r5sdk/r5dev/engine/host_cmd.h
Kawe Mazidjatari e1f5e7d46b Un-hardcode all CHostState dependencies
The SDK now works on executables with ASLR enabled.
!TODO: Dedicated.
2022-04-12 02:48:46 +02:00

67 lines
5.7 KiB
C++

#pragma once
#include "launcher/IApplication.h"
struct EngineParms_t
{
char* baseDirectory;
char* modName;
char* rootGameName;
unsigned int memSizeAvailable;
};
extern EngineParms_t* g_pEngineParms;
/* ==== HOST ============================================================================================================================================================ */
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory p_Host_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xD9\xFF\x15\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxxxxxxxxxx????xxxxx????");
inline auto Host_Init = p_Host_Init.RCast<void* (*)(bool* bDedicated)>(); /*48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 54 41 55 41 56 41 57 48 81 EC ? ? ? ? 48 8B D9 FF 15 ? ? ? ?*/
inline CMemory p_Host_NewGame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x56\x41\x54\x41\x57\x48\x81\xEC\x00\x00\x00\x00\xF2\x0F\x10\x05\x00\x00\x00\x00"), "xxxxxxxxxxx????xxxx????"); /*48 8B C4 56 41 54 41 57 48 81 EC ? ? ? ? F2 0F 10 05 ? ? ? ?*/
inline bool (*Host_NewGame)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount) = (bool (*)(char*, char*, bool, char, LARGE_INTEGER))p_Host_NewGame.GetPtr();
inline CMemory p_Host_ChangeLevel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x53\x56\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x49\x8B\xD8"), "xxxxxxxx????xxx");
inline auto Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool bLoadFromSavedGame, const char* pszMapName, const char* pszMapGroup)>(); /*40 53 56 41 56 48 81 EC ? ? ? ? 49 8B D8*/
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory p_Host_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x55\x41\x54\x41\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\x48\x8B\xD9"), "xxxx?xxxx?xxxx?xxxxxxxxxxxxx????x????x????xxxxxx");
inline auto Host_Init = p_Host_Init.RCast<void* (*)(bool* bDedicated)>(); /*48 89 5C 24 ? 48 89 74 24 ? 48 89 7C 24 ? 55 41 54 41 55 41 56 41 57 48 8D AC 24 ? ? ? ? B8 ? ? ? ? E8 ? ? ? ? 48 2B E0 48 8B D9*/
inline CMemory p_Host_NewGame = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8B\xC4\x00\x41\x54\x41\x55\x48\x81\xEC\x70\x04\x00\x00\xF2\x0F\x10\x05\x00\x00\x00\x0B"), "xxx?xxxxxxxxxxxxxxx???x");
inline auto Host_NewGame = p_Host_NewGame.RCast<bool (*)(char* pszMapName, char* pszMapGroup, bool bLoadGame, char bBackground, LARGE_INTEGER PerformanceCount)>(); /*48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 00 00 F2 0F 10 05 ?? ?? ?? 0B*/
inline CMemory p_Host_ChangeLevel = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x56\x57\x41\x56\x48\x81\xEC\x00\x00\x00\x00"), "xxxxxxxx????");
inline auto Host_ChangeLevel = p_Host_ChangeLevel.RCast<bool (*)(bool bLoadFromSavedGame, const char* pszMapName, const char* pszMapGroup)>(); /*40 56 57 41 56 48 81 EC ? ? ? ?*/
#endif
inline CMemory p_malloc_internal = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\xE9\x00\x00\x00\x00\xCC\xCC\xCC\x40\x53\x48\x83\xEC\x20\x48\x8D\x05\x00\x00\x00\x00"), "x????xxxxxxxxxxxx????");
inline auto malloc_internal = p_malloc_internal.RCast<void* (*)(void* pBool, int64_t nSize)>(); /*E9 ? ? ? ? CC CC CC 40 53 48 83 EC 20 48 8D 05 ? ? ? ?*/
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory g_pMallocPool = p_Host_Init.Offset(0x600).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7);
inline static CModule g_pEngineParmsBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("48 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7);
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
inline CMemory g_pMallocPool = p_Host_Init.Offset(0x130).FindPatternSelf("48 8D 15 ?? ?? ?? 01", CMemory::Direction::DOWN, 100).ResolveRelativeAddressSelf(0x3, 0x7);
inline static CMemory g_pEngineParmsBuffer = p_CModAppSystemGroup_Main.Offset(0x0).FindPatternSelf("4C 8B", CMemory::Direction::DOWN, 100).ResolveRelativeAddress(0x3, 0x7);
#endif
///////////////////////////////////////////////////////////////////////////////
class HHostCmd : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: Host_Init : 0x" << std::hex << std::uppercase << p_Host_Init.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_NewGame : 0x" << std::hex << std::uppercase << p_Host_NewGame.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: Host_ChangeLevel : 0x" << std::hex << std::uppercase << p_Host_ChangeLevel.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: malloc_internal : 0x" << std::hex << std::uppercase << p_malloc_internal.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: g_pEngineParms : 0x" << std::hex << std::uppercase << g_pEngineParmsBuffer.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: g_pMallocPool : 0x" << std::hex << std::uppercase << g_pMallocPool.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HHostCmd);