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51 lines
2.3 KiB
C++
51 lines
2.3 KiB
C++
#ifndef MATSYS_INTERFACE_H
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#define MATSYS_INTERFACE_H
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#include "public/imaterialsystem.h"
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//-------------------------------------------------------------------------
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// RUNTIME: GAME_CFG
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//-------------------------------------------------------------------------
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inline CMemory p_UpdateCurrentVideoConfig;
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inline CMemory p_UpdateMaterialSystemConfig;
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inline CMemory p_HandleConfigFile;
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inline CMemory p_ResetPreviousGameState;
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inline CMemory p_LoadPlayerConfig;
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inline auto v_UpdateCurrentVideoConfig = p_UpdateCurrentVideoConfig.RCast<bool (*)(MaterialSystem_Config_t* pConfig)>();
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///////////////////////////////////////////////////////////////////////////////
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class VMatSys_Interface : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("UpdateMaterialSystemConfig", p_UpdateMaterialSystemConfig.GetPtr());
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LogFunAdr("UpdateCurrentVideoConfig", p_UpdateCurrentVideoConfig.GetPtr());
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LogFunAdr("HandleConfigFile", p_HandleConfigFile.GetPtr());
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LogFunAdr("ResetPreviousGameState", p_ResetPreviousGameState.GetPtr());
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LogFunAdr("LoadPlayerConfig", p_LoadPlayerConfig.GetPtr());
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}
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virtual void GetFun(void) const
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{
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p_UpdateMaterialSystemConfig = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 80 3D ?? ?? ?? ?? ?? 0F 84 ?? ?? ?? ??");
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p_UpdateCurrentVideoConfig = g_GameDll.FindPatternSIMD("40 55 ?? 41 56 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 4C 8B F1");
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p_HandleConfigFile = g_GameDll.FindPatternSIMD("40 56 48 81 EC ?? ?? ?? ?? 8B F1");
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p_ResetPreviousGameState = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 44 89 3D ?? ?? ?? ?? ?? 8B ?? 24 ??").ResolveRelativeAddressSelf(0x1, 0x5);
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2)
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p_LoadPlayerConfig = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? 48 83 3D ?? ?? ?? ?? ?? 75 0C");
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#elif defined (GAMEDLL_S3)
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p_LoadPlayerConfig = g_GameDll.FindPatternSIMD("89 4C 24 08 48 81 EC ?? ?? ?? ?? 48 83 3D ?? ?? ?? ?? ??");
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#endif
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v_UpdateCurrentVideoConfig = p_UpdateCurrentVideoConfig.RCast<bool (*)(MaterialSystem_Config_t*)>();
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}
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const { }
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virtual void Attach(void) const;
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virtual void Detach(void) const;
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};
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///////////////////////////////////////////////////////////////////////////////
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#endif // MATSYS_INTERFACE_H
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