r5sdk/r5dev/gameui/IConsole.h
Kawe Mazidjatari 3414a2cd2c ImGui panel improvements
* Eliminated all forms of concurrency for CConsole logger.
* Used enum for determining which theme user loaded (DEFAULT, LEGACY, MODERN).
* Fixed issue where browser panel doesn't have the same frame padding as the console for the modern theme.
* Fixed issue where the history items count shows number higher than maximum until updated (updates vector before displaying, else this happens in g_pConsole->RunTask which is the operation that happens before we add new elements to the vector, thus showing the wrong count as this size is getting corrected the next frame after we painted, we don't update the summary each frame for performance reasons).
2022-08-22 01:10:18 +02:00

120 lines
4.3 KiB
C++

#pragma once
#ifndef DEDICATED
#include "common/sdkdefs.h"
#include "windows/resource.h"
#include "public/isurfacesystem.h"
#include "thirdparty/imgui/include/imgui_logger.h"
#include "thirdparty/imgui/include/imgui_utility.h"
class CConsole : public ISurface
{
public:
///////////////////////////////////////////////////////////////////////////
CConsole(void);
virtual ~CConsole(void);
virtual bool Init(void);
virtual void Think(void);
virtual void RunFrame(void);
virtual void RunTask(void);
virtual void DrawSurface(void);
private:
void OptionsPanel(void);
void SuggestPanel(void);
bool AutoComplete(void);
void ResetAutoComplete(void);
void ClearAutoComplete(void);
void FindFromPartial(void);
void ProcessCommand(const char* pszCommand);
void BuildSummary(string svConVar = "");
void ClampLogSize(void);
void ClampHistorySize(void);
bool LoadFlagIcons(void);
int ColorCodeFlags(int nFlags) const;
int TextEditCallback(ImGuiInputTextCallbackData* pData);
static int TextEditCallbackStub(ImGuiInputTextCallbackData* pData);
///////////////////////////////////////////////////////////////////////////
public:
void AddLog(const ConLog_t& conLog);
private:
void AddLog(const ImVec4& color, const char* fmt, ...) IM_FMTARGS(2);
void ClearLog(void);
///////////////////////////////////////////////////////////////////////////
virtual void SetStyleVar(void);
private:
///////////////////////////////////////////////////////////////////////////
const char* m_pszConsoleLabel = nullptr;
const char* m_pszLoggingLabel = nullptr;
char m_szInputBuf[512] = { '\0' };
char m_szSummary[512] = { '\0' };
char m_szWindowLabel[512] = { '\0' };
vector<string> m_vCommands;
vector<string> m_vHistory;
ssize_t m_nHistoryPos = -1;
int m_nScrollBack = 0;
int m_nSelectBack = 0;
float m_flScrollX = 0.f;
float m_flScrollY = 0.f;
float m_flFadeAlpha = 0.f;
bool m_bInitialized = false;
bool m_bReclaimFocus = false;
bool m_bCopyToClipBoard = false;
bool m_bCanAutoComplete = false;
bool m_bSuggestActive = false;
bool m_bSuggestMoved = false;
bool m_bSuggestUpdate = false;
ssize_t m_nSuggestPos = -1;
vector<CSuggest> m_vSuggest;
vector<MODULERESOURCE> m_vFlagIcons;
ImGuiStyle_t m_Style = ImGuiStyle_t::NONE;
ImVec2 m_ivSuggestWindowPos;
ImVec2 m_ivSuggestWindowSize;
CTextLogger m_Logger;
mutable std::mutex m_Mutex;
ImGuiInputTextFlags m_nInputFlags =
ImGuiInputTextFlags_AutoCaretEnd |
ImGuiInputTextFlags_CallbackCompletion |
ImGuiInputTextFlags_CallbackHistory |
ImGuiInputTextFlags_CallbackAlways |
ImGuiInputTextFlags_CallbackEdit |
ImGuiInputTextFlags_EnterReturnsTrue |
ImGuiInputTextFlags_NoUndoRedo;
ImGuiWindowFlags m_nSuggestFlags =
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoTitleBar |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoFocusOnAppearing |
ImGuiWindowFlags_AlwaysVerticalScrollbar |
ImGuiWindowFlags_AlwaysHorizontalScrollbar;
ImGuiWindowFlags m_nLoggingFlags =
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_HorizontalScrollbar |
ImGuiWindowFlags_AlwaysVerticalScrollbar;
public:
bool m_bActivate = false;
vector<CSuggest> m_vsvCommandBases;
};
///////////////////////////////////////////////////////////////////////////////
extern CConsole* g_pConsole;
#endif // !DEDICATED