r5sdk/r5dev/server/server.h
Kawe Mazidjatari 092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00

61 lines
3.9 KiB
C++

#pragma once
#include "tier1/NetAdr2.h"
#include "networksystem/r5net.h"
struct user_creds
{
v_netadr_t m_nAddr;
int32_t m_nProtocolVer;
int32_t m_nchallenge;
uint8_t gap2[8];
int64_t m_nNucleusID;
int64_t m_nUserID;
};
/* ==== CSERVER ========================================================================================================================================================= */
inline CMemory p_CServer_Think = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x80\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxx?xxxx????xx?????");
inline auto CServer_Think = p_CServer_Think.RCast<void (*)(bool bCheckClockDrift, bool bIsSimulating)>(); /*48 89 5C 24 ? 48 89 74 24 ? 57 48 81 EC ? ? ? ? 80 3D ? ? ? ? ?*/
#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
inline CMemory p_CServer_Authenticate = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x44\x24\x00\x55\x56\x57\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxx?xxxxxxx????");
inline auto CServer_Authenticate = p_CServer_Authenticate.RCast<void* (*)(void* pServer, user_creds* pCreds)>(); /*44 89 44 24 ?? 55 56 57 48 8D AC 24 ?? ?? ?? ??*/
#elif defined (GAMEDLL_S2)
inline CMemory p_CServer_Authenticate = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x44\x89\x44\x24\x00\x56\x57\x48\x81\xEC\x00\x00\x00\x00"), "xxxx?xxxxx????");
inline auto CServer_Authenticate = p_CServer_Authenticate.RCast<void* (*)(void* pServer, user_creds* pCreds)>(); /*44 89 44 24 ?? 56 57 48 81 EC ?? ?? ?? ??*/
#else
inline CMemory p_CServer_Authenticate = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x40\x55\x57\x41\x55\x41\x57\x48\x8D\xAC\x24\x00\x00\x00\x00"), "xxxxxxxxxxx????");
inline auto CServer_Authenticate = p_CServer_Authenticate.RCast<void* (*)(void* pServer, user_creds* pCreds)>(); /*40 55 57 41 55 41 57 48 8D AC 24 ?? ?? ?? ??*/
#endif
inline CMemory p_CServer_RejectConnection = g_mGameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x4C\x89\x4C\x24\x00\x53\x55\x56\x57\x48\x81\xEC\x00\x00\x00\x00\x49\x8B\xD9"), "xxxx?xxxxxxx????xxx");
inline auto CServer_RejectConnection = p_CServer_RejectConnection.RCast<void* (*)(void* pServer, unsigned int a2, user_creds* pCreds, const char* szMessage)>(); /*4C 89 4C 24 ?? 53 55 56 57 48 81 EC ?? ?? ?? ?? 49 8B D9*/
inline int* sv_m_nTickCount = p_CServer_Think.Offset(0xB0).FindPatternSelf("8B 15", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x2, 0x6).RCast<int*>();
void CServer_Attach();
void CServer_Detach();
void IsClientBanned(R5Net::Client* r5net, const std::string ipaddr, std::int64_t nucleus_id);
void* HCServer_Authenticate(void* cserver, user_creds* inpacket);
extern bool g_bCheckCompBanDB;
///////////////////////////////////////////////////////////////////////////////
class HServer : public IDetour
{
virtual void GetAdr(void) const
{
std::cout << "| FUN: CServer::Think : 0x" << std::hex << std::uppercase << p_CServer_Think.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CServer::Authenticate : 0x" << std::hex << std::uppercase << p_CServer_Authenticate.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| FUN: CServer::RejectConnection : 0x" << std::hex << std::uppercase << p_CServer_RejectConnection.GetPtr() << std::setw(nPad) << " |" << std::endl;
std::cout << "| VAR: sv_m_nTickCount : 0x" << std::hex << std::uppercase << sv_m_nTickCount << std::setw(0) << " |" << std::endl;
std::cout << "+----------------------------------------------------------------+" << std::endl;
}
virtual void GetFun(void) const { }
virtual void GetVar(void) const { }
virtual void GetCon(void) const { }
virtual void Attach(void) const { }
virtual void Detach(void) const { }
};
///////////////////////////////////////////////////////////////////////////////
REGISTER(HServer);