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Find regex pattern: inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\); Replace regex pattern: inline $3(*$1)($4); This commit also removes the unnecessary initialization (which was required to type the auto variables), and therefore removed 6kb of unnecessary dynamic initialization code.
54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
#pragma once
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#include "public/icommandline.h"
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class CCommandLine : public ICommandLine // VTABLE @0x141369C78 in R5pc_r5launch_N1094_CL456479_2019_10_30_05_20_PM
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{
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public:
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static void StaticCreateCmdLine(CCommandLine* thisptr, const char* pszCommandLine);
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void AppendParametersFromFile(const char* const pszConfig);
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private:
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enum
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{
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MAX_PARAMETER_LEN = 128,
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MAX_PARAMETERS = 256,
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};
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char* m_pszCmdLine;
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char m_Pad[0x18]; // <-- thread/mutex stuff.
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int m_nParmCount;
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char* m_ppParms[MAX_PARAMETERS];
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};
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extern bool g_bCommandLineCreated;
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extern CCommandLine* g_pCmdLine;
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//-----------------------------------------------------------------------------
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// Instance singleton and expose interface to rest of code
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//-----------------------------------------------------------------------------
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inline CCommandLine* CommandLine(void)
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{
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return g_pCmdLine;
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}
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inline CMemory p_CCommandLine__CreateCmdLine;
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inline void(*v_CCommandLine__CreateCmdLine)(CCommandLine* thisptr, const char* pszCommandLine);
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///////////////////////////////////////////////////////////////////////////////
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class VCommandLine : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CCommandLine::CreateCmdLine", p_CCommandLine__CreateCmdLine.GetPtr());
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}
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virtual void GetFun(void) const
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{
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p_CCommandLine__CreateCmdLine = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 53 41 55 B8 ?? ?? ?? ??");
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v_CCommandLine__CreateCmdLine = p_CCommandLine__CreateCmdLine.RCast<void(*)(CCommandLine*, const char*)>();
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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