r5sdk/r5dev/vpc/rson.h
Kawe Mazidjatari 46390ba875 Additional reduction of untyped variables
These were not caught by the regex due to typos, or additional symbols that were not taken into account when making the regex.
2023-07-03 00:02:08 +02:00

116 lines
3.0 KiB
C++

#pragma once
#include "mathlib/color.h"
#include "tier0/tslist.h"
#include "tier1/utlbuffer.h"
#include "public/ifilesystem.h"
#include "filesystem/filesystem.h"
class RSON
{
public:
enum eFieldType
{
RSON_NULL = 0x1,
RSON_STRING = 0x2,
RSON_VALUE = 0x4,
RSON_OBJECT = 0x8,
RSON_BOOLEAN = 0x10,
RSON_INTEGER = 0x20,
RSON_SIGNED_INTEGER = 0x40,
RSON_UNSIGNED_INTEGER = 0x80,
RSON_DOUBLE = 0x100,
RSON_ARRAY = 0x1000,
};
struct Field_t;
union Value_t
{
Field_t* pSubKey;
char* pszString;
__int64 integerValue;
};
// used for the root node of rson tree
struct Node_t
{
eFieldType m_Type;
int m_nValueCount;
Value_t m_Value;
Field_t* GetFirstSubKey()
{
if (m_Type & eFieldType::RSON_OBJECT)
return m_Value.pSubKey;
return NULL;
};
// does not support finding a key in a different level of the tree
Field_t* FindKey(const char* pszKeyName)
{
if ((m_Type & eFieldType::RSON_OBJECT) == 0)
return NULL;
for (Field_t* pKey = GetFirstSubKey(); pKey != nullptr; pKey = pKey->GetNextKey())
{
if (!_stricmp(pKey->m_pszName, pszKeyName))
return pKey;
}
return NULL;
}
};
// used for every other field of the rson tree
struct Field_t
{
char* m_pszName;
Node_t m_Node;
Field_t* m_pNext;
Field_t* m_pPrev;
Field_t* GetNextKey() { return m_pNext; };
Field_t* GetLastKey() { return m_pPrev; };
Field_t* GetFirstSubKey() { return m_Node.GetFirstSubKey(); };
Field_t* FindKey(const char* pszKeyName) { return m_Node.FindKey(pszKeyName); };
const char* GetString() { return (m_Node.m_Type == RSON_STRING) ? m_Node.m_Value.pszString : NULL; };
};
public:
static Node_t* LoadFromBuffer(const char* pszBufferName, char* pBuffer, eFieldType rootType);
static Node_t* LoadFromFile(const char* pszFilePath);
};
///////////////////////////////////////////////////////////////////////////////
inline CMemory p_RSON_LoadFromBuffer;
inline RSON::Node_t* (*RSON_LoadFromBuffer)(const char* bufName, char* buf, RSON::eFieldType rootType, __int64 a4, void* a5);
inline CMemory p_RSON_Free;
inline void (*RSON_Free)(RSON::Node_t* rson, CAlignedMemAlloc* allocator);
///////////////////////////////////////////////////////////////////////////////
class VRSON : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("RSON_LoadFromBuffer", p_RSON_LoadFromBuffer.GetPtr());
LogFunAdr("RSON_Free", p_RSON_Free.GetPtr());
}
virtual void GetFun(void) const
{
p_RSON_LoadFromBuffer = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 89 45 60 48 8B D8").FollowNearCallSelf();
RSON_LoadFromBuffer = p_RSON_LoadFromBuffer.RCast< RSON::Node_t* (*)(const char*, char*, RSON::eFieldType, __int64, void*)>();
p_RSON_Free = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 83 EF 01 75 E7").FollowNearCallSelf();
RSON_Free = p_RSON_Free.RCast<void(*)(RSON::Node_t*, CAlignedMemAlloc*)>();
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////