r5sdk/r5dev/launcher/launcher.h
Kawe Mazidjatari ddfaea6ce2 Fix client.dll loading
* Moved dedicated server command line parameter init to 'init.cpp'.
* Registered 'SV_Main' on the client, this is engine code (lower level 'local' server wrappers).
* Disabled registration of Weapon_Bolt, although this is shared game code, this particular file is only used for the SERVER at this moment.
* Added the '-noserverdll' command lien parameter to instruct our loader.dll to load the client.dll instead.
* Adjusted the loader and sdklauncher project to support the loading of client.dll.
2023-07-19 16:00:36 +02:00

48 lines
1.9 KiB
C++

#ifndef LAUNCHER_H
#define LAUNCHER_H
inline CMemory p_LauncherMain;
inline int(*v_LauncherMain)(HINSTANCE hInstance);
inline CMemory p_TopLevelExceptionFilter;
inline LONG(*v_TopLevelExceptionFilter)(EXCEPTION_POINTERS* pExceptionPointer);
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
inline CMemory p_RemoveSpuriousGameParameters;
inline void*(*v_RemoveSpuriousGameParameters)(void);
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
const char* ExitCodeToString(int nCode);
///////////////////////////////////////////////////////////////////////////////
class VLauncher : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("LauncherMain", p_LauncherMain.GetPtr());
LogFunAdr("TopLevelExceptionFilter", p_TopLevelExceptionFilter.GetPtr());
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
LogFunAdr("RemoveSpuriousGameParameters", p_RemoveSpuriousGameParameters.GetPtr());
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
}
virtual void GetFun(void) const
{
p_LauncherMain = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 8B C8 E8 ?? ?? ?? ?? CC").FollowNearCallSelf();
v_LauncherMain = p_LauncherMain.RCast<int(*)(HINSTANCE)>();
p_TopLevelExceptionFilter = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B 05 ?? ?? ?? ?? 48 8B D9 48 85 C0 74 06");
v_TopLevelExceptionFilter = p_TopLevelExceptionFilter.RCast<LONG(*)(EXCEPTION_POINTERS*)>();
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
p_RemoveSpuriousGameParameters = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 81 EC ?? ?? ?? ?? 33 ED 48 8D 3D ?? ?? ?? ??");
v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast<void* (*)(void)>();
#endif // !GAMEDLL_S0 || !GAMEDLL_S1
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // LAUNCHER_H