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* split rtech_game and rtech_utils cpp files into multiple files * rebuilt several large pak load routines for debugging and custom implementations * moved rson code to rtech_game * reworked and improved engine and sdk pak precache system * reversed more of the jobthreads system
9 lines
267 B
C++
9 lines
267 B
C++
//=============================================================================//
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//
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// Purpose: pak runtime memory and management
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//
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//=============================================================================//
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#include "rtech/ipakfile.h"
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#include "pakstate.h"
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