mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Re-enabled to significantly reduce binary size without affecting code generation results.
248 lines
14 KiB
XML
248 lines
14 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Profile|x64">
|
|
<Configuration>Profile</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\naveditor\include\ChunkyTriMesh.h" />
|
|
<ClInclude Include="..\naveditor\include\ConvexVolumeTool.h" />
|
|
<ClInclude Include="..\naveditor\include\CrowdTool.h" />
|
|
<ClInclude Include="..\naveditor\include\Filelist.h" />
|
|
<ClInclude Include="..\naveditor\include\FileTypes.h" />
|
|
<ClInclude Include="..\naveditor\include\GameUtils.h" />
|
|
<ClInclude Include="..\naveditor\include\imgui.h" />
|
|
<ClInclude Include="..\naveditor\include\imguiRenderGL.h" />
|
|
<ClInclude Include="..\naveditor\include\InputGeom.h" />
|
|
<ClInclude Include="..\naveditor\include\MeshLoaderBsp.h" />
|
|
<ClInclude Include="..\naveditor\include\MeshLoaderObj.h" />
|
|
<ClInclude Include="..\naveditor\include\MeshLoaderPly.h" />
|
|
<ClInclude Include="..\naveditor\include\NavMeshPruneTool.h" />
|
|
<ClInclude Include="..\naveditor\include\NavMeshTesterTool.h" />
|
|
<ClInclude Include="..\naveditor\include\OffMeshConnectionTool.h" />
|
|
<ClInclude Include="..\naveditor\include\PerfTimer.h" />
|
|
<ClInclude Include="..\naveditor\include\Editor.h" />
|
|
<ClInclude Include="..\naveditor\include\EditorInterfaces.h" />
|
|
<ClInclude Include="..\naveditor\include\Editor_Debug.h" />
|
|
<ClInclude Include="..\naveditor\include\Editor_TileMesh.h" />
|
|
<ClInclude Include="..\naveditor\include\TestCase.h" />
|
|
<ClInclude Include="..\naveditor\include\ValueHistory.h" />
|
|
<ClInclude Include="..\thirdparty\fastlz\fastlz.h" />
|
|
<ClInclude Include="..\thirdparty\recast\Pch.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\naveditor\ChunkyTriMesh.cpp" />
|
|
<ClCompile Include="..\naveditor\ConvexVolumeTool.cpp" />
|
|
<ClCompile Include="..\naveditor\CrowdTool.cpp" />
|
|
<ClCompile Include="..\naveditor\Filelist.cpp" />
|
|
<ClCompile Include="..\naveditor\GameUtils.cpp" />
|
|
<ClCompile Include="..\naveditor\imgui.cpp" />
|
|
<ClCompile Include="..\naveditor\imguiRenderGL.cpp" />
|
|
<ClCompile Include="..\naveditor\InputGeom.cpp" />
|
|
<ClCompile Include="..\naveditor\main.cpp" />
|
|
<ClCompile Include="..\naveditor\MeshLoaderBsp.cpp" />
|
|
<ClCompile Include="..\naveditor\MeshLoaderObj.cpp" />
|
|
<ClCompile Include="..\naveditor\MeshLoaderPly.cpp" />
|
|
<ClCompile Include="..\naveditor\NavMeshPruneTool.cpp" />
|
|
<ClCompile Include="..\naveditor\NavMeshTesterTool.cpp" />
|
|
<ClCompile Include="..\naveditor\OffMeshConnectionTool.cpp" />
|
|
<ClCompile Include="..\naveditor\PerfTimer.cpp" />
|
|
<ClCompile Include="..\naveditor\Editor.cpp" />
|
|
<ClCompile Include="..\naveditor\EditorInterfaces.cpp" />
|
|
<ClCompile Include="..\naveditor\Editor_Debug.cpp" />
|
|
<ClCompile Include="..\naveditor\Editor_TileMesh.cpp" />
|
|
<ClCompile Include="..\naveditor\TestCase.cpp" />
|
|
<ClCompile Include="..\naveditor\ValueHistory.cpp" />
|
|
<ClCompile Include="..\thirdparty\fastlz\fastlz.c">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">NotUsing</PrecompiledHeader>
|
|
</ClCompile>
|
|
<ClCompile Include="..\thirdparty\recast\Pch.cpp">
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">Create</PrecompiledHeader>
|
|
</ClCompile>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<VCProjectVersion>16.0</VCProjectVersion>
|
|
<Keyword>Win32Proj</Keyword>
|
|
<ProjectGuid>{1942083A-03D9-4D76-B644-A3FA2A118A35}</ProjectGuid>
|
|
<RootNamespace>naveditor</RootNamespace>
|
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<PlatformToolset>v143</PlatformToolset>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<CharacterSet>Unicode</CharacterSet>
|
|
<UseOfMfc>Static</UseOfMfc>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
</ImportGroup>
|
|
<ImportGroup Label="Shared">
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<IncludePath>$(IncludePath);</IncludePath>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\debug\</IntDir>
|
|
<OutDir>$(SolutionDir)game\bin\</OutDir>
|
|
<TargetName>$(ProjectName)</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<LinkIncremental>false</LinkIncremental>
|
|
<IncludePath>$(IncludePath);</IncludePath>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\release\</IntDir>
|
|
<OutDir>$(SolutionDir)game\bin\</OutDir>
|
|
<TargetName>$(ProjectName)</TargetName>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
|
|
<LinkIncremental>true</LinkIncremental>
|
|
<IncludePath>$(IncludePath);</IncludePath>
|
|
<IntDir>$(SolutionDir)build\$(ProjectName)\profile\</IntDir>
|
|
<OutDir>$(SolutionDir)game\bin\</OutDir>
|
|
<TargetName>$(ProjectName)</TargetName>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>false</ConformanceMode>
|
|
<AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" %(AdditionalOptions)</AdditionalOptions>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\thirdparty\recast\</AdditionalIncludeDirectories>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>librecast_x64.lib;libdtdetour_x64.lib;libdetourcrowd_x64.lib;libdetourtilecache_x64.lib;libdtdebugutils_x64.lib;libsdl2_x64.lib;OpenGL32.lib;Glu32.lib;Gdi32.lib;User32.lib;Shell32.lib;Comdlg32.lib;Kernel32.lib;Winmm.lib;Setupapi.lib;Advapi32.lib;Version.lib;Ole32.lib;Oleaut32.lib;Imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<TerminalServerAware>true</TerminalServerAware>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\$(ProjectName).exe" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>false</ConformanceMode>
|
|
<AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" %(AdditionalOptions)</AdditionalOptions>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
|
|
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
|
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\thirdparty\recast\</AdditionalIncludeDirectories>
|
|
<StringPooling>true</StringPooling>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>librecast_x64.lib;libdtdetour_x64.lib;libdetourcrowd_x64.lib;libdetourtilecache_x64.lib;libdtdebugutils_x64.lib;libsdl2_x64.lib;OpenGL32.lib;Glu32.lib;Gdi32.lib;User32.lib;Shell32.lib;Comdlg32.lib;Kernel32.lib;Winmm.lib;Setupapi.lib;Advapi32.lib;Version.lib;Ole32.lib;Oleaut32.lib;Imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<SetChecksum>true</SetChecksum>
|
|
<TerminalServerAware>true</TerminalServerAware>
|
|
<OptimizeReferences>true</OptimizeReferences>
|
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\$(ProjectName).exe" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
|
|
<ClCompile>
|
|
<WarningLevel>Level3</WarningLevel>
|
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
<IntrinsicFunctions>false</IntrinsicFunctions>
|
|
<SDLCheck>true</SDLCheck>
|
|
<PreprocessorDefinitions>NDEBUG;_PROFILE;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<ConformanceMode>false</ConformanceMode>
|
|
<AdditionalOptions>/D "_CRT_SECURE_NO_WARNINGS" /D "WIN32" %(AdditionalOptions)</AdditionalOptions>
|
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
|
<PrecompiledHeaderFile>Pch.h</PrecompiledHeaderFile>
|
|
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
|
<FavorSizeOrSpeed>Neither</FavorSizeOrSpeed>
|
|
<OmitFramePointers>false</OmitFramePointers>
|
|
<EnableFiberSafeOptimizations>false</EnableFiberSafeOptimizations>
|
|
<AdditionalIncludeDirectories>$(ProjectDir)..\;$(ProjectDir)..\thirdparty\recast\</AdditionalIncludeDirectories>
|
|
<Optimization>Full</Optimization>
|
|
<WholeProgramOptimization>false</WholeProgramOptimization>
|
|
<StringPooling>true</StringPooling>
|
|
<FloatingPointModel>Precise</FloatingPointModel>
|
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
</ClCompile>
|
|
<Link>
|
|
<SubSystem>Console</SubSystem>
|
|
<EnableCOMDATFolding>
|
|
</EnableCOMDATFolding>
|
|
<OptimizeReferences>
|
|
</OptimizeReferences>
|
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
<AdditionalLibraryDirectories>$(SolutionDir)lib\$(Configuration)\</AdditionalLibraryDirectories>
|
|
<AdditionalDependencies>librecast_x64.lib;libdtdetour_x64.lib;libdetourcrowd_x64.lib;libdetourtilecache_x64.lib;libdtdebugutils_x64.lib;libsdl2_x64.lib;OpenGL32.lib;Glu32.lib;Gdi32.lib;User32.lib;Shell32.lib;Comdlg32.lib;Kernel32.lib;Winmm.lib;Setupapi.lib;Advapi32.lib;Version.lib;Ole32.lib;Oleaut32.lib;Imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<SetChecksum>
|
|
</SetChecksum>
|
|
<LinkTimeCodeGeneration />
|
|
<TerminalServerAware>true</TerminalServerAware>
|
|
</Link>
|
|
<PostBuildEvent>
|
|
<Command>IF EXIST "$(SolutionDir)..\..\r5apexdata.bin" del "$(SolutionDir)..\..\bin\$(ProjectName).exe" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\bin\</Command>
|
|
</PostBuildEvent>
|
|
</ItemDefinitionGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |