r5sdk/r5dev/tier0/jobthread.cpp
Kawe Mazidjatari 2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00

37 lines
1.2 KiB
C++

#include "core/stdafx.h"
#include "engine/host_cmd.h"
#include "tier0/jobthread.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void* HJT_HelpWithAnything(bool bShouldLoadPak)
{
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
static void* retaddr = g_GameDll.FindPatternSIMD("48 8B C4 56 41 54 41 57 48 81 EC ?? ?? ?? ?? F2 0F 10 05 ?? ?? ?? ??")
.Offset(0x400).FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN).RCast<void*>();
#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
static void* retaddr = g_GameDll.FindPatternSIMD("48 8B C4 ?? 41 54 41 55 48 81 EC 70 04 ?? ?? F2 0F 10 05 ?? ?? ?? 0B")
.Offset(0x4A0).FindPatternSelf("48 8B ?? ?? ?? ?? 01", CMemory::Direction::DOWN).RCast<void*>();
#endif
void* results = JT_HelpWithAnything(bShouldLoadPak);
if (retaddr != _ReturnAddress()) // Check if this is called after 'PakFile_Init()'.
{
return results;
}
// Do stuff here after 'PakFile_Init()'.
return results;
}
void JT_Attach()
{
//DetourAttach((LPVOID*)&JT_HelpWithAnything, &HJT_HelpWithAnything);
}
void JT_Detach()
{
//DetourDetach((LPVOID*)&JT_HelpWithAnything, &HJT_HelpWithAnything);
}