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* Moved dedicated server command line parameter init to 'init.cpp'. * Registered 'SV_Main' on the client, this is engine code (lower level 'local' server wrappers). * Disabled registration of Weapon_Bolt, although this is shared game code, this particular file is only used for the SERVER at this moment. * Added the '-noserverdll' command lien parameter to instruct our loader.dll to load the client.dll instead. * Adjusted the loader and sdklauncher project to support the loading of client.dll.
48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
#ifndef LAUNCHER_H
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#define LAUNCHER_H
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inline CMemory p_LauncherMain;
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inline int(*v_LauncherMain)(HINSTANCE hInstance);
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inline CMemory p_TopLevelExceptionFilter;
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inline LONG(*v_TopLevelExceptionFilter)(EXCEPTION_POINTERS* pExceptionPointer);
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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inline CMemory p_RemoveSpuriousGameParameters;
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inline void*(*v_RemoveSpuriousGameParameters)(void);
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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const char* ExitCodeToString(int nCode);
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///////////////////////////////////////////////////////////////////////////////
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class VLauncher : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("LauncherMain", p_LauncherMain.GetPtr());
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LogFunAdr("TopLevelExceptionFilter", p_TopLevelExceptionFilter.GetPtr());
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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LogFunAdr("RemoveSpuriousGameParameters", p_RemoveSpuriousGameParameters.GetPtr());
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetFun(void) const
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{
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p_LauncherMain = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 8B C8 E8 ?? ?? ?? ?? CC").FollowNearCallSelf();
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v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE)>();
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p_TopLevelExceptionFilter = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 05 ?? ?? ?? ?? 48 8B D9 48 85 C0 74 06");
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v_TopLevelExceptionFilter = p_TopLevelExceptionFilter.RCast<LONG(*)(EXCEPTION_POINTERS*)>();
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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p_RemoveSpuriousGameParameters = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 33 ED 48 8D 3D ?? ?? ?? ??");
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v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
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#endif // !GAMEDLL_S0 || !GAMEDLL_S1
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // LAUNCHER_H
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