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* Moved dedicated server command line parameter init to 'init.cpp'. * Registered 'SV_Main' on the client, this is engine code (lower level 'local' server wrappers). * Disabled registration of Weapon_Bolt, although this is shared game code, this particular file is only used for the SERVER at this moment. * Added the '-noserverdll' command lien parameter to instruct our loader.dll to load the client.dll instead. * Adjusted the loader and sdklauncher project to support the loading of client.dll.