connection\n");
}
}
/*
=====================
RCON_SendLogs_f
request logs from RCON server
=====================
*/
void RCON_InputOnlyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
RCONClient()->RequestConsoleLog(RCONClient()->ShouldReceive());
}
/*
=====================
GFX_NVN_Changed_f
force update NVIDIA Reflex
Low Latency parameters
=====================
*/
void GFX_NVN_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
GFX_MarkLowLatencyParametersOutOfDate();
}
#endif // !DEDICATED
void LanguageChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
const char* pNewString = pConVarRef->GetString();
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same language.
if (!Localize_IsLanguageSupported(pNewString))
{
// if new text isn't valid but the old value is, reset the value
if (Localize_IsLanguageSupported(pOldString))
pNewString = pOldString;
else // this shouldn't really happen, but if neither the old nor new values are valid, set to english
pNewString = g_LanguageNames[0];
}
pConVarRef->SetValue(pNewString);
g_MasterServer.SetLanguage(pNewString);
}
}
/*
=====================
RCON_PasswordChanged_f
Change RCON password
on server and client
=====================
*/
void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same password.
#ifndef DEDICATED
if (!RCONClient()->IsInitialized())
RCONClient()->Init(); // Initialize first.
#endif // !DEDICATED
#ifndef CLIENT_DLL
if (RCONServer()->IsInitialized())
RCONServer()->SetPassword(pConVarRef->GetString());
else
RCONServer()->Init(); // Initialize first.
#endif // !CLIENT_DLL
}
}
#ifndef CLIENT_DLL
/*
=====================
RCON_WhiteListAddresChanged_f
Change whitelist address
on RCON server
=====================
*/
void RCON_WhiteListAddresChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same address.
if (!RCONServer()->SetWhiteListAddress(pConVarRef->GetString()))
{
Warning(eDLL_T::SERVER, "Failed to set RCON whitelist address: %s\n", pConVarRef->GetString());
}
}
}
/*
=====================
RCON_ConnectionCountChanged_f
Change max connection
count on RCON server
=====================
*/
void RCON_ConnectionCountChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
{
if (!RCONServer()->IsInitialized())
return; // Not initialized; no sockets at this point.
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
{
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
return; // Same count.
const int maxCount = pConVarRef->GetInt();
int count = RCONServer()->GetAuthenticatedCount();
CSocketCreator* pCreator = RCONServer()->GetSocketCreator();
if (count < maxCount)
{
if (!pCreator->IsListening())
{
pCreator->CreateListenSocket(*RCONServer()->GetNetAddress());
}
}
else
{
while (count > maxCount)
{
RCONServer()->Disconnect(count-1, "too many authenticated sockets");
count = RCONServer()->GetAuthenticatedCount();
}
pCreator->CloseListenSocket();
RCONServer()->CloseNonAuthConnection();
}
}
}
#endif // !CLIENT_DLL
/*
=====================
SQVM_ServerScript_f
Executes input on the
VM in SERVER context.
=====================
*/
void SQVM_ServerScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::SERVER);
}
}
#ifndef DEDICATED
/*
=====================
SQVM_ClientScript_f
Executes input on the
VM in CLIENT context.
=====================
*/
void SQVM_ClientScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::CLIENT);
}
}
/*
=====================
SQVM_UIScript_f
Executes input on the
VM in UI context.
=====================
*/
void SQVM_UIScript_f(const CCommand& args)
{
if (args.ArgC() >= 2)
{
Script_Execute(args.ArgS(), SQCONTEXT::UI);
}
}
/*
=====================
Mat_CrossHair_f
Print the material under the crosshair.
=====================
*/
void Mat_CrossHair_f(const CCommand& args)
{
CMaterialGlue* material = v_GetMaterialAtCrossHair();
if (material)
{
Msg(eDLL_T::MS, "______________________________________________________________\n");
Msg(eDLL_T::MS, "-+ Material --------------------------------------------------\n");
Msg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material);
Msg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->assetGuid);
Msg(eDLL_T::MS, " |-- Num Streaming Textures: '%d'\n", material->numStreamingTextureHandles);
Msg(eDLL_T::MS, " |-- Material width: '%d'\n", material->width);
Msg(eDLL_T::MS, " |-- Material height: '%d'\n", material->height);
Msg(eDLL_T::MS, " |-- Samplers: '%08X'\n", material->samplers);
std::function<void(CMaterialGlue*, const char*)> fnPrintChild = [](CMaterialGlue* material, const char* print)
{
Msg(eDLL_T::MS, " |-+\n");
Msg(eDLL_T::MS, " | |-+ Child material ----------------------------------------\n");
Msg(eDLL_T::MS, print, material);
Msg(eDLL_T::MS, " | |-- GUID: '%llX'\n", material->assetGuid);
Msg(eDLL_T::MS, " | |-- Material name: '%s'\n", material->name);
};
Msg(eDLL_T::MS, " |-- Material name: '%s'\n", material->name);
Msg(eDLL_T::MS, " |-- Material surface name 1: '%s'\n", material->surfaceProp);
Msg(eDLL_T::MS, " |-- Material surface name 2: '%s'\n", material->surfaceProp2);
Msg(eDLL_T::MS, " |-- DX buffer: '%llX'\n", material->dxBuffer);
Msg(eDLL_T::MS, " |-- DX buffer VFTable: '%llX'\n", material->unkD3DPointer);
material->depthShadowMaterial
? fnPrintChild(material->depthShadowMaterial, " | |-+ DepthShadow: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthShadow: 'NULL'\n");
material->depthPrepassMaterial
? fnPrintChild(material->depthPrepassMaterial, " | |-+ DepthPrepass: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthPrepass: 'NULL'\n");
material->depthVSMMaterial
? fnPrintChild(material->depthVSMMaterial, " | |-+ DepthVSM: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthVSM: 'NULL'\n");
material->depthShadowTightMaterial
? fnPrintChild(material->depthShadowTightMaterial, " | |-+ DepthShadowTight: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ DepthShadowTight: 'NULL'\n");
material->colpassMaterial
? fnPrintChild(material->colpassMaterial, " | |-+ ColPass: '%llX'\n")
: Msg(eDLL_T::MS, " | |-+ ColPass: 'NULL'\n");
Msg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n");
Msg(eDLL_T::MS, " |-- Texture handles: '%llX'\n", material->textureHandles);
Msg(eDLL_T::MS, " |-- Streaming texture handles: '%llX'\n", material->streamingTextureHandles);
Msg(eDLL_T::MS, "--------------------------------------------------------------\n");
}
else
{
Msg(eDLL_T::MS, "%s: No material found >:(\n", __FUNCTION__);
}
}
/*
=====================
Line_f
Draws a line at
start<x1 y1 z1> end<x2 y2 z2>.
=====================
*/
void Line_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
Msg(eDLL_T::CLIENT, "Usage 'line': start(vector) end(vector)\n");
return;
}
Vector3D start, end;
for (int i = 0; i < 3; ++i)
{
start[i] = float(atof(args[i + 1]));
end[i] = float(atof(args[i + 4]));
}
g_pDebugOverlay->AddLineOverlay(start, end, 255, 255, 0, !r_debug_draw_depth_test->GetBool(), 100);
}
/*
=====================
Sphere_f
Draws a sphere at origin(x1 y1 z1)
radius(float) theta(int) phi(int).
=====================
*/
void Sphere_f(const CCommand& args)
{
if (args.ArgC() != 7)
{
Msg(eDLL_T::CLIENT, "Usage 'sphere': origin(vector) radius(float) theta(int) phi(int)\n");
return;
}
Vector3D start;
for (int i = 0; i < 3; ++i)
{
start[i] = float(atof(args[i + 1]));
}
float radius = float(atof(args[4]));
int theta = atoi(args[5]);
int phi = atoi(args[6]);
g_pDebugOverlay->AddSphereOverlay(start, radius, theta, phi, 20, 210, 255, 0, 100);
}
/*
=====================
Capsule_f
Draws a capsule at start<x1 y1 z1>
end<x2 y2 z2> radius <x3 y3 z3>.
=====================
*/
void Capsule_f(const CCommand& args)
{
if (args.ArgC() != 10)
{
Msg(eDLL_T::CLIENT, "Usage 'capsule': start(vector) end(vector) radius(vector)\n");
return;
}
Vector3D start, end, radius;
for (int i = 0; i < 3; ++i)
{
start[i] = float(atof(args[i + 1]));
end[i] = float(atof(args[i + 4]));
radius[i] = float(atof(args[i + 7]));
}
g_pDebugOverlay->AddCapsuleOverlay(start, end, radius, { 0,0,0 }, { 0,0,0 }, 141, 233, 135, 0, 100);
}
#endif // !DEDICATED
/*
=====================
BHit_f
Bullet trajectory tracing
from shooter to target entity.
=====================
*/
void BHit_f(const CCommand& args)
{
#ifndef CLIENT_DLL // Stubbed to suppress server warnings as this is a GAMEDLL command!
if (args.ArgC() != 9)
return;
if (!bhit_enable->GetBool())
return;
if (sv_visualizetraces->GetBool())
{
Vector3D vecAbsStart;
Vector3D vecAbsEnd;
for (int i = 0; i < 3; ++i)
vecAbsStart[i] = float(atof(args[i + 4]));
QAngle vecBulletAngles;
for (int i = 0; i < 2; ++i)
vecBulletAngles[i] = float(atof(args[i + 7]));
vecBulletAngles.z = 180.f; // Flipped axis.
AngleVectors(vecBulletAngles, &vecAbsEnd);
vecAbsEnd.MulAdd(vecAbsStart, vecAbsEnd, MAX_COORD_RANGE);
Ray_t ray(vecAbsStart, vecAbsEnd);
trace_t trace;
g_pEngineTraceServer->TraceRay(ray, TRACE_MASK_NPCWORLDSTATIC, &trace);
g_pDebugOverlay->AddLineOverlay(trace.startpos, trace.endpos, 0, 255, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat());
g_pDebugOverlay->AddLineOverlay(trace.endpos, vecAbsEnd, 255, 0, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat());
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
if (bhit_abs_origin->GetBool() && r_visualizetraces->GetBool())
{
const int iEnt = atoi(args[2]);
if (const IClientEntity* pEntity = g_pClientEntityList->GetClientEntity(iEnt))
{
g_pDebugOverlay->AddSphereOverlay( // Render a debug sphere at the client's predicted entity origin.
pEntity->GetAbsOrigin(), 10.f, 8, 6, 20, 60, 255, 0, r_visualizetraces_duration->GetFloat());
}
}
#endif // !DEDICATED
}
/*
=====================
CVHelp_f
Show help text for a
particular convar/concommand
=====================
*/
void CVHelp_f(const CCommand& args)
{
cv->CvarHelp(args);
}
/*
=====================
CVList_f
List all ConCommandBases
=====================
*/
void CVList_f(const CCommand& args)
{
cv->CvarList(args);
}
/*
=====================
CVDiff_f
List all ConVar's
who's values deviate
from default value
=====================
*/
void CVDiff_f(const CCommand& args)
{
cv->CvarDifferences(args);
}
/*
=====================
CVFlag_f
List all ConVar's
with specified flags
=====================
*/
void CVFlag_f(const CCommand& args)
{
cv->CvarFindFlags_f(args);
}
/*
=====================
CC_CreateFakePlayer_f
Creates a fake player
on the server
=====================
*/
#ifndef CLIENT_DLL
void CC_CreateFakePlayer_f(const CCommand& args)
{
if (!g_pServer->IsActive())
return;
if (args.ArgC() < 3)
{
Msg(eDLL_T::SERVER, "usage 'sv_addbot': name(string) teamid(int)\n");
return;
}
const int numPlayers = g_pServer->GetNumClients();
// Already at max, don't create.
if (numPlayers >= g_ServerGlobalVariables->m_nMaxClients)
return;
const char* playerName = args.Arg(1);
int teamNum = atoi(args.Arg(2));
const int maxTeams = int(g_pServer->GetMaxTeams()) + 1;
// Clamp team count, going above the limit will
// cause a crash. Going below 0 means that the
// engine will assign the bot to the last team.
if (teamNum > maxTeams)
teamNum = maxTeams;
g_pEngineServer->LockNetworkStringTables(true);
const edict_t nHandle = g_pEngineServer->CreateFakeClient(playerName, teamNum);
g_pServerGameClients->ClientFullyConnect(nHandle, false);
g_pEngineServer->LockNetworkStringTables(false);
}
#endif // !CLIENT_DLL
#ifndef DEDICATED
static double s_flScriptExecTimeBase = 0.0f;
static int s_nScriptExecCount = 0;
#endif // !DEDICATED
/*
=====================
Cmd_Exec_f
executes a cfg file
=====================
*/
void Cmd_Exec_f(const CCommand& args)
{
#ifndef DEDICATED
// Prevent users from running neo strafe commands and other quick hacks.
// TODO: when reBar becomes a thing, we should verify this function and
// flag users that patch them out.
if (!ThreadInServerFrameThread() && g_pClientState->IsActive())
{
const int execQuota = sv_quota_scriptExecsPerSecond->GetInt();
if (execQuota > 0)
{
const double flCurrentTime = Plat_FloatTime();
// Reset every second.
if ((flCurrentTime - s_flScriptExecTimeBase) > 1.0)
{
s_flScriptExecTimeBase = flCurrentTime;
s_nScriptExecCount = 0;
}
if (s_nScriptExecCount >= execQuota)
{
DevWarning(eDLL_T::ENGINE, "Client is simulating and exec count = %d of %d; dropped exec command: %s\n",
s_nScriptExecCount, execQuota, args.ArgS());
return;
}
s_nScriptExecCount++;
}
}
#endif // !DEDICATED
v__Cmd_Exec_f(args);
}
void VCallback::Detour(const bool bAttach) const
{
DetourSetup(&v__Cmd_Exec_f, &Cmd_Exec_f, bAttach);
}