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'DrawAllOverlays' gets called with a boolean parameter indicating whether or not the render frame should be ran. This is so the rest of the logic could run in order to decay overlays to avoid memory leak or unnecessary high CPU time in overlay timing code. Parameter name has been renamed from 'bDraw' to 'bRender', and the local variable 'bDraw' which caused the shadow warning, has been renamed to 'bShouldDraw'. The local variable 'bOverlayEnabled' now takes into account the 'bRender' parameter.
335 lines
9.9 KiB
C++
335 lines
9.9 KiB
C++
//============================================================================//
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//
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// Purpose: Debug interface functions
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//
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//============================================================================//
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#include "core/stdafx.h"
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#include "common/pseudodefs.h"
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#include "tier0/memstd.h"
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#include "tier0/basetypes.h"
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#include "tier1/cvar.h"
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#include "tier2/renderutils.h"
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#include "engine/client/clientstate.h"
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#include "engine/host_cmd.h"
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#include "engine/debugoverlay.h"
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#include "materialsystem/cmaterialsystem.h"
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#include "mathlib/mathlib.h"
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#ifndef CLIENT_DLL
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#include "game/shared/ai_utility_shared.h"
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#include "game/server/ai_network.h"
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#endif // !CLIENT_DLL
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//------------------------------------------------------------------------------
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// Purpose: checks if overlay should be decayed
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// Output : true to decay, false otherwise
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//------------------------------------------------------------------------------
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bool OverlayBase_t::IsDead() const
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{
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if (r_debug_overlay_nodecay->GetBool())
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{
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// Keep rendering the overlay if no-decay is set.
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return false;
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}
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if (g_pClientState->IsPaused())
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{
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// Keep rendering the overlay if the client simulation is paused.
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return false;
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}
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if (m_nCreationTick == -1)
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{
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if (m_nOverlayTick == -1)
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{
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if (m_flEndTime == NDEBUG_PERSIST_TILL_NEXT_SERVER)
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{
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return false;
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}
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return g_pClientState->GetClientTime() >= m_flEndTime;
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}
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else
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{
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return m_nOverlayTick < *g_nOverlayTickCount;
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}
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}
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else
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{
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return m_nCreationTick < *g_nRenderTickCount;
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}
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return g_pClientState->GetClientTime() >= m_flEndTime;
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}
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//------------------------------------------------------------------------------
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// Purpose: destroys the overlay
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// Input : *pOverlay -
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//------------------------------------------------------------------------------
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void DestroyOverlay(OverlayBase_t* pOverlay)
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{
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size_t pOverlaySize;
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EnterCriticalSection(&*s_OverlayMutex);
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switch (pOverlay->m_Type)
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{
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case OverlayType_t::OVERLAY_BOX:
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pOverlaySize = sizeof(OverlayBox_t);
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_SPHERE:
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pOverlaySize = sizeof(OverlaySphere_t);
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_LINE:
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pOverlaySize = sizeof(OverlayLine_t);
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_TRIANGLE:
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pOverlaySize = 6200i64;
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_LASER_LINE:
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pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
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LeaveCriticalSection(&*s_OverlayMutex);
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return;
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case OverlayType_t::OVERLAY_BOX2:
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pOverlaySize = 88i64;
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goto LABEL_MALLOC;
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case OverlayType_t::OVERLAY_CAPSULE:
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pOverlaySize = sizeof(OverlayCapsule_t);
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break;
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case OverlayType_t::OVERLAY_UNK0:
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pOverlaySize = 88i64;
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goto LABEL_MALLOC;
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LABEL_MALLOC:
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pOverlay->m_Type = OverlayType_t::OVERLAY_UNK1;
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MemAllocSingleton()->Free(pOverlay);
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break;
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default:
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break;
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}
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LeaveCriticalSection(&*s_OverlayMutex);
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}
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//------------------------------------------------------------------------------
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// Purpose: draws a generic overlay
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// Input : *pOverlay -
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//------------------------------------------------------------------------------
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void DrawOverlay(OverlayBase_t* pOverlay)
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{
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EnterCriticalSection(&*s_OverlayMutex);
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switch (pOverlay->m_Type)
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{
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case OverlayType_t::OVERLAY_BOX:
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{
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OverlayBox_t* pBox = static_cast<OverlayBox_t*>(pOverlay);
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if (pBox->a < 1)
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{
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if (r_debug_overlay_invisible->GetBool())
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{
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pBox->a = 255;
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}
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else
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{
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LeaveCriticalSection(&*s_OverlayMutex);
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return;
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}
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}
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v_RenderBox(pBox->transforms.mat, pBox->mins, pBox->maxs, Color(pBox->r, pBox->g, pBox->b, pBox->a), !pBox->noDepthTest);
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break;
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}
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case OverlayType_t::OVERLAY_SPHERE:
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{
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OverlaySphere_t* pSphere = static_cast<OverlaySphere_t*>(pOverlay);
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if (pSphere->a < 1)
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{
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if (r_debug_overlay_invisible->GetBool())
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{
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pSphere->a = 255;
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}
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else
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{
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LeaveCriticalSection(&*s_OverlayMutex);
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return;
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}
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}
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if (r_debug_overlay_wireframe->GetBool())
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{
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v_RenderWireframeSphere(pSphere->vOrigin, pSphere->flRadius, pSphere->nTheta, pSphere->nPhi,
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Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), r_debug_draw_depth_test->GetBool());
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}
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else
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{
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DebugDrawSphere(pSphere->vOrigin, pSphere->flRadius, Color(pSphere->r, pSphere->g, pSphere->b, pSphere->a), 16, r_debug_draw_depth_test->GetBool());
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}
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break;
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}
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case OverlayType_t::OVERLAY_LINE:
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{
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OverlayLine_t* pLine = static_cast<OverlayLine_t*>(pOverlay);
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if (pLine->a < 1)
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{
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if (r_debug_overlay_invisible->GetBool())
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{
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pLine->a = 255;
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}
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else
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{
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LeaveCriticalSection(&*s_OverlayMutex);
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return;
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}
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}
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v_RenderLine(pLine->origin, pLine->dest, Color(pLine->r, pLine->g, pLine->b, pLine->a), !pLine->noDepthTest);
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break;
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}
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case OverlayType_t::OVERLAY_TRIANGLE:
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{
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//printf("TRIANGLE %p\n", pOverlay);
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break;
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}
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case OverlayType_t::OVERLAY_LASER_LINE:
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{
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OverlayLaserLine_t* pLaser = static_cast<OverlayLaserLine_t*>(pOverlay);
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v_RenderLine(pLaser->start, pLaser->end, Color(pLaser->r, pLaser->g, pLaser->b, pLaser->a), !pLaser->noDepthTest);
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break;
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}
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case OverlayType_t::OVERLAY_BOX2:
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{
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//printf("BOX2 %p\n", pOverlay);
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break;
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}
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case OverlayType_t::OVERLAY_CAPSULE:
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{
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OverlayCapsule_t* pCapsule = static_cast<OverlayCapsule_t*>(pOverlay);
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if (pCapsule->a < 1)
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{
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if (r_debug_overlay_invisible->GetBool())
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{
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pCapsule->a = 255;
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}
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else
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{
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LeaveCriticalSection(&*s_OverlayMutex);
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return;
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}
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}
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QAngle angles;
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VectorAngles(pCapsule->end, pCapsule->start, angles);
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AngleInverse(angles, angles);
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DebugDrawCapsule(pCapsule->start, angles, pCapsule->radius, pCapsule->start.DistTo(pCapsule->end),
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Color(pCapsule->r, pCapsule->g, pCapsule->b, pCapsule->a), r_debug_draw_depth_test->GetBool());
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break;
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}
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case OverlayType_t::OVERLAY_UNK0:
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{
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//printf("UNK0 %p\n", pOverlay);
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break;
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}
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case OverlayType_t::OVERLAY_UNK1:
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{
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//printf("UNK1 %p\n", pOverlay);
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break;
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}
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}
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LeaveCriticalSection(&*s_OverlayMutex);
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}
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//------------------------------------------------------------------------------
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// Purpose : overlay drawing entrypoint
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// Input : bRender - won't render anything if false
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//------------------------------------------------------------------------------
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void DrawAllOverlays(bool bRender)
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{
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EnterCriticalSection(&*s_OverlayMutex);
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const bool bOverlayEnabled = (bRender && enable_debug_overlays->GetBool());
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OverlayBase_t* pCurrOverlay = *s_pOverlays; // rdi
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OverlayBase_t* pPrevOverlay = nullptr; // rsi
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OverlayBase_t* pNextOverlay = nullptr; // rbx
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while (pCurrOverlay)
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{
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if (pCurrOverlay->IsDead())
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{
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if (pPrevOverlay)
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{
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// If I had a last overlay reset it's next pointer
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pPrevOverlay->m_pNextOverlay = pCurrOverlay->m_pNextOverlay;
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}
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else
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{
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// If the first line, reset the s_pOverlays pointer
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*s_pOverlays = pCurrOverlay->m_pNextOverlay;
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}
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pNextOverlay = pCurrOverlay->m_pNextOverlay;
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DestroyOverlay(pCurrOverlay);
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pCurrOverlay = pNextOverlay;
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}
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else
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{
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bool bShouldDraw{ };
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if (pCurrOverlay->m_nCreationTick == -1)
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{
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if (pCurrOverlay->m_nOverlayTick == *g_nOverlayTickCount)
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{
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// Draw overlay if unk0 == *overlay_tickcount
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bShouldDraw = true;
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}
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if (pCurrOverlay->m_nOverlayTick == -1)
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{
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// Draw overlay if unk0 == -1
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bShouldDraw = true;
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}
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}
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else
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{
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bShouldDraw = pCurrOverlay->m_nCreationTick == *g_nRenderTickCount;
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}
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if (bOverlayEnabled && bShouldDraw)
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{
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if (bShouldDraw)
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{
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DrawOverlay(pCurrOverlay);
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}
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}
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pPrevOverlay = pCurrOverlay;
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pCurrOverlay = pCurrOverlay->m_pNextOverlay;
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}
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}
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#ifndef CLIENT_DLL
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if (bOverlayEnabled)
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{
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if (ai_script_nodes_draw->GetInt() > -1)
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g_pAIUtility->DrawAIScriptNetwork(*g_pAINetwork);
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if (navmesh_draw_bvtree->GetInt() > -1)
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g_pAIUtility->DrawNavMeshBVTree();
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if (navmesh_draw_portal->GetInt() > -1)
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g_pAIUtility->DrawNavMeshPortals();
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if (navmesh_draw_polys->GetInt() > -1)
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g_pAIUtility->DrawNavMeshPolys();
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if (navmesh_draw_poly_bounds->GetInt() > -1)
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g_pAIUtility->DrawNavMeshPolyBoundaries();
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}
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#endif // !CLIENT_DLL
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LeaveCriticalSection(&*s_OverlayMutex);
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}
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///////////////////////////////////////////////////////////////////////////////
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void VDebugOverlay::Attach() const
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{
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DetourAttach(&v_DrawAllOverlays, &DrawAllOverlays);
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}
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void VDebugOverlay::Detach() const
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{
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DetourDetach(&v_DrawAllOverlays, &DrawAllOverlays);
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}
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