r5sdk/r5dev/engine/sys_utils.h
Kawe Mazidjatari 87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00

54 lines
2.5 KiB
C++

#pragma once
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
inline CMemory p_Error;
inline void(*v_Error)(const char* fmt, ...);
inline CMemory p_Warning;
inline void(*v_Warning)(int, const char* fmt, ...);
inline CMemory p_Sys_GetProcessUpTime;
inline int(*v_Sys_GetProcessUpTime)(char* szBuffer);
#ifndef DEDICATED
inline CMemory p_Con_NPrintf;
inline void(*v_Con_NPrintf)(int pos, const char* fmt, ...);
#endif // !DEDICATED
/* ==== ------- ========================================================================================================================================================= */
///////////////////////////////////////////////////////////////////////////////
int Sys_GetProcessUpTime(char* szBuffer);
///////////////////////////////////////////////////////////////////////////////
class VSys_Utils : public IDetour
{
virtual void GetAdr(void) const
{
LogFunAdr("Error", p_Error.GetPtr());
LogFunAdr("Warning", p_Warning.GetPtr());
LogFunAdr("Sys_GetProcessUpTime", p_Sys_GetProcessUpTime.GetPtr());
#ifndef DEDICATED
LogFunAdr("Con_NPrintf", p_Con_NPrintf.GetPtr());
#endif // !DEDICATED
}
virtual void GetFun(void) const
{
p_Error = g_GameDll.FindPatternSIMD("48 89 4C 24 08 48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 53 55 41 54 41 56 B8 58 10 ?? ?? E8");
p_Warning = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? 48 83 EC 28 4C 8D 44 24 ?? E8 ?? ?? ?? ?? 48 83 C4 28 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 8B 05 ?? ?? ?? ??");
p_Sys_GetProcessUpTime = g_GameDll.FindPatternSIMD("40 57 48 83 EC 30 48 8B F9 8B 0D ?? ?? ?? ??");
#ifndef DEDICATED
p_Con_NPrintf = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 48 89 54 24 ?? 4C 89 44 24 ?? 4C 89 4C 24 ?? C3");
#endif // !DEDICATED
v_Error = p_Error.RCast<void (*)(const char*, ...)>();
v_Warning = p_Warning.RCast<void (*)(int, const char*, ...)>();
v_Sys_GetProcessUpTime = p_Sys_GetProcessUpTime.RCast<int (*)(char*)>();
#ifndef DEDICATED
v_Con_NPrintf = p_Con_NPrintf.RCast<void (*)(int, const char*, ...)>();
#endif // !DEDICATED
}
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const;
virtual void Detach(void) const;
};
///////////////////////////////////////////////////////////////////////////////