r5sdk/r5dev/game/shared/predictioncopy.h
Kawe Mazidjatari 1cf03355a5 Light cleanup and work for future
Moved some structures around and added ehandle headers.
2023-01-19 02:03:36 +01:00

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//====== Copyright <20> 1996-2005, Valve Corporation, All rights reserved. =======//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PREDICTIONCOPY_H
#define PREDICTIONCOPY_H
#ifdef _WIN32
#pragma once
#endif
#include "ehandle.h"
#include "public/baseentity.h"
#if defined( CLIENT_DLL )
class C_BaseEntity;
typedef CHandle<C_BaseEntity> EHANDLE;
#else
class CBaseEntity;
typedef CHandle<CBaseEntity> EHANDLE;
#endif
#endif // PREDICTIONCOPY_H