r5sdk/r5dev/core/dllmain.cpp
Kawe Mazidjatari 7c3d093c53 Protobuf: check version on startup
Properly check as per documentation.
2024-04-05 18:27:10 +02:00

177 lines
4.4 KiB
C++

#include "core/stdafx.h"
#include "core/r5dev.h"
#include "core/init.h"
#include "core/logdef.h"
#include "core/logger.h"
#include "tier0/basetypes.h"
#include "tier0/crashhandler.h"
#include "tier0/commandline.h"
/*****************************************************************************/
#ifndef DEDICATED
#include "windows/id3dx.h"
#include "windows/input.h"
#endif // !DEDICATED
#include "windows/console.h"
#include "windows/system.h"
#include "mathlib/mathlib.h"
#include "launcher/launcher.h"
#include "protobuf/stubs/common.h"
#ifndef DEDICATED
#define SDK_DEFAULT_CFG "cfg/system/startup_default.cfg"
#else
#define SDK_DEFAULT_CFG "cfg/system/startup_dedi_default.cfg"
#endif
bool g_bSdkInitialized = false;
//#############################################################################
// UTILITY
//#############################################################################
void Crash_Callback()
{
// Shutdown SpdLog to flush all buffers.
SpdLog_Shutdown();
// TODO[ AMOS ]: This is where we want to call backtrace from.
}
void Show_Emblem()
{
// Logged as 'SYSTEM_ERROR' for its red color.
for (size_t i = 0; i < SDK_ARRAYSIZE(R5R_EMBLEM); i++)
{
Msg(eDLL_T::SYSTEM_ERROR, "%s\n", R5R_EMBLEM[i]);
}
// Log the SDK's 'build_id' under the emblem.
Msg(eDLL_T::SYSTEM_ERROR,
"+------------------------------------------------[%s%010d%s]-+\n",
g_svYellowF, g_SDKDll.GetNTHeaders()->FileHeader.TimeDateStamp, g_svRedF);
Msg(eDLL_T::SYSTEM_ERROR, "\n");
}
//#############################################################################
// INITIALIZATION
//#############################################################################
void Tier0_Init()
{
#if !defined (DEDICATED)
g_RadVideoToolsDll.InitFromName("bink2w64.dll");
g_RadAudioDecoderDll.InitFromName("binkawin64.dll");
g_RadAudioSystemDll.InitFromName("mileswin64.dll");
#endif // !DEDICATED
g_CoreMsgVCallback = &EngineLoggerSink; // Setup logger callback sink.
g_pCmdLine->CreateCmdLine(GetCommandLineA());
g_CrashHandler.SetCrashCallback(&Crash_Callback);
// This prevents the game from recreating it,
// see 'CCommandLine::StaticCreateCmdLine' for
// more information.
g_bCommandLineCreated = true;
}
void SDK_Init()
{
Tier0_Init();
if (!CommandLine()->CheckParm("-launcher"))
{
CommandLine()->AppendParametersFromFile(SDK_DEFAULT_CFG);
}
const bool bAnsiColor = CommandLine()->CheckParm("-ansicolor") ? true : false;
#ifndef DEDICATED
if (CommandLine()->CheckParm("-wconsole"))
#endif // !DEDICATED
{
Console_Init(bAnsiColor);
}
SpdLog_Init(bAnsiColor);
Show_Emblem();
Winsock_Init(); // Initialize Winsock.
Systems_Init();
WinSys_Init();
#ifndef DEDICATED
Input_Init();
#endif // !DEDICATED
GOOGLE_PROTOBUF_VERIFY_VERSION;
curl_global_init(CURL_GLOBAL_ALL);
lzham_enable_fail_exceptions(true);
g_bSdkInitialized = true;
}
//#############################################################################
// SHUTDOWN
//#############################################################################
void SDK_Shutdown()
{
assert(g_bSdkInitialized);
if (!g_bSdkInitialized)
{
spdlog::error("Recursive shutdown!\n");
return;
}
g_bSdkInitialized = false;
Msg(eDLL_T::NONE, "GameSDK shutdown initiated\n");
curl_global_cleanup();
#ifndef DEDICATED
Input_Shutdown();
#endif // !DEDICATED
WinSys_Shutdown();
Systems_Shutdown();
Winsock_Shutdown();
SpdLog_Shutdown();
Console_Shutdown();
}
//#############################################################################
// ENTRYPOINT
//#############################################################################
BOOL APIENTRY DllMain(HMODULE hModule, DWORD dwReason, LPVOID lpReserved)
{
CheckCPU(); // Check CPU as early as possible; error out if CPU isn't supported.
MathLib_Init(); // Initialize Mathlib.
NOTE_UNUSED(lpReserved);
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
PEB64* pEnv = CModule::GetProcessEnvironmentBlock();
g_GameDll.InitFromBase(pEnv->ImageBaseAddress);
g_SDKDll.InitFromBase((QWORD)hModule);
SDK_Init();
break;
}
case DLL_PROCESS_DETACH:
{
SDK_Shutdown();
break;
}
}
return TRUE;
}