r5sdk/r5dev/engine/baseclientstate.h
Kawe Mazidjatari 3144227ec8 Update GetAdr implementations to feature spdlog
Fixed all alignments and reduced code verbosity
2022-05-13 14:53:25 +02:00

75 lines
4.5 KiB
C++

#pragma once
#include "engine/debugoverlay.h"
inline bool* cl_m_bPaused = nullptr;
inline int* cl_host_tickcount = nullptr;
///////////////////////////////////////////////////////////////////////////////
class CBaseClientState
{
public:
bool IsPaused();
float GetClientTime();
int GetClientTickCount() const; // Get the client tick count.
void SetClientTickCount(int tick); // Set the client tick count.
};
extern CBaseClientState* g_pBaseClientState;
/* ==== CCLIENTSTATE ==================================================================================================================================================== */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x56\x57\x41\x57\x00\x81\xEC\x20\x04\x00\x00\x45\x0F\xB6\xF9\x00\x00\x00\x00\x8B\xF1\x48"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 56 57 41 57 ?? 81 EC 20 04 ?? 00 45 0F B6 F9 ?? ?? ?? ?? 8B F1 48*/
//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
#elif defined (GAMEDLL_S2)
//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x0F\xB6"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 45 0F B6*/
//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
#elif defined (GAMEDLL_S3)
//inline CMemory p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x32"), "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 48 8B 32*/
//inline auto CClientState__CheckForResend = p_CClientState__CheckForResend.RCast<void(*)(CBaseClientState* thisptr, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6)>();
#endif
///////////////////////////////////////////////////////////////////////////////
class VBaseClientState : public IDetour
{
virtual void GetAdr(void) const
{
//spdlog::debug("| FUN: CClientState::CheckForResend : {:#18x} |\n", p_CClientState__CheckForResend.GetPtr());
spdlog::debug("| VAR: cl_m_bPaused : {:#18x} |\n", reinterpret_cast<uintptr_t>(cl_m_bPaused));
spdlog::debug("| VAR: cl_host_tickcount : {:#18x} |\n", reinterpret_cast<uintptr_t>(cl_host_tickcount));
spdlog::debug("+----------------------------------------------------------------+\n");
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
CMemory localRef = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
"\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????");
cl_m_bPaused = localRef.Offset(0x90)
.FindPatternSelf("80 3D ? ? ? 0B ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x2).RCast<bool*>();
cl_host_tickcount = localRef.Offset(0xC0)
.FindPatternSelf("66 0F 6E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast<int*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
CMemory localRef = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
"\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9"), "xxxxxxxxx????xxx");
cl_m_bPaused = localRef.Offset(0x70)
.FindPatternSelf("80 3D ? ? ? 01 ?", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast<bool*>();
cl_host_tickcount = localRef.Offset(0xC0)
.FindPatternSelf("66 0F 6E", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast<int*>();
#endif
}
virtual void GetCon(void) const
{
#ifndef DEDICATED
g_pBaseClientState = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x0F\x84\x00\x00\x00\x00\x48\x8D\x0D\x00\x00\x00\x00\x48\x83\xC4\x28"), "xx????xxx????xxxx").FindPatternSelf("48 8D").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CBaseClientState*>(); /*0F 84 ? ? ? ? 48 8D 0D ? ? ? ? 48 83 C4 28*/
#endif
}
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(VBaseClientState);