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* Codebase restructured to SourceSDK codebase style and .cpp/.h assertion paths in the game executable. * Document most functions with valve style 'Purpose' blocks. * Rename variables to match the rest of the codebase and Valve's naming convention. * Dedicated DLL and the SDKLauncher now share the same codebase as the DevSDK. * Obtain globals or pointers directly instead of waiting for runtime initialized data. * Dynamically search for all functions and globals (this doesn't count for dedicated yet!). * Initialize most in-SDK variables. * Move certain prints and other utilities under ConVars to reduce verbosity and increase performance. * Print all pattern scan results through a virtual function to make it easier to add and debug new patterns in the future. * Type global var pointers appropriately if class or type is known and implemented. * Forward declare 'CClient' class to avoid having 2 'g_pClient' copies. * Add IDA's pseudo definitions for easier prototyping with decompiled assembly code. * RPAK decompress Command callback implementation. * Load decompressed RPaks from 'paks\Win32\' overriding the ones in 'paks\Win64\' (the decompress callback will automatically fix the header and write it to 'paks\Win32\'). * VPK decompress Command callback implementation. * Move CRC32 ands Adler32 to implementation files. * Server will print out more details about the connecting client. * Upgrade ImGui lib to v1.86. * Don't compile id3dx.h for dedicated. * Don't compile id3dx.cpp for dedicated * Implement DevMsg print function allowing to print information to the in-game VGUI/RUI console overlay, ImGui console overlay and the external windows console * Fixed bug where the Error function would not properly terminate the process when an error is called. This caused access violations for critical/non-recoverable errors. * Fixed bug where the game would crash if the console or server browser was enabled while the game was still starting up. * Several bug fixes for the dedicated server (warning: dedicated is still considered work-in-progress!).
119 lines
3.4 KiB
C++
119 lines
3.4 KiB
C++
// Copyright(c) 2015-present, Gabi Melman & spdlog contributors.
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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#pragma once
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#ifdef __ANDROID__
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#include <thirdparty/spdlog/include/details/fmt_helper.h>
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#include <thirdparty/spdlog/include/details/null_mutex.h>
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#include <thirdparty/spdlog/include/details/os.h>
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#include <thirdparty/spdlog/include/sinks/base_sink.h>
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#include <thirdparty/spdlog/include/details/synchronous_factory.h>
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#include <android/log.h>
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#include <chrono>
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#include <mutex>
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#include <string>
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#include <thread>
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#if !defined(SPDLOG_ANDROID_RETRIES)
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#define SPDLOG_ANDROID_RETRIES 2
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#endif
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namespace spdlog {
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namespace sinks {
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/*
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* Android sink (logging using __android_log_write)
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*/
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template<typename Mutex>
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class android_sink final : public base_sink<Mutex>
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{
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public:
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explicit android_sink(std::string tag = "spdlog", bool use_raw_msg = false)
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: tag_(std::move(tag))
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, use_raw_msg_(use_raw_msg)
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{}
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protected:
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void sink_it_(const details::log_msg &msg) override
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{
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const android_LogPriority priority = convert_to_android_(msg.level);
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memory_buf_t formatted;
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if (use_raw_msg_)
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{
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details::fmt_helper::append_string_view(msg.payload, formatted);
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}
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else
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{
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base_sink<Mutex>::formatter_->format(msg, formatted);
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}
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formatted.push_back('\0');
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const char *msg_output = formatted.data();
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// See system/core/liblog/logger_write.c for explanation of return value
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int ret = __android_log_write(priority, tag_.c_str(), msg_output);
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int retry_count = 0;
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while ((ret == -11 /*EAGAIN*/) && (retry_count < SPDLOG_ANDROID_RETRIES))
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{
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details::os::sleep_for_millis(5);
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ret = __android_log_write(priority, tag_.c_str(), msg_output);
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retry_count++;
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}
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if (ret < 0)
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{
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throw_spdlog_ex("__android_log_write() failed", ret);
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}
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}
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void flush_() override {}
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private:
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static android_LogPriority convert_to_android_(spdlog::level::level_enum level)
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{
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switch (level)
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{
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case spdlog::level::trace:
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return ANDROID_LOG_VERBOSE;
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case spdlog::level::debug:
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return ANDROID_LOG_DEBUG;
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case spdlog::level::info:
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return ANDROID_LOG_INFO;
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case spdlog::level::warn:
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return ANDROID_LOG_WARN;
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case spdlog::level::err:
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return ANDROID_LOG_ERROR;
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case spdlog::level::critical:
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return ANDROID_LOG_FATAL;
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default:
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return ANDROID_LOG_DEFAULT;
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}
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}
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std::string tag_;
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bool use_raw_msg_;
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};
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using android_sink_mt = android_sink<std::mutex>;
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using android_sink_st = android_sink<details::null_mutex>;
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} // namespace sinks
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// Create and register android syslog logger
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template<typename Factory = spdlog::synchronous_factory>
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inline std::shared_ptr<logger> android_logger_mt(const std::string &logger_name, const std::string &tag = "spdlog")
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{
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return Factory::template create<sinks::android_sink_mt>(logger_name, tag);
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}
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template<typename Factory = spdlog::synchronous_factory>
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inline std::shared_ptr<logger> android_logger_st(const std::string &logger_name, const std::string &tag = "spdlog")
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{
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return Factory::template create<sinks::android_sink_st>(logger_name, tag);
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}
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} // namespace spdlog
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#endif // __ANDROID__
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