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* Added some getters in 'CBaseEntity' and 'CServerNetworkProperty'. * Implemented 'CPlayer::SetTimeBase'. * WIP implementation of 'CPlayer::RunNullCommand'.
31 lines
621 B
C++
31 lines
621 B
C++
//===== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#ifndef SERVERNETWORKPROPERTY_H
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#define SERVERNETWORKPROPERTY_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "public/iservernetworkable.h"
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#include "public/server_class.h"
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#include "public/edict.h"
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struct CServerNetworkProperty : IServerNetworkable
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{
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public:
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edict_t GetEdict() const;
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private:
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CBaseEntity* m_pOuter;
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ServerClass* m_pServerClass;
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int m_edict;
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int m_hParent;
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};
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#endif // SERVERNETWORKPROPERTY_H
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