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Draw the RUI console overlay and logging etc in CEngineVGui::Paint. cl_showfps is no longer required to render the log system.
52 lines
3.4 KiB
C++
52 lines
3.4 KiB
C++
#pragma once
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#include "client/cdll_engine_int.h"
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/* ==== CMATSYSTEMSURFACE =============================================================================================================================================== */
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inline CMemory p_CMatSystemSurface_DrawColoredText;
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inline auto CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void* thisptr, int font, int fontHeight, int offsetX, int offsetY, int red, int green, int blue, int alpha, const char* text, ...)>();
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class CMatSystemSurface
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{
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};
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inline CMatSystemSurface* g_pMatSystemSurface;
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inline CMatSystemSurface* g_pMatSystemSurfaceReference;
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///////////////////////////////////////////////////////////////////////////////
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class VMatSystemSurface : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CMatSystemSurface::DrawColoredText : {:#18x} |\n", p_CMatSystemSurface_DrawColoredText.GetPtr());
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spdlog::debug("| VAR: g_pMatSystemSurface : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMatSystemSurface));
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spdlog::debug("| VAR: g_pMatSystemSurfaceReference : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pMatSystemSurfaceReference));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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p_CMatSystemSurface_DrawColoredText = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x8B\xDC\x48\x83\xEC\x68\x49\x8D\x43\x58\x0F\x57\xC0"), "xxxxxxxxxxxxxx");
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CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast<void* (*)(void*, int, int, int, int, int, int, int, int, const char*, ...)>(); /*4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0*/
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}
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virtual void GetVar(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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g_pMatSystemSurface = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"),
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"xxx?????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????").ResolveRelativeAddressSelf(0x3, 0x8).GetPtr();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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g_pMatSystemSurface = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x83\xEC\x28\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxx?????xxx????")
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.FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).RCast<CMatSystemSurface*>();
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#endif
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g_pMatSystemSurfaceReference = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x8B\x81\x00\x00\x00\x00"), "xxx????xxxxxxxxxxxx????xxxxxxxxxxx????")
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.ResolveRelativeAddressSelf(0x3, 0x7).RCast<CMatSystemSurface*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VMatSystemSurface);
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