r5sdk/r5dev/gameui/IBrowser.h

129 lines
3.5 KiB
C++

#pragma once
#ifndef DEDICATED
#include "networksystem/serverlisting.h"
#include "networksystem/r5net.h"
enum class eSection
{
SERVER_BROWSER,
HOST_SERVER,
SETTINGS
};
enum class eHostStatus
{
NOT_HOSTING,
HOSTING
};
enum class EServerVisibility
{
OFFLINE,
HIDDEN,
PUBLIC
};
class IBrowser
{
private:
bool m_bInitialized = false;
bool m_bDefaultTheme = false;
public:
////////////////////
// Enum Vars //
////////////////////
eSection eCurrentSection = eSection::SERVER_BROWSER;
eHostStatus eHostingStatus = eHostStatus::NOT_HOSTING;
EServerVisibility eServerVisibility = EServerVisibility::OFFLINE;
public:
////////////////////
// Funcs //
////////////////////
IBrowser(void);
~IBrowser(void);
void Draw(const char* pszTitle, bool* bDraw);
void CompMenu(void);
void ServerBrowserSection(void);
void RefreshServerList(void);
void GetServerList(void);
void ConnectToServer(const std::string& svIp, const std::string& svPort, const std::string& svNetKey);
void ConnectToServer(const std::string& svServer, const std::string& svNetKey);
void HiddenServersModal(void);
void HostServerSection(void);
void UpdateHostingStatus(void);
void SendHostingPostRequest(void);
void ProcessCommand(const char* pszCommand);
void LaunchServer(void);
void SettingsSection(void);
void RegenerateEncryptionKey(void) const;
void ChangeEncryptionKeyTo(const std::string& svNetKey) const;
void SetStyleVar(void);
////////////////////
// Server Browser //
////////////////////
public:
bool m_bActivate = false;
std::vector<ServerListing> m_vServerList;
ImGuiTextFilter m_imServerBrowserFilter;
char m_chServerConnStringBuffer[256] = { 0 };
char m_chServerEncKeyBuffer[30] = { 0 };
std::string m_szServerListMessage = std::string();
std::map<std::string, std::string> mapArray =
{
{ "mp_rr_canyonlands_64k_x_64k", "King's Canyon Season 0" },
{ "mp_rr_desertlands_64k_x_64k", "World's Edge Season 3" },
{ "mp_rr_canyonlands_mu1", "King's Canyon Season 2" },
{ "mp_rr_canyonlands_mu1_night", "King's Canyon Season 2 After Dark" },
{ "mp_rr_desertlands_64k_x_64k_nx", "World's Edge Season 3 After Dark" },
{ "mp_lobby", "Lobby Season 3" },
{ "mp_rr_canyonlands_staging", "King's Canyon Firing Range" }
};
////////////////////
// Settings //
////////////////////
std::string m_szMatchmakingHostName;
////////////////////
// Host Server //
////////////////////
ServerListing m_Server;
std::vector<std::string> m_vszMapsList;
std::vector<std::string> m_vszMapFileNameList;
std::string m_szHostRequestMessage = "";
std::string m_szHostToken = "";
ImVec4 m_iv4HostRequestMessageColor = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
////////////////////
// Private Server //
////////////////////
std::string m_szHiddenServerToken = "";
std::string m_szHiddenServerRequestMessage = "";
ImVec4 m_ivHiddenServerMessageColor = ImVec4(0.00f, 1.00f, 0.00f, 1.00f);
/* Texture */
ID3D11ShaderResourceView* m_idLockedIcon = nullptr;
std::vector<unsigned char>* m_vucLockedIconBlob;
int m_nLockedIconWidth = 0;
int m_nLockedIconHeight = 0;
void SetSection(eSection section)
{
eCurrentSection = section;
}
};
extern IBrowser* g_pIBrowser;
#endif