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* Add Cbuf_AddText and Cbuf_Execute signatures. * Remove additional VGui stuff from dedicated statemachine. * Move signatures to their respective headers. * De-inline 'CHostState::FrameUpdate()' * Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
20 lines
439 B
C++
20 lines
439 B
C++
//=====================================================================================//
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//
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// Purpose:
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//
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//=====================================================================================//
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#include <core/stdafx.h>
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#include <engine/common.h>
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/*
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==============================
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COM_ExplainDisconnection
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==============================
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*/
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void* HCOM_ExplainDisconnection(void* unused, const char* fmt, ...)
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{
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// !TODO: rebuild.
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}
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