mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* Added ability to register custom ConVar. * Added 2 custom ConVars to open the CGameConsole and CCompanion Windows. * Changed ResolveRelativeAddress. * Added Config System for the Gui. * Added ImGui::Hotkey. * Added the ability to change 2 hotkeys for opening the window for CGameConsole and CCompanion. * Changed pattern for Squirrel_CompilerError to use a String. * Added IMemAlloc::AllocWrapper to patterns.h
520 lines
18 KiB
C++
520 lines
18 KiB
C++
#include "pch.h"
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#include "id3dx.h"
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#include "hooks.h"
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#include "console.h"
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#include "patterns.h"
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#include "gameclasses.h"
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#include "CCompanion.h"
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#include "CGameConsole.h"
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#pragma comment(lib, "d3d11.lib")
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/*---------------------------------------------------------------------------------
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* _id3dx.cpp
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*---------------------------------------------------------------------------------*/
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///////////////////////////////////////////////////////////////////////////////////
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typedef HRESULT(__stdcall* IDXGISwapChainPresent)(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags);
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typedef HRESULT(__stdcall* IDXGIResizeBuffers) (IDXGISwapChain* pSwapChain, UINT nBufferCount, UINT nWidth, UINT nHeight, DXGI_FORMAT dxFormat, UINT nSwapChainFlags);
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///////////////////////////////////////////////////////////////////////////////////
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typedef BOOL(WINAPI* IPostMessageA)(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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typedef BOOL(WINAPI* IPostMessageW)(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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///////////////////////////////////////////////////////////////////////////////////
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extern BOOL g_bShowConsole = false;
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extern BOOL g_bShowBrowser = false;
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static BOOL g_bInitMenu = false;
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static BOOL g_bInitialized = false;
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///////////////////////////////////////////////////////////////////////////////////
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static WNDPROC g_oWndProc = NULL;
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static HWND g_hGameWindow = NULL;
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extern DWORD g_dThreadId = NULL;
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///////////////////////////////////////////////////////////////////////////////////
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static IDXGISwapChainPresent g_fnIDXGISwapChainPresent = nullptr;
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static IDXGISwapChain* g_pSwapChain = nullptr;
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static IDXGIResizeBuffers g_oResizeBuffers = nullptr;
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static ID3D11DeviceContext* g_pDeviceContext = nullptr;
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static ID3D11Device* g_pDevice = nullptr;
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static ID3D11RenderTargetView* g_pRenderTargetView = nullptr;
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static ID3D11DepthStencilView* g_pDepthStencilView = nullptr;
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static IPostMessageA g_oPostMessageA = nullptr;
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static IPostMessageW g_oPostMessageW = nullptr;
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//#################################################################################
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// WINDOW PROCEDURE
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//#################################################################################
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LRESULT CALLBACK DXGIMsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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return DefWindowProc(hWnd, uMsg, wParam, lParam);
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}
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LRESULT CALLBACK HwndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (uMsg == WM_KEYUP || uMsg == WM_SYSKEYDOWN)
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{
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if (wParam == g_GuiConfig.CGameConsoleConfig.bind1 || wParam == g_GuiConfig.CGameConsoleConfig.bind2)
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{
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g_bShowConsole = !g_bShowConsole;
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}
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if (wParam == g_GuiConfig.CCompanionConfig.bind1 || wParam == g_GuiConfig.CCompanionConfig.bind2)
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{
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g_bShowBrowser = !g_bShowBrowser;
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}
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}
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if (g_bShowConsole || g_bShowBrowser)
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{//////////////////////////////////////////////////////////////////////////////
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ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
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g_bBlockInput = true;
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switch (uMsg)
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{
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case WM_LBUTTONDOWN:
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return 1L;
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case WM_LBUTTONUP:
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return 1L;
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case WM_LBUTTONDBLCLK:
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return 1L;
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case WM_RBUTTONDOWN:
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return 1L;
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case WM_RBUTTONUP:
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return 1L;
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case WM_RBUTTONDBLCLK:
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return 1L;
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case WM_MBUTTONDOWN:
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return 1L;
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case WM_MBUTTONUP:
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return 1L;
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case WM_MBUTTONDBLCLK:
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return 1L;
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case WM_KEYDOWN:
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return 1L;
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case WM_KEYUP:
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return 1L;
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case WM_MOUSEACTIVATE:
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return 1L;
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case WM_MOUSEHOVER:
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return 1L;
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case WM_MOUSEHWHEEL:
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return 1L;
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case WM_MOUSELEAVE:
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return 1L;
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case WM_MOUSEMOVE:
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return 1L;
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case WM_MOUSEWHEEL:
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return 1L;
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case WM_SETCURSOR:
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return 1L;
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default:
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break;
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}
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}//////////////////////////////////////////////////////////////////////////////
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else
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{
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g_bBlockInput = false;
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}
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///////////////////////////////////////////////////////////////////////////////
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return CallWindowProc(g_oWndProc, hWnd, uMsg, wParam, lParam);
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}
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//#################################################################################
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// POST MESSAGE
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//#################################################################################
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BOOL WINAPI HPostMessageA(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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{
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if (g_bBlockInput && Msg == WM_MOUSEMOVE)
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{
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return TRUE;
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}
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return g_oPostMessageA(hWnd, Msg, wParam, lParam);
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}
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BOOL WINAPI HPostMessageW(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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{
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if (g_bBlockInput && Msg == WM_MOUSEMOVE)
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{
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return TRUE;
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}
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return g_oPostMessageW(hWnd, Msg, wParam, lParam);
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}
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//#################################################################################
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// IDXGI PRESENT
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//#################################################################################
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void GetPresent()
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{
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WNDCLASSEXA wc = { sizeof(WNDCLASSEX), CS_CLASSDC, DXGIMsgProc, 0L, 0L, GetModuleHandleA(NULL), NULL, NULL, NULL, NULL, "DX", NULL };
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RegisterClassExA(&wc);
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HWND hWnd = CreateWindowA("DX", NULL, WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, NULL, NULL, wc.hInstance, NULL);
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DXGI_SWAP_CHAIN_DESC sd = { 0 };
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D3D_FEATURE_LEVEL nFeatureLevelsSet = D3D_FEATURE_LEVEL_11_0;
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D3D_FEATURE_LEVEL nFeatureLevelsSupported;
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ZeroMemory(&sd, sizeof(sd));
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///////////////////////////////////////////////////////////////////////////////
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sd.BufferCount = 1;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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sd.BufferDesc.Height = 800;
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sd.BufferDesc.Width = 600;
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sd.BufferDesc.RefreshRate = { 60, 1 };
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sd.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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sd.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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sd.Windowed = TRUE;
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sd.OutputWindow = hWnd;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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///////////////////////////////////////////////////////////////////////////////
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g_hGameWindow = sd.OutputWindow;
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UINT nFeatureLevelsRequested = 1;
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HRESULT hr = 0;
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IDXGISwapChain* pSwapChain = nullptr;
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ID3D11Device* pDevice = nullptr;
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ID3D11DeviceContext* pContext = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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if (FAILED(hr = D3D11CreateDeviceAndSwapChain(NULL,
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D3D_DRIVER_TYPE_HARDWARE,
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NULL,
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NULL,
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&nFeatureLevelsSet,
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nFeatureLevelsRequested,
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D3D11_SDK_VERSION,
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&sd,
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&pSwapChain,
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&pDevice,
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&nFeatureLevelsSupported,
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&pContext)))
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{
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std::cout << "+--------------------------------------------------------+" << std::endl;
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std::cout << "| >>>>>>>>>| VIRTUAL METHOD TABLE HOOK FAILED |<<<<<<<<< |" << std::endl;
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std::cout << "+--------------------------------------------------------+" << std::endl;
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RemoveDXHooks();
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return;
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}
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///////////////////////////////////////////////////////////////////////////////
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DWORD_PTR* pSwapChainVtable = nullptr;
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DWORD_PTR* pContextVTable = nullptr;
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DWORD_PTR* pDeviceVTable = nullptr;
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pSwapChainVtable = (DWORD_PTR*)pSwapChain;
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pSwapChainVtable = (DWORD_PTR*)pSwapChainVtable[0];
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pContextVTable = (DWORD_PTR*)pContext;
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pContextVTable = (DWORD_PTR*)pContextVTable[0];
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pDeviceVTable = (DWORD_PTR*)pDevice;
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pDeviceVTable = (DWORD_PTR*)pDeviceVTable[0];
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g_fnIDXGISwapChainPresent = (IDXGISwapChainPresent)(DWORD_PTR)pSwapChainVtable[(int)DXGISwapChainVTbl::Present];
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g_oResizeBuffers = (IDXGIResizeBuffers)(DWORD_PTR)pSwapChainVtable[(int)DXGISwapChainVTbl::ResizeBuffers];
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pSwapChain->Release();
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pContext->Release();
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pDevice->Release();
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}
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//#################################################################################
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// INITIALIZATION
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//#################################################################################
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void SetupImGui()
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{
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ImGui::CreateContext();
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IMGUI_CHECKVERSION();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui_ImplWin32_Init(g_hGameWindow);
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ImGui_ImplDX11_Init(g_pDevice, g_pDeviceContext);
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ImGui::GetIO().ImeWindowHandle = g_hGameWindow;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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}
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void DrawImGui()
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{
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if (!GameGlobals::IsInitialized || !GameGlobals::InputSystem) // Check if GameGlobals initialized and if InputSystem is valid.
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return;
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ImGui_ImplDX11_NewFrame();
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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if (g_bShowConsole || g_bShowBrowser)
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{
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GameGlobals::InputSystem->EnableInput(false); // Disable input.
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}
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else
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{
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GameGlobals::InputSystem->EnableInput(true); // Enable input.
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}
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if (g_bShowConsole)
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{
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DrawConsole();
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}
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if (g_bShowBrowser)
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{
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DrawBrowser();
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}
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ImGui::EndFrame();
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ImGui::Render();
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g_pDeviceContext->OMSetRenderTargets(1, &g_pRenderTargetView, NULL);
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ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
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}
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void CreateRenderTarget(IDXGISwapChain* pSwapChain)
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{
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///////////////////////////////////////////////////////////////////////////////
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DXGI_SWAP_CHAIN_DESC sd = { 0 };
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ID3D11Texture2D* pBackBuffer = { 0 };
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D3D11_RENDER_TARGET_VIEW_DESC render_target_view_desc;
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///////////////////////////////////////////////////////////////////////////////
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pSwapChain->GetDesc(&sd);
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ZeroMemory(&render_target_view_desc, sizeof(render_target_view_desc));
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g_hGameWindow = sd.OutputWindow;
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render_target_view_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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render_target_view_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
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///////////////////////////////////////////////////////////////////////////////
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pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
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if (pBackBuffer != NULL) { g_pDevice->CreateRenderTargetView(pBackBuffer, &render_target_view_desc, &g_pRenderTargetView); }
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g_pDeviceContext->OMSetRenderTargets(1, &g_pRenderTargetView, NULL);
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pBackBuffer->Release();
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}
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void DestroyRenderTarget()
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{
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if (g_pRenderTargetView)
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{
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g_pRenderTargetView->Release();
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g_pRenderTargetView = nullptr;
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g_pDeviceContext->OMSetRenderTargets(0, 0, 0);
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std::cout << "+--------------------------------------------------------+" << std::endl;
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std::cout << "| >>>>>>>>>>>>>>| RENDER TARGET DESTROYED |<<<<<<<<<<<<< |" << std::endl;
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std::cout << "+--------------------------------------------------------+" << std::endl;
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}
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}
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//#################################################################################
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// INTERNALS
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//#################################################################################
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HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext)
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{
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HRESULT ret = pSwapChain->GetDevice(__uuidof(ID3D11Device), (PVOID*)ppDevice);
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if (SUCCEEDED(ret))
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{
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(*ppDevice)->GetImmediateContext(ppContext);
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}
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return ret;
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}
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IDXGIResizeBuffers originalResizeBuffers = nullptr;
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HRESULT __stdcall GetResizeBuffers(IDXGISwapChain* pSwapChain, UINT nBufferCount, UINT nWidth, UINT nHeight, DXGI_FORMAT dxFormat, UINT nSwapChainFlags)
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{
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g_bShowConsole = false;
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g_bShowBrowser = false;
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g_bInitialized = false;
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///////////////////////////////////////////////////////////////////////////////
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DestroyRenderTarget();
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///////////////////////////////////////////////////////////////////////////////
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return originalResizeBuffers(pSwapChain, nBufferCount, nWidth, nHeight, dxFormat, nSwapChainFlags);
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}
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IDXGISwapChainPresent originalPresent = nullptr;
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HRESULT __stdcall Present(IDXGISwapChain* pSwapChain, UINT nSyncInterval, UINT nFlags)
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{
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if (!g_bInitialized)
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{
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if (FAILED(GetDeviceAndCtxFromSwapchain(pSwapChain, &g_pDevice, &g_pDeviceContext)))
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{
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return originalPresent(pSwapChain, nSyncInterval, nFlags);
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std::cout << "+--------------------------------------------------------+" << std::endl;
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std::cout << "| >>>>>>>>>>| GET DVS AND CTX FROM SCP FAILED |<<<<<<<<< |" << std::endl;
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std::cout << "+--------------------------------------------------------+" << std::endl;
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}
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CreateRenderTarget(pSwapChain);
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SetupImGui();
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if (g_oWndProc == nullptr)
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{ // Only initialize HwndProc pointer once to avoid stack overflow during ResizeBuffers(..)
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g_oWndProc = (WNDPROC)SetWindowLongPtr(g_hGameWindow, GWLP_WNDPROC, (LONG_PTR)HwndProc);
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}
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g_bInitialized = true;
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g_pSwapChain = pSwapChain;
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}
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DrawImGui();
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g_bInitialized = true;
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///////////////////////////////////////////////////////////////////////////////
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return originalPresent(pSwapChain, nSyncInterval, nFlags);
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}
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bool LoadTextureFromByteArray(unsigned char* image_data, const int& image_width, const int& image_height, ID3D11ShaderResourceView** out_srv)
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{
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// Load from disk into a raw RGBA buffer
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//int image_width = 0;
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//int image_height = 0;
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//unsigned char* image_data = stbi_load(filename, &image_width, &image_height, NULL, 4);
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if (image_data == NULL)
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{
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return false;
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}
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// Create texture
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D3D11_TEXTURE2D_DESC desc;
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ID3D11Texture2D* pTexture = NULL;
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D3D11_SUBRESOURCE_DATA subResource;
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D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
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ZeroMemory(&desc, sizeof(desc));
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desc.Width = image_width;
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desc.Height = image_height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.Usage = D3D11_USAGE_DEFAULT;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.CPUAccessFlags = 0;
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subResource.pSysMem = image_data;
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subResource.SysMemPitch = desc.Width * 4;
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subResource.SysMemSlicePitch = 0;
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g_pDevice->CreateTexture2D(&desc, &subResource, &pTexture);
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// Create texture view
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ZeroMemory(&srvDesc, sizeof(srvDesc));
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srvDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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srvDesc.Texture2D.MipLevels = desc.MipLevels;
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srvDesc.Texture2D.MostDetailedMip = 0;
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if (pTexture)
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{
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g_pDevice->CreateShaderResourceView(pTexture, &srvDesc, out_srv);
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}
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pTexture->Release();
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//stbi_image_free(image_data);
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return true;
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}
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//#################################################################################
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// MANAGEMENT
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//#################################################################################
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void InstallDXHooks()
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{
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///////////////////////////////////////////////////////////////////////////////
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// Hook SwapChain
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MH_CreateHook(g_fnIDXGISwapChainPresent, &Present, reinterpret_cast<void**>(&originalPresent));
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MH_CreateHook(g_oResizeBuffers, &GetResizeBuffers, reinterpret_cast<void**>(&originalResizeBuffers));
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///////////////////////////////////////////////////////////////////////////////
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// Enable hooks
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MH_EnableHook(g_fnIDXGISwapChainPresent);
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MH_EnableHook(g_oResizeBuffers);
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if (Module user32dll = Module("user32.dll"); user32dll.GetModuleBase()) // Is user32.dll valid?
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{
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IPostMessageA PostMessageA = user32dll.GetExportedFunction("PostMessageA").RCast<IPostMessageA>();
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IPostMessageW PostMessageW = user32dll.GetExportedFunction("PostMessageW").RCast<IPostMessageW>();
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///////////////////////////////////////////////////////////////////////////////
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// Hook PostMessage
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MH_CreateHook(PostMessageA, &HPostMessageA, reinterpret_cast<void**>(&g_oPostMessageA));
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MH_CreateHook(PostMessageW, &HPostMessageW, reinterpret_cast<void**>(&g_oPostMessageW));
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MH_EnableHook(PostMessageA);
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MH_EnableHook(PostMessageW);
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}
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}
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void RemoveDXHooks()
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{
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///////////////////////////////////////////////////////////////////////////////
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// Unhook PostMessage
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if (Module user32dll = Module("user32.dll"); user32dll.GetModuleBase()) // Is user32.dll valid?
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{
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IPostMessageA PostMessageA = user32dll.GetExportedFunction("PostMessageA").RCast<IPostMessageA>();
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IPostMessageW PostMessageW = user32dll.GetExportedFunction("PostMessageW").RCast<IPostMessageW>();
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MH_RemoveHook(PostMessageA);
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MH_RemoveHook(PostMessageW);
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}
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///////////////////////////////////////////////////////////////////////////////
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// Unhook SwapChain
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MH_RemoveHook(g_fnIDXGISwapChainPresent);
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MH_RemoveHook(g_oResizeBuffers);
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///////////////////////////////////////////////////////////////////////////////
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// Shutdown ImGui
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ImGui_ImplWin32_Shutdown();
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ImGui_ImplDX11_Shutdown();
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}
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|
|
|
void PrintDXAddress()
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|
{
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|
std::cout << "+--------------------------------------------------------+" << std::endl;
|
|
std::cout << "| ID3D11DeviceContext : " << std::hex << std::uppercase << g_pDeviceContext << std::setw(13) << " |" << std::endl;
|
|
std::cout << "| ID3D11Device : " << std::hex << std::uppercase << g_pDevice << std::setw(13) << " |" << std::endl;
|
|
std::cout << "| ID3D11RenderTargetView : " << std::hex << std::uppercase << g_pRenderTargetView << std::setw(13) << " |" << std::endl;
|
|
std::cout << "| IDXGISwapChain : " << std::hex << std::uppercase << g_pSwapChain << std::setw(13) << " |" << std::endl;
|
|
std::cout << "| IDXGISwapChainPresent : " << std::hex << std::uppercase << g_fnIDXGISwapChainPresent << std::setw(13) << " |" << std::endl;
|
|
std::cout << "+--------------------------------------------------------+" << std::endl;
|
|
}
|
|
|
|
//#################################################################################
|
|
// ENTRYPOINT
|
|
//#################################################################################
|
|
|
|
DWORD __stdcall DXSwapChainWorker(LPVOID)
|
|
{
|
|
GetPresent();
|
|
InstallDXHooks();
|
|
return true;
|
|
}
|
|
|
|
void SetupDXSwapChain()
|
|
{
|
|
// Create a worker thread for the console overlay
|
|
DWORD __stdcall DXSwapChainWorker(LPVOID);
|
|
HANDLE hThread = CreateThread(NULL, 0, DXSwapChainWorker, NULL, 0, &g_dThreadId);
|
|
|
|
if (hThread)
|
|
{
|
|
CloseHandle(hThread);
|
|
}
|
|
} |