mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
* All libraries have been isolated from each other, and build into separate artifacts. * Project has been restructured to support isolating libraries. * CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example). * Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp). TODO: * Add a batch file to autogenerate all projects. * Add support for dedicated server. * Add support for client dll. Bugs: * Game crashes on the title screen after the UI script compiler has finished (root cause unknown). * Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
1385 lines
34 KiB
C++
1385 lines
34 KiB
C++
//=============================================================================//
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//
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// Purpose: Callback functions for ConVar's.
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "core/init.h"
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#include "windows/id3dx.h"
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#include "tier0/fasttimer.h"
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#include "tier1/cvar.h"
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#ifndef CLIENT_DLL
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#include "engine/server/sv_rcon.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "engine/client/cl_rcon.h"
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#include "engine/client/cdll_engine_int.h"
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#endif // !DEDICATED
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#include "engine/client/client.h"
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#include "engine/net.h"
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#include "engine/host_cmd.h"
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#include "engine/host_state.h"
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#include "engine/enginetrace.h"
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#ifndef CLIENT_DLL
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#include "engine/server/server.h"
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#endif // !CLIENT_DLL
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#include "rtech/rtech_game.h"
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#include "rtech/rtech_utils.h"
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#include "filesystem/basefilesystem.h"
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#include "filesystem/filesystem.h"
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#include "vpklib/packedstore.h"
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#include "vscript/vscript.h"
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#include "ebisusdk/EbisuSDK.h"
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#ifndef DEDICATED
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#include "gameui/IBrowser.h"
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#include "gameui/IConsole.h"
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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#include "networksystem/bansystem.h"
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#endif // !CLIENT_DLL
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#include "public/edict.h"
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#include "public/worldsize.h"
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#include "mathlib/crc32.h"
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#include "mathlib/mathlib.h"
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#include "common/completion.h"
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#include "common/callback.h"
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#ifndef DEDICATED
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#include "materialsystem/cmaterialglue.h"
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#endif // !DEDICATED
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#include "public/bspflags.h"
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#include "public/cmodel.h"
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#include "public/idebugoverlay.h"
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#ifndef CLIENT_DLL
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#include "game/server/detour_impl.h"
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#include "game/server/gameinterface.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "game/client/cliententitylist.h"
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#include "game/client/viewrender.h"
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#endif // !DEDICATED
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/*
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=====================
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MP_GameMode_Changed_f
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=====================
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*/
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void MP_GameMode_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
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{
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SetupGamemode(mp_gamemode->GetString());
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}
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/*
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=====================
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MP_HostName_Changed_f
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=====================
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*/
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void MP_HostName_Changed_f(IConVar* pConVar, const char* pOldString, float flOldValue)
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{
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#ifndef DEDICATED
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g_pBrowser->SetHostName(pylon_matchmaking_hostname->GetString());
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#endif // !DEDICATED
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}
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#ifndef DEDICATED
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/*
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=====================
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ToggleConsole_f
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=====================
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*/
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void ToggleConsole_f(const CCommand& args)
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{
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g_pConsole->m_bActivate ^= true;
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ResetInput(); // Disable input to game when console is drawn.
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}
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/*
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=====================
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ToggleBrowser_f
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=====================
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*/
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void ToggleBrowser_f(const CCommand& args)
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{
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g_pBrowser->m_bActivate ^= true;
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ResetInput(); // Disable input to game when browser is drawn.
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}
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#endif // !DEDICATED
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#ifndef CLIENT_DLL
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/*
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=====================
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Host_Kick_f
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=====================
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*/
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void Host_Kick_f(const CCommand& args)
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{
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if (args.ArgC() < 2)
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{
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return;
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}
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g_pBanSystem->KickPlayerByName(args.Arg(1));
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}
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/*
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=====================
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Host_KickID_f
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=====================
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*/
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void Host_KickID_f(const CCommand& args)
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{
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if (args.ArgC() < 2) // Do we at least have 2 arguments?
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{
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return;
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}
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g_pBanSystem->KickPlayerById(args.Arg(1));
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}
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/*
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=====================
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Host_Ban_f
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=====================
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*/
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void Host_Ban_f(const CCommand& args)
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{
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if (args.ArgC() < 2)
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{
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return;
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}
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g_pBanSystem->BanPlayerByName(args.Arg(1));
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}
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/*
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=====================
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Host_BanID_f
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=====================
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*/
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void Host_BanID_f(const CCommand& args)
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{
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if (args.ArgC() < 2)
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return;
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g_pBanSystem->BanPlayerById(args.Arg(1));
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}
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/*
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=====================
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Host_Unban_f
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=====================
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*/
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void Host_Unban_f(const CCommand& args)
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{
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if (args.ArgC() < 2)
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{
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return;
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}
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g_pBanSystem->UnbanPlayer(args.Arg(1));
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}
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/*
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=====================
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Host_ReloadBanList_f
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=====================
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*/
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void Host_ReloadBanList_f(const CCommand& args)
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{
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g_pBanSystem->Load(); // Reload banned list.
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}
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/*
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=====================
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Host_ReloadPlaylists_f
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=====================
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*/
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void Host_ReloadPlaylists_f(const CCommand& args)
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{
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_DownloadPlaylists_f();
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KeyValues::InitPlaylists(); // Re-Init playlist.
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}
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/*
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=====================
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Host_Changelevel_f
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Goes to a new map,
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taking all clients along
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=====================
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*/
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void Host_Changelevel_f(const CCommand& args)
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{
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if (args.ArgC() >= 2
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&& IsOriginInitialized()
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&& g_pServer->IsActive())
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{
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v_SetLaunchOptions(args);
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v_HostState_ChangeLevelMP(args[1], args[2]);
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}
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}
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/*
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=====================
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Detour_HotSwap_f
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Hot swaps the NavMesh
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while the game is running
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=====================
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*/
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void Detour_HotSwap_f(const CCommand& args)
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{
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if (!g_pServer->IsActive())
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return; // Only execute if server is initialized and active.
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DevMsg(eDLL_T::SERVER, "Executing NavMesh hot swap for level '%s'\n",
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g_ServerGlobalVariables->m_pszMapName);
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CFastTimer timer;
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timer.Start();
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Detour_HotSwap();
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timer.End();
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DevMsg(eDLL_T::SERVER, "Hot swap took '%lf' seconds\n", timer.GetDuration().GetSeconds());
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}
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#endif // !CLIENT_DLL
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/*
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=====================
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Pak_ListPaks_f
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=====================
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*/
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void Pak_ListPaks_f(const CCommand& args)
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{
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DevMsg(eDLL_T::RTECH, "| id | name | status | asset count |\n");
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DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
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uint32_t nTotalLoaded = 0;
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for (int16_t i = 0, n = *g_pLoadedPakCount; i < n; ++i)
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{
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const RPakLoadedInfo_t& info = g_pLoadedPakInfo[i];
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if (info.m_nStatus == RPakStatus_t::PAK_STATUS_FREED)
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continue;
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const char* szRpakStatus = g_pRTech->PakStatusToString(info.m_nStatus);
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// todo: make status into a string from an array/vector
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DevMsg(eDLL_T::RTECH, "| %04i | %-50s | %-36s | %11i |\n", info.m_nHandle, info.m_pszFileName, szRpakStatus, info.m_nAssetCount);
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nTotalLoaded++;
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}
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DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
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DevMsg(eDLL_T::RTECH, "| %18i loaded paks. |\n", nTotalLoaded);
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DevMsg(eDLL_T::RTECH, "|------|----------------------------------------------------|--------------------------------------|-------------|\n");
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}
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/*
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=====================
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Pak_ListTypes_f
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=====================
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*/
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void Pak_ListTypes_f(const CCommand& args)
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{
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DevMsg(eDLL_T::RTECH, "| ext | description | version | header size | native size |\n");
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DevMsg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
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uint32_t nRegistered = 0;
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for (int8_t i = 0; i < PAK_MAX_TYPES; ++i)
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{
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RPakAssetBinding_t* type = &g_pPakGlobals->m_nAssetBindings[i];
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if (!type->m_szDescription)
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continue;
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DevMsg(eDLL_T::RTECH, "| %-4s | %-25s | %7i | %11i | %11i |\n", FourCCToString(type->m_nExtension).c_str(), type->m_szDescription, type->m_iVersion, type->m_iSubHeaderSize, type->m_iNativeClassSize);
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nRegistered++;
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}
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DevMsg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
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DevMsg(eDLL_T::RTECH, "| %18i registered types. |\n", nRegistered);
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DevMsg(eDLL_T::RTECH, "|------|---------------------------|---------|-------------|-------------|\n");
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}
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/*
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=====================
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Pak_RequestUnload_f
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=====================
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*/
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void Pak_RequestUnload_f(const CCommand& args)
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{
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if (args.ArgC() < 2)
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{
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return;
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}
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try
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{
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if (args.HasOnlyDigits(1))
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{
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const RPakHandle_t pakHandle = std::stoi(args.Arg(1));
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const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
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if (!pakInfo)
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{
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throw std::exception("Found no pak entry for specified handle.");
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}
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const string pakName = pakInfo->m_pszFileName;
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!pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak unload for handle '%d'\n", pakHandle);
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g_pakLoadApi->UnloadPak(pakHandle);
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}
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else
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{
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const RPakLoadedInfo_t* pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
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if (!pakInfo)
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{
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throw std::exception("Found no pak entry for specified name.");
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}
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DevMsg(eDLL_T::RTECH, "Requested pak unload for file '%s'\n", args.Arg(1));
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g_pakLoadApi->UnloadPak(pakInfo->m_nHandle);
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}
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}
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catch (const std::exception& e)
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{
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Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what());
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return;
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}
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}
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/*
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=====================
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Pak_RequestLoad_f
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=====================
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*/
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void Pak_RequestLoad_f(const CCommand& args)
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{
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g_pakLoadApi->LoadAsync(args.Arg(1));
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}
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/*
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=====================
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Pak_Swap_f
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=====================
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*/
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void Pak_Swap_f(const CCommand& args)
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{
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try
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{
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string pakName;
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RPakHandle_t pakHandle = 0;
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RPakLoadedInfo_t* pakInfo = nullptr;
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if (args.HasOnlyDigits(1))
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{
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pakHandle = std::stoi(args.Arg(1));
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pakInfo = g_pRTech->GetPakLoadedInfo(pakHandle);
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if (!pakInfo)
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{
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throw std::exception("Found no pak entry for specified handle.");
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}
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pakName = pakInfo->m_pszFileName;
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}
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else
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{
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pakName = args.Arg(1);
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pakInfo = g_pRTech->GetPakLoadedInfo(args.Arg(1));
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if (!pakInfo)
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{
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throw std::exception("Found no pak entry for specified name.");
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}
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pakHandle = pakInfo->m_nHandle;
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}
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!pakName.empty() ? DevMsg(eDLL_T::RTECH, "Requested pak swap for file '%s'\n", pakName.c_str()) : DevMsg(eDLL_T::RTECH, "Requested pak swap for handle '%d'\n", pakHandle);
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g_pakLoadApi->UnloadPak(pakHandle);
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while (pakInfo->m_nStatus != RPakStatus_t::PAK_STATUS_FREED) // Wait till this slot gets free'd.
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std::this_thread::sleep_for(std::chrono::seconds(1));
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g_pakLoadApi->LoadAsync(pakName.c_str());
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}
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catch (const std::exception& e)
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{
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Error(eDLL_T::RTECH, NO_ERROR, "%s - %s\n", __FUNCTION__, e.what());
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return;
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}
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}
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/*
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=====================
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RTech_StringToGUID_f
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=====================
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*/
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void RTech_StringToGUID_f(const CCommand& args)
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{
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if (args.ArgC() < 2)
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{
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return;
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}
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unsigned long long guid = g_pRTech->StringToGuid(args.Arg(1));
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DevMsg(eDLL_T::RTECH, "______________________________________________________________\n");
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DevMsg(eDLL_T::RTECH, "] RTECH_HASH ]------------------------------------------------\n");
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DevMsg(eDLL_T::RTECH, "] GUID: '0x%llX'\n", guid);
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}
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/*
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=====================
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RTech_Decompress_f
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Decompresses input RPak file and
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dumps results to 'paks\Win32\*.rpak'
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=====================
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*/
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void RTech_Decompress_f(const CCommand& args)
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{
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if (args.ArgC() < 2)
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{
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return;
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}
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static const string svModDir = "paks\\Win32\\";
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static const string svBaseDir = "paks\\Win64\\";
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const string svPakNameOut = svModDir + args.Arg(1);
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const string svPakNameIn = svBaseDir + args.Arg(1);
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DevMsg(eDLL_T::RTECH, "______________________________________________________________\n");
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DevMsg(eDLL_T::RTECH, "-+ RTech decompress ------------------------------------------\n");
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if (!FileSystem()->FileExists(svPakNameIn.c_str(), "GAME"))
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{
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Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' does not exist!\n", __FUNCTION__, svPakNameIn.c_str());
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return;
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}
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DevMsg(eDLL_T::RTECH, " |-+ Processing: '%s'\n", svPakNameIn.c_str());
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FileHandle_t hPakFile = FileSystem()->Open(svPakNameIn.c_str(), "rb", "GAME");
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if (!hPakFile)
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{
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Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, svPakNameIn.c_str());
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return;
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}
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uint32_t nPakLen = FileSystem()->Size(hPakFile);
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uint8_t* pPakBuf = MemAllocSingleton()->Alloc<uint8_t>(nPakLen);
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FileSystem()->Read(pPakBuf, nPakLen, hPakFile);
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FileSystem()->Close(hPakFile);
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RPakHeader_t* pHeader = reinterpret_cast<RPakHeader_t*>(pPakBuf);
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uint16_t flags = (pHeader->m_nFlags[0] << 8) | pHeader->m_nFlags[1];
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SYSTEMTIME systemTime;
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FileTimeToSystemTime(&pHeader->m_nFileTime, &systemTime);
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DevMsg(eDLL_T::RTECH, " | |-+ Header ------------------------------------------------\n");
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DevMsg(eDLL_T::RTECH, " | |-- Magic : '0x%08X'\n", pHeader->m_nMagic);
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DevMsg(eDLL_T::RTECH, " | |-- Version : '%hu'\n", pHeader->m_nVersion);
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DevMsg(eDLL_T::RTECH, " | |-- Flags : '0x%04hX'\n", flags);
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DevMsg(eDLL_T::RTECH, " | |-- Time : '%hu-%hu-%hu/%hu %hu:%hu:%hu.%hu'\n",systemTime.wYear,systemTime.wMonth,systemTime.wDay, systemTime.wDayOfWeek, systemTime.wHour, systemTime.wMinute, systemTime.wSecond, systemTime.wMilliseconds);
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DevMsg(eDLL_T::RTECH, " | |-- Hash : '0x%08llX'\n", pHeader->m_nHash);
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DevMsg(eDLL_T::RTECH, " | |-- Entries : '%u'\n", pHeader->m_nAssetEntryCount);
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DevMsg(eDLL_T::RTECH, " | |-+ Compression -----------------------------------------\n");
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DevMsg(eDLL_T::RTECH, " | |-- Size comp: '%llu'\n", pHeader->m_nSizeDisk);
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DevMsg(eDLL_T::RTECH, " | |-- Size decp: '%llu'\n", pHeader->m_nSizeMemory);
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if (pHeader->m_nMagic != RPAK_MAGIC)
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{
|
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Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' has invalid magic!\n", __FUNCTION__, svPakNameIn.c_str());
|
|
MemAllocSingleton()->Free(pPakBuf);
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|
|
return;
|
|
}
|
|
if ((pHeader->m_nFlags[1] & 1) != 1)
|
|
{
|
|
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' already decompressed!\n", __FUNCTION__, svPakNameIn.c_str());
|
|
MemAllocSingleton()->Free(pPakBuf);
|
|
|
|
return;
|
|
}
|
|
if (pHeader->m_nSizeDisk != nPakLen)
|
|
{
|
|
Error(eDLL_T::RTECH, NO_ERROR, "%s - pak file '%s' decompressed size '%llu' doesn't match expected size '%llu'!\n", __FUNCTION__, svPakNameIn.c_str(), nPakLen, pHeader->m_nSizeMemory);
|
|
MemAllocSingleton()->Free(pPakBuf);
|
|
|
|
return;
|
|
}
|
|
|
|
RPakDecompState_t decompState;
|
|
uint64_t nDecompSize = g_pRTech->DecompressPakFileInit(&decompState, pPakBuf, nPakLen, NULL, sizeof(RPakHeader_t));
|
|
|
|
if (nDecompSize == pHeader->m_nSizeDisk)
|
|
{
|
|
Error(eDLL_T::RTECH, NO_ERROR, "%s - calculated size: '%llu' expected: '%llu'!\n", __FUNCTION__, nDecompSize, pHeader->m_nSizeMemory);
|
|
MemAllocSingleton()->Free(pPakBuf);
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
DevMsg(eDLL_T::RTECH, " | |-- Size calc: '%llu'\n", nDecompSize);
|
|
}
|
|
|
|
DevMsg(eDLL_T::RTECH, " | |-- Ratio : '%.02f'\n", (pHeader->m_nSizeDisk * 100.f) / pHeader->m_nSizeMemory);
|
|
uint8_t* pDecompBuf = MemAllocSingleton()->Alloc<uint8_t>(pHeader->m_nSizeMemory);
|
|
|
|
decompState.m_nOutMask = UINT64_MAX;
|
|
decompState.m_nOut = uint64_t(pDecompBuf);
|
|
|
|
uint8_t nDecompResult = g_pRTech->DecompressPakFile(&decompState, nPakLen, pHeader->m_nSizeMemory);
|
|
if (nDecompResult != 1)
|
|
{
|
|
Error(eDLL_T::RTECH, NO_ERROR, "%s - decompression failed for '%s' return value: '%hu'!\n", __FUNCTION__, svPakNameIn.c_str(), nDecompResult);
|
|
MemAllocSingleton()->Free(pPakBuf);
|
|
MemAllocSingleton()->Free(pDecompBuf);
|
|
|
|
return;
|
|
}
|
|
|
|
pHeader->m_nFlags[1] = 0x0; // Set compressed flag to false for the decompressed pak file.
|
|
pHeader->m_nSizeDisk = pHeader->m_nSizeMemory; // Equal compressed size with decompressed.
|
|
|
|
FileSystem()->CreateDirHierarchy(svModDir.c_str(), "GAME");
|
|
FileHandle_t hDecompFile = FileSystem()->Open(svPakNameOut.c_str(), "wb", "GAME");
|
|
|
|
if (!hDecompFile)
|
|
{
|
|
Error(eDLL_T::RTECH, NO_ERROR, "%s - Unable to write to '%s' (read-only?)\n", __FUNCTION__, svPakNameOut.c_str());
|
|
|
|
MemAllocSingleton()->Free(pPakBuf);
|
|
MemAllocSingleton()->Free(pDecompBuf);
|
|
|
|
return;
|
|
}
|
|
|
|
if (pHeader->m_nPatchIndex > 0) // Check if its an patch rpak.
|
|
{
|
|
// Loop through all the structs and patch their compress size.
|
|
for (uint32_t i = 1, nPatchOffset = (sizeof(RPakHeader_t) + sizeof(uint64_t));
|
|
i <= pHeader->m_nPatchIndex; i++, nPatchOffset += sizeof(RPakPatchCompressedHeader_t))
|
|
{
|
|
RPakPatchCompressedHeader_t* pPatchHeader = reinterpret_cast<RPakPatchCompressedHeader_t*>(pDecompBuf + nPatchOffset);
|
|
DevMsg(eDLL_T::RTECH, " | |-+ Patch #%02u -----------------------------------------\n", i);
|
|
DevMsg(eDLL_T::RTECH, " | %s |-- Size comp: '%llu'\n", i < pHeader->m_nPatchIndex ? "|" : " ", pPatchHeader->m_nSizeDisk);
|
|
DevMsg(eDLL_T::RTECH, " | %s |-- Size decp: '%llu'\n", i < pHeader->m_nPatchIndex ? "|" : " ", pPatchHeader->m_nSizeMemory);
|
|
|
|
pPatchHeader->m_nSizeDisk = pPatchHeader->m_nSizeMemory; // Fix size for decompress.
|
|
}
|
|
}
|
|
|
|
memcpy_s(pDecompBuf, sizeof(RPakHeader_t), pPakBuf, sizeof(RPakHeader_t));// Overwrite first 0x80 bytes which are NULL with the header data.
|
|
FileSystem()->Write(pDecompBuf, int(decompState.m_nDecompSize), hDecompFile);
|
|
|
|
DevMsg(eDLL_T::RTECH, " |-- Checksum : '0x%08X'\n", crc32::update(NULL, pDecompBuf, decompState.m_nDecompSize));
|
|
DevMsg(eDLL_T::RTECH, "-+ Decompressed pak file to: '%s'\n", svPakNameOut.c_str());
|
|
DevMsg(eDLL_T::RTECH, "--------------------------------------------------------------\n");
|
|
|
|
MemAllocSingleton()->Free(pPakBuf);
|
|
MemAllocSingleton()->Free(pDecompBuf);
|
|
|
|
FileSystem()->Close(hDecompFile);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
VPK_Pack_f
|
|
|
|
Packs VPK files into
|
|
'PLATFORM' VPK directory.
|
|
=====================
|
|
*/
|
|
void VPK_Pack_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 4)
|
|
{
|
|
return;
|
|
}
|
|
|
|
VPKPair_t pair(args.Arg(1), args.Arg(2), args.Arg(3), NULL);
|
|
CFastTimer timer;
|
|
|
|
DevMsg(eDLL_T::FS, "*** Starting VPK build command for: '%s'\n", pair.m_svDirectoryName.c_str());
|
|
timer.Start();
|
|
|
|
g_pPackedStore->InitLzCompParams();
|
|
g_pPackedStore->PackWorkspace(pair, fs_packedstore_workspace->GetString(), "vpk/", (args.ArgC() > 4));
|
|
|
|
timer.End();
|
|
DevMsg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds());
|
|
DevMsg(eDLL_T::FS, "\n");
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
VPK_Unpack_f
|
|
|
|
Unpacks VPK files into
|
|
workspace directory.
|
|
=====================
|
|
*/
|
|
void VPK_Unpack_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const char* pArg = args.Arg(1);
|
|
VPKDir_t vpk(pArg, (args.ArgC() > 2));
|
|
CFastTimer timer;
|
|
|
|
DevMsg(eDLL_T::FS, "*** Starting VPK extraction command for: '%s'\n", pArg);
|
|
timer.Start();
|
|
|
|
g_pPackedStore->InitLzDecompParams();
|
|
g_pPackedStore->UnpackWorkspace(vpk, fs_packedstore_workspace->GetString());
|
|
|
|
timer.End();
|
|
DevMsg(eDLL_T::FS, "*** Time elapsed: '%lf' seconds\n", timer.GetDuration().GetSeconds());
|
|
DevMsg(eDLL_T::FS, "\n");
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
VPK_Mount_f
|
|
|
|
Mounts input VPK file for
|
|
internal FileSystem usage
|
|
=====================
|
|
*/
|
|
void VPK_Mount_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FileSystem()->MountVPKFile(args.Arg(1));
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
VPK_Unmount_f
|
|
|
|
Unmounts input VPK file
|
|
and clears its cache
|
|
=====================
|
|
*/
|
|
void VPK_Unmount_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FileSystem()->UnmountVPKFile(args.Arg(1));
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
NET_SetKey_f
|
|
|
|
Sets the input netchannel encryption key
|
|
=====================
|
|
*/
|
|
void NET_SetKey_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
NET_SetKey(args.Arg(1));
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
NET_GenerateKey_f
|
|
|
|
Sets a random netchannel encryption key
|
|
=====================
|
|
*/
|
|
void NET_GenerateKey_f(const CCommand& args)
|
|
{
|
|
NET_GenerateKey();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
NET_UseRandomKeyChanged_f
|
|
|
|
Use random AES encryption
|
|
key for game packets
|
|
=====================
|
|
*/
|
|
void NET_UseRandomKeyChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
|
|
{
|
|
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
|
|
{
|
|
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
|
|
return; // Same value.
|
|
|
|
if (pConVarRef->GetBool())
|
|
NET_GenerateKey();
|
|
else
|
|
NET_SetKey(DEFAULT_NET_ENCRYPTION_KEY);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
NET_UseSocketsForLoopbackChanged_f
|
|
|
|
Use random AES encryption
|
|
key for game packets
|
|
=====================
|
|
*/
|
|
void NET_UseSocketsForLoopbackChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
|
|
{
|
|
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
|
|
{
|
|
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
|
|
return; // Same value.
|
|
|
|
#ifndef CLIENT_DLL
|
|
// Reboot the RCON server to switch address type.
|
|
if (RCONServer()->IsInitialized())
|
|
{
|
|
DevMsg(eDLL_T::SERVER, "Rebooting RCON server...\n");
|
|
RCONServer()->Shutdown();
|
|
RCONServer()->Init();
|
|
}
|
|
#endif // !CLIENT_DLL
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
SIG_GetAdr_f
|
|
|
|
Logs the sigscan
|
|
results to the console.
|
|
=====================
|
|
*/
|
|
void SIG_GetAdr_f(const CCommand& args)
|
|
{
|
|
DetourAddress();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CON_Help_f
|
|
|
|
Shows the colors and
|
|
description of each
|
|
context.
|
|
=====================
|
|
*/
|
|
void CON_Help_f(const CCommand& args)
|
|
{
|
|
DevMsg(eDLL_T::COMMON, "Contexts:\n");
|
|
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::SERVER), (SQChar*)(" = Server DLL (Script)\n"));
|
|
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::CLIENT), (SQChar*)(" = Client DLL (Script)\n"));
|
|
SQVM_PrintFunc(reinterpret_cast<HSQUIRRELVM>(SQCONTEXT::UI), (SQChar*)(" = UI DLL (Script)\n"));
|
|
|
|
DevMsg(eDLL_T::SERVER, " = Server DLL (Code)\n");
|
|
DevMsg(eDLL_T::CLIENT, " = Client DLL (Code)\n");
|
|
DevMsg(eDLL_T::UI, " = UI DLL (Code)\n");
|
|
DevMsg(eDLL_T::ENGINE, " = Engine DLL (Code)\n");
|
|
DevMsg(eDLL_T::FS, " = FileSystem (Code)\n");
|
|
DevMsg(eDLL_T::RTECH, " = PakLoad API (Code)\n");
|
|
DevMsg(eDLL_T::MS, " = MaterialSystem (Code)\n");
|
|
DevMsg(eDLL_T::NETCON, " = Net Console (Code)\n");
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
/*
|
|
=====================
|
|
CON_LogHistory_f
|
|
|
|
Shows the game console
|
|
submission history.
|
|
=====================
|
|
*/
|
|
void CON_LogHistory_f(const CCommand& args)
|
|
{
|
|
const vector<string> vHistory = g_pConsole->GetHistory();
|
|
for (size_t i = 0, nh = vHistory.size(); i < nh; i++)
|
|
{
|
|
DevMsg(eDLL_T::COMMON, "%3d: %s\n", i, vHistory[i].c_str());
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CON_RemoveLine_f
|
|
|
|
Removes a range of lines
|
|
from the console.
|
|
=====================
|
|
*/
|
|
void CON_RemoveLine_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 3)
|
|
{
|
|
DevMsg(eDLL_T::CLIENT, "Usage 'con_removeline': start(int) end(int)\n");
|
|
return;
|
|
}
|
|
|
|
int start = atoi(args[1]);
|
|
int end = atoi(args[2]);
|
|
|
|
g_pConsole->RemoveLog(start, end);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CON_ClearLines_f
|
|
|
|
Clears all lines from
|
|
the developer console.
|
|
=====================
|
|
*/
|
|
void CON_ClearLines_f(const CCommand& args)
|
|
{
|
|
g_pConsole->ClearLog();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CON_ClearHistory_f
|
|
|
|
Clears all submissions from the
|
|
developer console history.
|
|
=====================
|
|
*/
|
|
void CON_ClearHistory_f(const CCommand& args)
|
|
{
|
|
g_pConsole->ClearHistory();
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
RCON_CmdQuery_f
|
|
|
|
Issues an RCON command to the
|
|
RCON server.
|
|
=====================
|
|
*/
|
|
void RCON_CmdQuery_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 2)
|
|
{
|
|
const char* pszAddress = rcon_address->GetString();
|
|
|
|
if (RCONClient()->IsInitialized()
|
|
&& !RCONClient()->IsConnected()
|
|
&& pszAddress[0])
|
|
{
|
|
RCONClient()->Connect(pszAddress);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!RCONClient()->IsInitialized())
|
|
{
|
|
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "uninitialized");
|
|
return;
|
|
}
|
|
else if (RCONClient()->IsConnected())
|
|
{
|
|
vector<char> vecMsg;
|
|
bool bSuccess = false;
|
|
const SocketHandle_t hSocket = RCONClient()->GetSocket();
|
|
|
|
if (strcmp(args.Arg(1), "PASS") == 0) // Auth with RCON server using rcon_password ConVar value.
|
|
{
|
|
if (args.ArgC() > 2)
|
|
{
|
|
bSuccess = RCONClient()->Serialize(vecMsg, args.Arg(2), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
|
|
}
|
|
else // Use 'rcon_password' ConVar as password.
|
|
{
|
|
bSuccess = RCONClient()->Serialize(vecMsg, rcon_password->GetString(), "", cl_rcon::request_t::SERVERDATA_REQUEST_AUTH);
|
|
}
|
|
|
|
if (bSuccess)
|
|
{
|
|
RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size()));
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if (strcmp(args.Arg(1), "disconnect") == 0) // Disconnect from RCON server.
|
|
{
|
|
RCONClient()->Disconnect("issued by user");
|
|
return;
|
|
}
|
|
|
|
bSuccess = RCONClient()->Serialize(vecMsg, args.ArgS(), "", cl_rcon::request_t::SERVERDATA_REQUEST_EXECCOMMAND);
|
|
if (bSuccess)
|
|
{
|
|
RCONClient()->Send(hSocket, vecMsg.data(), int(vecMsg.size()));
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
Warning(eDLL_T::CLIENT, "Failed to issue command to RCON server: %s\n", "unconnected");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
RCON_Disconnect_f
|
|
|
|
Disconnect from RCON server
|
|
=====================
|
|
*/
|
|
void RCON_Disconnect_f(const CCommand& args)
|
|
{
|
|
const bool bIsConnected = RCONClient()->IsConnected();
|
|
RCONClient()->Disconnect("issued by user");
|
|
|
|
if (bIsConnected) // Log if client was indeed connected.
|
|
{
|
|
DevMsg(eDLL_T::CLIENT, "User closed RCON connection\n");
|
|
}
|
|
}
|
|
#endif // !DEDICATED
|
|
|
|
/*
|
|
=====================
|
|
RCON_PasswordChanged_f
|
|
|
|
Change RCON password
|
|
on server and client
|
|
=====================
|
|
*/
|
|
void RCON_PasswordChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
|
|
{
|
|
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
|
|
{
|
|
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
|
|
return; // Same password.
|
|
|
|
#ifndef DEDICATED
|
|
if (!RCONClient()->IsInitialized())
|
|
RCONClient()->Init(); // Initialize first.
|
|
#endif // !DEDICATED
|
|
#ifndef CLIENT_DLL
|
|
if (RCONServer()->IsInitialized())
|
|
RCONServer()->SetPassword(pConVarRef->GetString());
|
|
else
|
|
RCONServer()->Init(); // Initialize first.
|
|
#endif // !CLIENT_DLL
|
|
}
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
/*
|
|
=====================
|
|
RCON_WhiteListAddresChanged_f
|
|
|
|
Change whitelist address
|
|
on RCON server
|
|
=====================
|
|
*/
|
|
void RCON_WhiteListAddresChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
|
|
{
|
|
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
|
|
{
|
|
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
|
|
return; // Same address.
|
|
|
|
if (!RCONServer()->SetWhiteListAddress(pConVarRef->GetString()))
|
|
{
|
|
Warning(eDLL_T::SERVER, "Failed to set RCON whitelist address: %s\n", pConVarRef->GetString());
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
RCON_ConnectionCountChanged_f
|
|
|
|
Change max connection
|
|
count on RCON server
|
|
=====================
|
|
*/
|
|
void RCON_ConnectionCountChanged_f(IConVar* pConVar, const char* pOldString, float flOldValue)
|
|
{
|
|
if (!RCONServer()->IsInitialized())
|
|
return; // Not initialized; no sockets at this point.
|
|
|
|
if (ConVar* pConVarRef = g_pCVar->FindVar(pConVar->GetCommandName()))
|
|
{
|
|
if (strcmp(pOldString, pConVarRef->GetString()) == NULL)
|
|
return; // Same count.
|
|
|
|
const int maxCount = pConVarRef->GetInt();
|
|
|
|
int count = RCONServer()->GetAuthenticatedCount();
|
|
CSocketCreator* pCreator = RCONServer()->GetSocketCreator();
|
|
|
|
if (count < maxCount)
|
|
{
|
|
if (!pCreator->IsListening())
|
|
{
|
|
pCreator->CreateListenSocket(*RCONServer()->GetNetAddress());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
while (count > maxCount)
|
|
{
|
|
RCONServer()->Disconnect(count-1, "too many authenticated sockets");
|
|
count = RCONServer()->GetAuthenticatedCount();
|
|
}
|
|
|
|
pCreator->CloseListenSocket();
|
|
RCONServer()->CloseNonAuthConnection();
|
|
}
|
|
}
|
|
}
|
|
#endif // !CLIENT_DLL
|
|
|
|
/*
|
|
=====================
|
|
SQVM_ServerScript_f
|
|
|
|
Executes input on the
|
|
VM in SERVER context.
|
|
=====================
|
|
*/
|
|
void SQVM_ServerScript_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() >= 2)
|
|
{
|
|
Script_Execute(args.ArgS(), SQCONTEXT::SERVER);
|
|
}
|
|
}
|
|
|
|
#ifndef DEDICATED
|
|
/*
|
|
=====================
|
|
SQVM_ClientScript_f
|
|
|
|
Executes input on the
|
|
VM in CLIENT context.
|
|
=====================
|
|
*/
|
|
void SQVM_ClientScript_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() >= 2)
|
|
{
|
|
Script_Execute(args.ArgS(), SQCONTEXT::CLIENT);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
SQVM_UIScript_f
|
|
|
|
Executes input on the
|
|
VM in UI context.
|
|
=====================
|
|
*/
|
|
void SQVM_UIScript_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() >= 2)
|
|
{
|
|
Script_Execute(args.ArgS(), SQCONTEXT::UI);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
Mat_CrossHair_f
|
|
|
|
Print the material under the crosshair.
|
|
=====================
|
|
*/
|
|
void Mat_CrossHair_f(const CCommand& args)
|
|
{
|
|
CMaterialGlue* material = GetMaterialAtCrossHair();
|
|
if (material)
|
|
{
|
|
DevMsg(eDLL_T::MS, "______________________________________________________________\n");
|
|
DevMsg(eDLL_T::MS, "-+ Material --------------------------------------------------\n");
|
|
DevMsg(eDLL_T::MS, " |-- ADDR: '%llX'\n", material);
|
|
DevMsg(eDLL_T::MS, " |-- GUID: '%llX'\n", material->m_GUID);
|
|
DevMsg(eDLL_T::MS, " |-- Streaming texture count: '%d'\n", material->m_nStreamableTextureCount);
|
|
DevMsg(eDLL_T::MS, " |-- Material width: '%d'\n", material->m_iWidth);
|
|
DevMsg(eDLL_T::MS, " |-- Material height: '%d'\n", material->m_iHeight);
|
|
DevMsg(eDLL_T::MS, " |-- Flags: '%llX'\n", material->m_iFlags);
|
|
|
|
std::function<void(CMaterialGlue*, const char*)> fnPrintChild = [](CMaterialGlue* material, const char* print)
|
|
{
|
|
DevMsg(eDLL_T::MS, " |-+\n");
|
|
DevMsg(eDLL_T::MS, " | |-+ Child material ----------------------------------------\n");
|
|
DevMsg(eDLL_T::MS, print, material);
|
|
DevMsg(eDLL_T::MS, " | |-- GUID: '%llX'\n", material->m_GUID);
|
|
DevMsg(eDLL_T::MS, " | |-- Material name: '%s'\n", material->m_pszName);
|
|
};
|
|
|
|
DevMsg(eDLL_T::MS, " |-- Material name: '%s'\n", material->m_pszName);
|
|
DevMsg(eDLL_T::MS, " |-- Material surface name 1: '%s'\n", material->m_pszSurfaceProp);
|
|
DevMsg(eDLL_T::MS, " |-- Material surface name 2: '%s'\n", material->m_pszSurfaceProp2);
|
|
DevMsg(eDLL_T::MS, " |-- DX buffer: '%llX'\n", material->m_pDXBuffer);
|
|
DevMsg(eDLL_T::MS, " |-- DX buffer VFTable: '%llX'\n", material->m_pID3D11BufferVTable);
|
|
|
|
material->m_pDepthShadow
|
|
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadow: '%llX'\n")
|
|
: DevMsg(eDLL_T::MS, " | |-+ DepthShadow: 'NULL'\n");
|
|
material->m_pDepthPrepass
|
|
? fnPrintChild(material->m_pDepthPrepass, " | |-+ DepthPrepass: '%llX'\n")
|
|
: DevMsg(eDLL_T::MS, " | |-+ DepthPrepass: 'NULL'\n");
|
|
material->m_pDepthVSM
|
|
? fnPrintChild(material->m_pDepthVSM, " | |-+ DepthVSM: '%llX'\n")
|
|
: DevMsg(eDLL_T::MS, " | |-+ DepthVSM: 'NULL'\n");
|
|
material->m_pDepthShadow
|
|
? fnPrintChild(material->m_pDepthShadow, " | |-+ DepthShadowTight: '%llX'\n")
|
|
: DevMsg(eDLL_T::MS, " | |-+ DepthShadowTight: 'NULL'\n");
|
|
material->m_pColPass
|
|
? fnPrintChild(material->m_pColPass, " | |-+ ColPass: '%llX'\n")
|
|
: DevMsg(eDLL_T::MS, " | |-+ ColPass: 'NULL'\n");
|
|
|
|
DevMsg(eDLL_T::MS, "-+ Texture GUID map ------------------------------------------\n");
|
|
DevMsg(eDLL_T::MS, " |-- Texture handles: '%llX'\n", material->m_pTextureHandles);
|
|
DevMsg(eDLL_T::MS, " |-- Streaming texture handles: '%llX'\n", material->m_pStreamableTextureHandles);
|
|
|
|
DevMsg(eDLL_T::MS, "--------------------------------------------------------------\n");
|
|
}
|
|
else
|
|
{
|
|
DevMsg(eDLL_T::MS, "%s: No material found >:(\n", __FUNCTION__);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
Line_f
|
|
|
|
Draws a line at
|
|
start<x1 y1 z1> end<x2 y2 z2>.
|
|
=====================
|
|
*/
|
|
void Line_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() != 7)
|
|
{
|
|
DevMsg(eDLL_T::CLIENT, "Usage 'line': start(vector) end(vector)\n");
|
|
return;
|
|
}
|
|
|
|
Vector3D start, end;
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
start[i] = float(atof(args[i + 1]));
|
|
end[i] = float(atof(args[i + 4]));
|
|
}
|
|
|
|
g_pDebugOverlay->AddLineOverlay(start, end, 255, 255, 0, !r_debug_draw_depth_test->GetBool(), 100);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
Sphere_f
|
|
|
|
Draws a sphere at origin(x1 y1 z1)
|
|
radius(float) theta(int) phi(int).
|
|
=====================
|
|
*/
|
|
void Sphere_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() != 7)
|
|
{
|
|
DevMsg(eDLL_T::CLIENT, "Usage 'sphere': origin(vector) radius(float) theta(int) phi(int)\n");
|
|
return;
|
|
}
|
|
|
|
Vector3D start;
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
start[i] = float(atof(args[i + 1]));
|
|
}
|
|
|
|
float radius = float(atof(args[4]));
|
|
int theta = atoi(args[5]);
|
|
int phi = atoi(args[6]);
|
|
|
|
g_pDebugOverlay->AddSphereOverlay(start, radius, theta, phi, 20, 210, 255, 0, 100);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
Capsule_f
|
|
|
|
Draws a capsule at start<x1 y1 z1>
|
|
end<x2 y2 z2> radius <x3 y3 z3>.
|
|
=====================
|
|
*/
|
|
void Capsule_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() != 10)
|
|
{
|
|
DevMsg(eDLL_T::CLIENT, "Usage 'capsule': start(vector) end(vector) radius(vector)\n");
|
|
return;
|
|
}
|
|
|
|
Vector3D start, end, radius;
|
|
for (int i = 0; i < 3; ++i)
|
|
{
|
|
start[i] = float(atof(args[i + 1]));
|
|
end[i] = float(atof(args[i + 4]));
|
|
radius[i] = float(atof(args[i + 7]));
|
|
}
|
|
g_pDebugOverlay->AddCapsuleOverlay(start, end, radius, { 0,0,0 }, { 0,0,0 }, 141, 233, 135, 0, 100);
|
|
}
|
|
#endif // !DEDICATED
|
|
#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
|
|
/*
|
|
=====================
|
|
BHit_f
|
|
|
|
Bullet trajectory tracing
|
|
from shooter to target entity.
|
|
=====================
|
|
*/
|
|
void BHit_f(const CCommand& args)
|
|
{
|
|
#ifndef CLIENT_DLL // Stubbed to suppress server warnings as this is a GAMEDLL command!
|
|
if (args.ArgC() != 9)
|
|
return;
|
|
|
|
if (!bhit_enable->GetBool())
|
|
return;
|
|
|
|
if (sv_visualizetraces->GetBool())
|
|
{
|
|
Vector3D vecAbsStart;
|
|
Vector3D vecAbsEnd;
|
|
|
|
for (int i = 0; i < 3; ++i)
|
|
vecAbsStart[i] = float(atof(args[i + 4]));
|
|
|
|
QAngle vecBulletAngles;
|
|
for (int i = 0; i < 2; ++i)
|
|
vecBulletAngles[i] = float(atof(args[i + 7]));
|
|
|
|
vecBulletAngles.z = 180.f; // Flipped axis.
|
|
AngleVectors(vecBulletAngles, &vecAbsEnd);
|
|
|
|
vecAbsEnd.MulAdd(vecAbsStart, vecAbsEnd, MAX_COORD_RANGE);
|
|
|
|
Ray_t ray(vecAbsStart, vecAbsEnd);
|
|
trace_t trace;
|
|
|
|
g_pEngineTraceServer->TraceRay(ray, TRACE_MASK_NPCWORLDSTATIC, &trace);
|
|
|
|
g_pDebugOverlay->AddLineOverlay(trace.startpos, trace.endpos, 0, 255, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat());
|
|
g_pDebugOverlay->AddLineOverlay(trace.endpos, vecAbsEnd, 255, 0, 0, !bhit_depth_test->GetBool(), sv_visualizetraces_duration->GetFloat());
|
|
}
|
|
#endif // !CLIENT_DLL
|
|
|
|
#ifndef DEDICATED
|
|
if (bhit_abs_origin->GetBool() && r_visualizetraces->GetBool())
|
|
{
|
|
const int iEnt = atoi(args[2]);
|
|
if (const IClientEntity* pEntity = g_pClientEntityList->GetClientEntity(iEnt))
|
|
{
|
|
g_pDebugOverlay->AddSphereOverlay( // Render a debug sphere at the client's predicted entity origin.
|
|
pEntity->GetAbsOrigin(), 10.f, 8, 6, 20, 60, 255, 0, r_visualizetraces_duration->GetFloat());
|
|
}
|
|
}
|
|
#endif // !DEDICATED
|
|
}
|
|
#endif // !GAMEDLL_S0 && !GAMEDLL_S1
|
|
/*
|
|
=====================
|
|
CVHelp_f
|
|
|
|
Show help text for a
|
|
particular convar/concommand
|
|
=====================
|
|
*/
|
|
void CVHelp_f(const CCommand& args)
|
|
{
|
|
cv->CvarHelp(args);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CVList_f
|
|
|
|
List all ConCommandBases
|
|
=====================
|
|
*/
|
|
void CVList_f(const CCommand& args)
|
|
{
|
|
cv->CvarList(args);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CVDiff_f
|
|
|
|
List all ConVar's
|
|
who's values deviate
|
|
from default value
|
|
=====================
|
|
*/
|
|
void CVDiff_f(const CCommand& args)
|
|
{
|
|
cv->CvarDifferences(args);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CVFlag_f
|
|
|
|
List all ConVar's
|
|
with specified flags
|
|
=====================
|
|
*/
|
|
void CVFlag_f(const CCommand& args)
|
|
{
|
|
cv->CvarFindFlags_f(args);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CC_CreateFakePlayer_f
|
|
|
|
Creates a fake player
|
|
on the server
|
|
=====================
|
|
*/
|
|
#ifndef CLIENT_DLL
|
|
void CC_CreateFakePlayer_f(const CCommand& args)
|
|
{
|
|
if (args.ArgC() < 3)
|
|
{
|
|
DevMsg(eDLL_T::SERVER, "usage 'sv_addbot': name(string) teamid(int)\n");
|
|
return;
|
|
}
|
|
|
|
g_pEngineServer->LockNetworkStringTables(true);
|
|
|
|
edict_t nHandle = g_pEngineServer->CreateFakeClient(args.Arg(1), std::stoi(args.Arg(2)));
|
|
g_pServerGameClients->ClientFullyConnect(nHandle, false);
|
|
|
|
g_pEngineServer->LockNetworkStringTables(false);
|
|
}
|
|
#endif // !CLIENT_DLL
|