mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Moved server/client headers and implementations into dedicated subfolder. Renamed Some classes to match the game binary (e.g. CBaseClient is now CClient). Removed redundant files.
78 lines
3.7 KiB
C++
78 lines
3.7 KiB
C++
#pragma once
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#include <engine/server/sv_main.h>
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enum class PaintMode_t
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{
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PAINT_UIPANELS = (1 << 0),
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PAINT_INGAMEPANELS = (1 << 1),
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};
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class CEngineVGui
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{
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public:
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void EnabledProgressBarForNextLoad(void)
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{
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int index = 31;
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CallVFunc<void>(index, this);
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}
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void ShowErrorMessage(void)
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{
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int index = 35;
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CallVFunc<void>(index, this);
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}
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void HideLoadingPlaque(void)
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{
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int index = 36;
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CallVFunc<void>(index, this);
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}
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};
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/* ==== CENGINEVGUI ===================================================================================================================================================== */
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inline CMemory p_CEngineVGui_Paint;
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inline auto CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(void* thisptr, PaintMode_t mode)>();
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inline CMemory p_CEngineVGui_Unknown;
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inline auto CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast<void** (*)(void* thisptr)>();
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inline CEngineVGui* g_pEngineVGui = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class VEngineVGui : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CEngineVGui::Paint : {:#18x} |\n", p_CEngineVGui_Paint.GetPtr());
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spdlog::debug("| FUN: CEngineVGui::Unknown : {:#18x} |\n", p_CEngineVGui_Unknown.GetPtr());
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spdlog::debug("| VAR: g_pEngineVGui : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pEngineVGui));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x89\x54\x24\x10\x55\x56\x41\x55\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxxxxx????");
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CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(void* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
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p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x8B\x81\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x4C\x3B\xC0\x74\x1F"), "xxx????xxx????xxxxx");
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CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast<void** (*)(void* thisptr)>(); /*4C 8B 81 ?? ?? ?? ?? 48 8D 05 ?? ?? ?? ?? 4C 3B C0 74 1F*/
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CEngineVGui_Paint = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x41\x55\x41\x56\x48\x83\xEC\x78\x44\x8B\xEA"), "xxxxxxxxxxx");
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CEngineVGui_Paint = p_CEngineVGui_Paint.RCast<int (*)(void* thisptr, PaintMode_t mode)>(); /*41 55 41 56 48 83 EC 78 44 8B EA*/
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p_CEngineVGui_Unknown = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00\x48\x8B\xD9\x48\x39\x81\x00\x00\x00\x00\x74\x29"), "xxxxxxxxx????xxxxxx????xx");
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CEngineVGui_Unknown = p_CEngineVGui_Unknown.RCast<void** (*)(void* thisptr)>(); /*40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ?? 48 8B D9 48 39 81 ?? ?? ?? ?? 74 29*/
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#endif
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}
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virtual void GetVar(void) const
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{
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g_pEngineVGui = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>(
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"\x48\x8B\xC4\x48\x89\x48\x08\x48\x89\x50\x10\x4C\x89\x40\x18\x4C\x89\x48\x20\x53\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\x48\x8D\x78\x10\xE8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8D\x54\x24\x00\x33\xFF\x4C\x8B\xCB\x41\xB8\x00\x00\x00\x00\x48\x89\x7C\x24\x00\x48\x8B\x08\x48\x83\xC9\x01\xE8\x00\x00\x00\x00\x85\xC0\x48\x8D\x54\x24\x00"),
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"xxxxxxxxxxxxxxxxxxxxxxxx????xxxxxxxx????xxxx?xxxx?xxxxxxx????xxxx?xxxxxxxx????xxxxxx?").FindPatternSelf("48 8D ?? ?? ?? ?? 01", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<CEngineVGui*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(VEngineVGui); |