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Changed all loggers to use the internal 'CoreMsg/CoreMsgV' functions. Significantly reduced duplicate code and CPU time. Code is also much more robust. * Code now only acquires mutex lock when the actual logging part takes place. * Code now only checks and strip ANSI rows if its enabled to begin with. * Code now supports setting log levels, which ultimately could be tweaked with a cvar. * Changed logger and file names to be more readable. TODO: * The RCON protocol has to be modified to accommodate these changes.
34 lines
1.6 KiB
C++
34 lines
1.6 KiB
C++
#pragma once
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inline CMemory p_QHull_PrintFunc;
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inline auto v_QHull_PrintFunc = p_QHull_PrintFunc.RCast<int (*)(const char* fmt, ...)>();
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//inline CMemory p_speex_warning_int;
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//inline auto speex_warning_int = p_speex_warning_int.RCast<int (*)(FILE* stream, const char* format, ...)>();
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///////////////////////////////////////////////////////////////////////////////
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int QHull_PrintFunc(const char* fmt, ...);
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///////////////////////////////////////////////////////////////////////////////
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class VQHull : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("QHull_PrintFunc", p_QHull_PrintFunc.GetPtr());
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//LogFunAdr("speex_warning_int", p_speex_warning_int.GetPtr());
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}
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virtual void GetFun(void) const
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{
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p_QHull_PrintFunc = g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 B8 40 27 ?? ?? ?? ?? ?? ?? ?? 48");
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v_QHull_PrintFunc = p_QHull_PrintFunc.RCast<int (*)(const char* fmt, ...)>(); /*48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 B8 40 27 00 00 ?? ?? ?? ?? 00 48*/
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//p_speex_warning_int = g_GameDll.FindPatternSIMD("48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 56 57 48 83 EC 30 48 8B FA 48 8D 74 24 60 48 8B");
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//speex_warning_int = p_speex_warning_int.RCast<int (*)(FILE* stream, const char* format, ...)>(); /*48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 56 57 48 83 EC 30 48 8B FA 48 8D 74 24 60 48 8B*/
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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