r5sdk/r5dev/game/shared/r1/weapon_bolt.h
Kawe Mazidjatari 46390ba875 Additional reduction of untyped variables
These were not caught by the regex due to typos, or additional symbols that were not taken into account when making the regex.
2023-07-03 00:02:08 +02:00

46 lines
1.7 KiB
C++

#ifndef GAME_WEAPON_BOLT_H
#define GAME_WEAPON_BOLT_H
#ifndef CLIENT_DLL
#include <game/server/baseentity.h>
#include <game/server/player.h>
#else
#include <game/client/c_baseentity.h>
#include <game/client/c_baseplayer.h>
#endif
CBaseEntity* CreateWeaponBolt(Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* unkEnt,
int a6, int modelindex, int a8, unsigned __int8 a9, unsigned int a10, CBaseEntity* weaponEnt);
inline CMemory p_CreateWeaponBolt;
inline CBaseEntity*(*v_CreateWeaponBolt)(
Vector3D* origin, Vector3D* end, __int64 unused, float scale, CPlayer* player,
int a6, int modelindex, int a8, unsigned __int8 a9, unsigned int a10, CBaseEntity* weapon);
///////////////////////////////////////////////////////////////////////////////
class V_Weapon_Bolt : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("CreateWeaponBolt", p_CreateWeaponBolt.GetPtr());
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
p_CreateWeaponBolt = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 56 57 41 54 41 55 41 56 48 81 EC ?? ?? ?? ??");
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
p_CreateWeaponBolt = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 74 24 ?? 57 41 56 41 57 48 83 EC 70");
#endif
v_CreateWeaponBolt = p_CreateWeaponBolt.RCast<CBaseEntity* (*)(
Vector3D*, Vector3D*, __int64, float, CPlayer*,
int, int, int, unsigned __int8, unsigned int, CBaseEntity*)>();
}
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////
#endif // GAME_WEAPON_BOLT_H